DITL_4554_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=93, x2=304, y2=113 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=93, x2=238, y2=113 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=303, y2=87 Type: -120 Info: 'When you land on this ledge, you notice a dim glint from a pile of rocks. You search, and find the skeleton of a Vahnatai, still holding a shield made of crystal.' DITL_4553_View.txt Items: (3 entries) 0: Bounds: x1=314, y1=150, x2=372, y2=170 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=371, y2=73 Type: -120 Info: 'The surviving Vahnatai bandage their wounded and approach you. They seem quite surprised, first that there are humans here, and second, that you helped them.' 2: Bounds: x1=50, y1=75, x2=373, y2=142 Type: -120 Info: 'They tell you that they were hunting hydras, to try to clear out this area for resettling, but got surprised by a large group. After more thanks and a shared meal, they depart.' DITL_4552_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=129, x2=304, y2=149 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=129, x2=238, y2=149 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=305, y2=120 Type: -120 Info: 'The evil creatures who took over these caverns slain, you are free to inspect their lair. You find an astonishing variety of gold and trinkets, stolen from the bodies. You also find that the lich had a large scepter.' DITL_4551_View.txt Items: (3 entries) 0: Bounds: x1=251, y1=162, x2=309, y2=182 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=310, y2=87 Type: -120 Info: 'When you touch the door, it blasts open, throwing you back. Beyond, you see a large cluster of undead, performing a ritual on bodies stolen from the cairns.' 2: Bounds: x1=50, y1=89, x2=310, y2=154 Type: -120 Info: 'A tall, skeletal figure, glowing with power, leads the ritual. When it sees you, it howls and points, and the creatures attack.' DITL_4550_Item.txt Items: (4 entries) 0: Bounds: x1=280, y1=132, x2=338, y2=152 Type: 4 Info: 'Leave' 1: Bounds: x1=191, y1=132, x2=270, y2=152 Type: 4 Info: 'Open Door' 2: Bounds: x1=50, y1=6, x2=339, y2=72 Type: -120 Info: 'The long, grim corridor ends in a thick iron door set in the wall, covered with runes. All around are skulls, brown stains, and other signs of very dark goings on.' 3: Bounds: x1=50, y1=74, x2=337, y2=125 Type: -120 Info: 'The whole place has a sense of great evil, and great foreboding. And, clearly, most of this energy is coming from beyond the door.' DITL_4546_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=43, x2=300, y2=63 Type: 4 Info: 'Stay' 1: Bounds: x1=174, y1=43, x2=232, y2=63 Type: 4 Info: 'Return' 2: Bounds: x1=48, y1=6, x2=300, y2=37 Type: -120 Info: 'The ferryman asks if you are ready to return.' DITL_4545_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=149, x2=303, y2=169 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=105 Type: -120 Info: 'A group of Vahnatai run up to you, their long, spindly legs moving them impossibly fast. When they reach you, they watch you carefully. They look unsettled at your presence, but for some reason are not openly hostile.' 2: Bounds: x1=50, y1=108, x2=305, y2=142 Type: -120 Info: 'After a few uncomfortable minutes of staring, they leave.' DITL_4544_View.txt Items: (2 entries) 0: Bounds: x1=250, y1=112, x2=308, y2=132 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=308, y2=105 Type: -120 Info: 'A band of Vahnatai approach, long legs sailing them through the cave. They look at you carefully. Then, they discuss the matter amongst themselves. Then, howling "Humans!", they attack.' DITL_4543_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You are rowed across the water. The journey is an awkwardly silent one. The ferryman is clearly not pleased to have humans aboard.' DITL_4542_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=93, x2=299, y2=113 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=93, x2=231, y2=113 Type: 4 Info: 'Pay' 2: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'There is a small dock here, with a ferry set up to carry you across the water and back. The Vahnatai ferryman says to you "Round trip - 2 gold."' DITL_4541_View.txt Items: (5 entries) 0: Bounds: x1=252, y1=244, x2=310, y2=264 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '2' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'As you walk down the road, the enormous, ferocious shareware demon appears, towering above you and spitting searing gouts of flame.' 3: Bounds: x1=50, y1=75, x2=309, y2=155 Type: -120 Info: '"Ahem," it intones. "This is almost as far as you can go in the unregistered version of Exile II. Most of this area is blocked off by enormous shareware chasms."' 4: Bounds: x1=50, y1=157, x2=312, y2=237 Type: -120 Info: '"Select Shareware Info on the title screen to find how you may purchase Exile II and thus go farther." Then, with a mild poofing noise, it disappears.' DITL_4540_View.txt Items: (5 entries) 0: Bounds: x1=293, y1=194, x2=351, y2=214 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=352, y2=39 Type: -120 Info: 'You stand in the middle of the ruin of what was clearly once a remarkable city.' 3: Bounds: x1=50, y1=41, x2=351, y2=121 Type: -120 Info: ' Chunks of barely standing wall are all that is left of what must have been elegant, delicately curving spires, and fragments of tile are the final remains of hundreds of intricate mosaics.' 4: Bounds: x1=50, y1=123, x2=351, y2=186 Type: -120 Info: 'It's all gone now, though, lost to cave quakes, wandering hydras, and the passing of centuries. At least now there's a supply of Vahnatai to rebuild it.' DITL_4534_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=111, x2=302, y2=131 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=111, x2=236, y2=131 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=302, y2=104 Type: -120 Info: 'You find the ruins of a small village, heavily weathered by time. Most things of value have mouldered away. However, you find several gems in the rough in one of the more intact buildings.' DITL_4533_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You carefully pick up the blade. As you start to leave, the bodies start to rise, emitting long, keening moans. You run, but not fast enough...' DITL_4532_Item.txt Items: (4 entries) 0: Bounds: x1=258, y1=147, x2=316, y2=167 Type: 4 Info: 'Leave' 1: Bounds: x1=192, y1=147, x2=250, y2=167 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=316, y2=88 Type: -120 Info: 'At the end of the passage, you find a Vahantai crypt. Skinny, mummified bodies are stretched out on slabs. There isn't much in the way of valuables, except...' 3: Bounds: x1=50, y1=91, x2=316, y2=140 Type: -120 Info: 'One of the bodies clutches a long waveblade to its chest. It looks to be made of obsidian, not steel.' DITL_4531_View.txt Items: (3 entries) 0: Bounds: x1=248, y1=174, x2=306, y2=194 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=306, y2=118 Type: -120 Info: 'The door opens onto a long, windy passage. You go down it and find, at its end, a chamber filled with what look like large, upright crystal coffins. Just under the surface, you can barely make out the form of dozens of Vahnatai.' 2: Bounds: x1=50, y1=120, x2=306, y2=167 Type: -120 Info: 'It's all spooky, and not terribly useful. After a little more looking around, you leave.' DITL_4530_Item.txt Items: (3 entries) 0: Bounds: x1=251, y1=45, x2=309, y2=65 Type: 4 Info: 'Leave' 1: Bounds: x1=155, y1=45, x2=242, y2=65 Type: 4 Info: 'Investigate' 2: Bounds: x1=50, y1=6, x2=308, y2=37 Type: -120 Info: 'You find a rusty iron door set in the cave wall.' DITL_4524_View.txt Items: (5 entries) 0: Bounds: x1=329, y1=292, x2=387, y2=312 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=378, y2=87 Type: -120 Info: 'Your approach startles them, but you soon convince them you mean no harm. There's about a dozen of them, warriors and mages. Over a shared meal of stew, they explain what they were doing here.' 2: Bounds: x1=50, y1=89, x2=387, y2=154 Type: -120 Info: '"We're here to scout out these caverns. You see, a few Keepers were send ahead, hasted and invisible, to awaken Fort Haledon. That's way west. They made it there, but only half made it back."' 3: Bounds: x1=50, y1=156, x2=387, y2=220 Type: -120 Info: '"You see, on the way, they awakened Delrin-Bok. He's a Crystal Soul, but twisted and insane. We're scouting to try and figure out where he is, so we can deal with him."' 4: Bounds: x1=50, y1=222, x2=388, y2=285 Type: -120 Info: '"If you head west, watch it. He's very dangerous." And with that, they get up to pack and leave. You bid them farewell. They don't look optimistic about their chances.' DITL_4523_3-c.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=156, y1=83, x2=230, y2=103 Type: 4 Info: 'Approach' 2: Bounds: x1=90, y1=83, x2=148, y2=103 Type: 4 Info: 'Attack' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There are a band of Vahnatai sitting around a campfire just ahead. They haven't noticed you yet.' DITL_4522_Item.txt Items: (4 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=83, x2=238, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'How bizarre! In this cave, you finds the skeleton and scales of what was definitely a slith. It's spear rests nearby, in pretty decent condition.' DITL_4521_3-c.txt Items: (5 entries) 0: Bounds: x1=240, y1=176, x2=298, y2=196 Type: 4 Info: 'Flee' 1: Bounds: x1=172, y1=176, x2=230, y2=196 Type: 4 Info: 'Pay' 2: Bounds: x1=106, y1=176, x2=164, y2=196 Type: 4 Info: 'Attack' 3: Bounds: x1=48, y1=6, x2=300, y2=86 Type: -120 Info: 'As you pass between these two huge stone spires, you suddenly stop. You would swear there is something or someone here, although you can't see him/her/it/them.' 4: Bounds: x1=48, y1=87, x2=299, y2=167 Type: -120 Info: 'Then, you hear whispering. Lots of whispering. Then it cuts out, and one being says, in a clear, sibilant voice, "Delrin-Bok mussst have hisss due. A thousssand gold to passss."' DITL_4520_Item.txt Items: (4 entries) 0: Bounds: x1=247, y1=94, x2=305, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=94, x2=239, y2=114 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=50, y1=6, x2=304, y2=87 Type: -120 Info: 'This desperately isolated tunnel has probably never been seen by human or Vahnatai eyes. There's not much here. Lots of guano. Also, a small bunch of bright orange flowers. ' DITL_4511_Item.txt Items: (4 entries) 0: Bounds: x1=248, y1=178, x2=306, y2=198 Type: 4 Info: 'Leave' 1: Bounds: x1=182, y1=178, x2=240, y2=198 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=305, y2=88 Type: -120 Info: 'On this ledge, you find the last remnants of a once-mighty marble building, mostly eaten away by the lava. Maybe the flow destroyed a whole city here - who knows?' 3: Bounds: x1=50, y1=90, x2=305, y2=172 Type: -120 Info: 'You take a quick look around. What's left of the building won't be here for long. And, unless you help yourselves, the scroll tubes you saw inside won't last long...' DITL_4510_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=112, x2=305, y2=132 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=306, y2=105 Type: -120 Info: 'You round the corner, exhausted by the continuous northward climb. Ahead of you is a large band of armed Vahnatai. When they see you, they examine you carefully. Then, satisfied with what they've seen, they attack.' DITL_4475_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=46, x2=303, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=46, x2=237, y2=66 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '—' 3: Bounds: x1=50, y1=6, x2=302, y2=39 Type: -120 Info: 'Interesting. There's a lump of softly glowing metal on the ground here.' DITL_4474_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=63, x2=305, y2=83 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=56 Type: -120 Info: 'It isn't easy to jump onto the floating platform, but once you do the ride is smooth and quick...' DITL_4473_Item.txt Items: (5 entries) 0: Bounds: x1=320, y1=119, x2=378, y2=139 Type: 4 Info: 'Leave' 1: Bounds: x1=254, y1=119, x2=312, y2=139 Type: 4 Info: 'Cross' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=50, y1=6, x2=377, y2=74 Type: -120 Info: 'There is an ancient stone platform here, poking out over the chasm. There is another on the other side. In between, the six platforms you released are floating slowly back and forth.' 4: Bounds: x1=50, y1=76, x2=378, y2=112 Type: -120 Info: 'They look like a magical ferry system. Do you cross?' DITL_4472_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=94, x2=304, y2=114 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=88 Type: -120 Info: 'There is an ancient stone platform here, poking out over the chasm. You see another platform on the other side. However, you have no way to get across.' DITL_4471_View.txt Items: (3 entries) 0: Bounds: x1=244, y1=64, x2=302, y2=84 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=303, y2=57 Type: -120 Info: 'The platforms fly quickly away to the southeast. You wonder where they're going.' DITL_4470_Item.txt Items: (5 entries) 0: Bounds: x1=349, y1=148, x2=407, y2=168 Type: 4 Info: 'Leave' 1: Bounds: x1=246, y1=148, x2=341, y2=168 Type: 4 Info: 'Break Chains' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '—' 3: Bounds: x1=50, y1=6, x2=407, y2=72 Type: -120 Info: 'You move up to the edge of the chasm, look over, and see something remarkable. There are six stone platforms, ten feet below you, hovering and bobbing in space.' 4: Bounds: x1=50, y1=74, x2=407, y2=140 Type: -120 Info: 'Instead of floating peacefully, they seem to be struggling to fly southeast. The only things keeping them here are several thick rusted chains. They would be easy to remove.' DITL_4463_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=61, x2=304, y2=81 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=54 Type: -120 Info: 'You spend a long, restful night on a bed surprisingly free of fleas, ticks, and other vermin. ' DITL_4462_Item.txt Items: (3 entries) 0: Bounds: x1=239, y1=62, x2=297, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=171, y1=62, x2=229, y2=82 Type: 4 Info: 'Rest' 2: Bounds: x1=48, y1=6, x2=297, y2=54 Type: -120 Info: 'This small room has been set up as a guest's chambers. Take advantage of it?' DITL_4461_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=160, x2=305, y2=180 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=302, y2=86 Type: -120 Info: 'Fort Dranlon is a grim place, battered vanguard in a long series of wars. The walls show signs of having been blasted, patched and rebuilt many times.' 2: Bounds: x1=50, y1=88, x2=306, y2=152 Type: -120 Info: 'The passage ahead leads into the core of the fort. Arrows slits face into the passage, and lines of ominous glyphs stretch across the floor.' DITL_4460_Item.txt Items: (2 entries) 0: Bounds: x1=242, y1=94, x2=300, y2=114 Type: 4 Info: 'OK' 1: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'A guard peers through a crack between two of the barriers, and demands your names. You give them, and holes are opened in the barriers to let you through.' DITL_4453_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=96, x2=301, y2=116 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=96, x2=233, y2=116 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=300, y2=89 Type: -120 Info: 'In one wall of the lava tube, you find a collection of small, rough gemstones. There may be a rich mine here one day. Oh well. No harm in taking advantage now...' DITL_4452_Item.txt Items: (5 entries) 0: Bounds: x1=353, y1=234, x2=411, y2=254 Type: 4 Info: 'Leave' 1: Bounds: x1=285, y1=234, x2=343, y2=254 Type: 4 Info: 'Shop' 2: Bounds: x1=48, y1=6, x2=407, y2=73 Type: -120 Info: 'You reach a permanent caravan stop by the lake. This collection of tents and huts is an ever-popular resting place for any and all merchant caravans passing through this area.' 3: Bounds: x1=48, y1=75, x2=409, y2=155 Type: -120 Info: 'Normally, the merchants don't welcome visitors. However, in these dangerous times, adventurers are always welcome. Over mushroom ale, you hear tales of fast, deadly Empire raids in this area, coming from a fort nobody is able to find.' 4: Bounds: x1=48, y1=157, x2=410, y2=224 Type: -120 Info: 'You spend an entertaining night in the company of kindred spirits, and even get some sleep. The next morning, before you depart, one of the caravans offers you the chance to buy some supplies.' DITL_4451_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=46, x2=299, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=46, x2=231, y2=66 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=39 Type: -120 Info: 'There is a small patch of crypt shrooms growing here.' DITL_4450_View.txt Items: (5 entries) 0: Bounds: x1=344, y1=228, x2=402, y2=248 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=405, y2=88 Type: -120 Info: 'This is an astonishing view, reknowned through Exile. The sound end of this huge cave is a fuming, active crater, glowing with fresh magma. The middle of the cavern is occupied by a large natural spring, creating a roiling lake.' 3: Bounds: x1=50, y1=90, x2=403, y2=170 Type: -120 Info: 'The water from the lake flows south and hits the lava, shrouding this cavern in an eternal shroud of thick steam. The steam aids the growth of an astonishing variety of mold, fungus, and other plant life.' 4: Bounds: x1=50, y1=172, x2=403, y2=220 Type: -120 Info: 'After the constant chillyness and sparse wildlife of Exile, being in a warm, humid, vibrant place is a wonderful spirit lifter. It's a remarkable place.' DITL_4446_View.txt Items: (2 entries) 0: Bounds: x1=251, y1=109, x2=309, y2=129 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=311, y2=102 Type: -120 Info: 'The moment she has the money, she sends one of her daughters north to Almaria to buy the herbs. The family treats you to roast fish in gratitude. And before you leave, of course, you take the necklace.' DITL_4445_View.txt Items: (5 entries) 0: Bounds: x1=312, y1=293, x2=370, y2=313 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=364, y2=56 Type: -120 Info: 'You are not attacked. When you reach her, the woman introduces herself as Janis and explains who they are.' 2: Bounds: x1=50, y1=57, x2=367, y2=122 Type: -120 Info: 'The people in this cave are refugees from the Abyss, a large cave well to the west where people too rowdy or difficult even for Exile were placed. ' 3: Bounds: x1=50, y1=123, x2=369, y2=203 Type: -120 Info: 'The Abyss was taken over by the Empire. Many of its residents were killed, some were enslaved, and the rest fled to other parts of Exile. Many came here, to subsist and prepare to defend themselves when the end comes.' 4: Bounds: x1=50, y1=204, x2=371, y2=286 Type: -120 Info: '"You can come in," Janis says. "We want to be good neighbors. But don't cause any trouble - we're tougher than we look." A gate in the fence in opened, so that you can pass. The guards give you dirty looks as you do.' DITL_4444_Item.txt Items: (4 entries) 0: Bounds: x1=329, y1=145, x2=387, y2=165 Type: 4 Info: 'Leave' 1: Bounds: x1=261, y1=145, x2=319, y2=165 Type: 4 Info: 'Shop' 2: Bounds: x1=48, y1=6, x2=385, y2=86 Type: -120 Info: 'There is a small, ramshackle hut leaning against the wall of this isolated corner of the cavern. When you approach, a man comes out and welcome you inside. He introduces himself as 'Scab.'' 3: Bounds: x1=48, y1=88, x2=386, y2=138 Type: -120 Info: 'Inside the cramped hut are all manner of thieves tools, poisons, and other crime accessories. Scab immediately sets about trying to sell them to you.' DITL_4443_3-c.txt Items: (5 entries) 0: Bounds: x1=239, y1=178, x2=297, y2=198 Type: 4 Info: 'Leave' 1: Bounds: x1=171, y1=178, x2=229, y2=198 Type: 4 Info: 'Attack' 2: Bounds: x1=105, y1=178, x2=163, y2=198 Type: 4 Info: 'Talk' 3: Bounds: x1=48, y1=6, x2=300, y2=100 Type: -120 Info: 'There is a large stone fence blocking off the entrance to this cavern, guarded by a motley assortment of humans, Nephilim, and Sliths. Most of them have bows, and most of those have arrows nocked.' 4: Bounds: x1=48, y1=102, x2=301, y2=167 Type: -120 Info: 'A young, muscular woman walks out and motions you forward. She may want to talk to you, and she may want to draw you within range...' DITL_4442_View.txt Items: (4 entries) 0: Bounds: x1=344, y1=197, x2=402, y2=217 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=400, y2=87 Type: -120 Info: 'You trade news about the war. You talk about what happened in the northern caverns when you were last there, and they tell you how savage battles at the other end of the Great Cave have been stretching everyone's resources to the limit.' 2: Bounds: x1=50, y1=89, x2=401, y2=122 Type: -120 Info: 'One woman mutters something about "dirty refugees," but you can't quite make it out.' 3: Bounds: x1=50, y1=124, x2=404, y2=189 Type: -120 Info: 'After a fine meal and a night's entertainment and rest, you depart refreshed. Before you leave, you are warned to be careful to the north - "A bunch of filthy rabble have settled in."' DITL_4441_Item.txt Items: (4 entries) 0: Bounds: x1=249, y1=129, x2=307, y2=149 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=129, x2=239, y2=149 Type: 4 Info: 'Accept' 2: Bounds: x1=48, y1=6, x2=306, y2=55 Type: -120 Info: 'Most of the Great Cave is inhospitable to edible sorts of mushrooms. This area is a pleasant exception.' 3: Bounds: x1=48, y1=57, x2=306, y2=123 Type: -120 Info: 'The healthy, happy farmers of this corner of the cave welcome you into their growing town, and invite you to dine with the mayor this evening.' DITL_4440_Item.txt Items: (6 entries) 0: Bounds: x1=243, y1=267, x2=301, y2=287 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=267, x2=233, y2=287 Type: 4 Info: 'Buy' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You reach a small hut, populated by a clan of fisherfolk. The clan matriarch welcomes you in, but it clearly highly upset.' 3: Bounds: x1=48, y1=75, x2=299, y2=139 Type: -120 Info: '"Oh, the misfortune that has befallen us! Two of my boys are ill, and I have not the money to buy the herbs to heal them!"' 4: Bounds: x1=48, y1=141, x2=301, y2=239 Type: -120 Info: 'She pulls out a small charm. It is silver, with three bright pieces of topaz. "But look! This is a fine piece of jewelry I snuck from the surface with me! It is yours for but 500 gold, to save my boys."' 5: Bounds: x1=48, y1=241, x2=274, y2=257 Type: -120 Info: '"Oh please, will you help us?"' DITL_4434_Text Response.txt Items: (5 entries) 0: Bounds: x1=237, y1=84, x2=299, y2=104 Type: 4 Info: 'Answer' 1: Bounds: x1=184, y1=50, x2=242, y2=66 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=39 Type: -120 Info: 'You throw in some change. What do you wish for?' 3: Bounds: x1=56, y1=51, x2=174, y2=67 Type: -120 Info: 'You wish for:' 4: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' DITL_4433_View.txt Items: (4 entries) 0: Bounds: x1=339, y1=132, x2=397, y2=152 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=397, y2=74 Type: -120 Info: 'An astonishing thing happens! You reflection in the pool grows clearer, more distinct. You start noticing details you hadn't noticed before, not just in yourselves, but in the items you carry.' 3: Bounds: x1=50, y1=76, x2=396, y2=125 Type: -120 Info: 'If fact, as you continue to look, you suddenly start figuring out the properties of the objects you carry. Wow!' DITL_4432_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=91, x2=301, y2=111 Type: 4 Info: 'Leave' 1: Bounds: x1=135, y1=91, x2=233, y2=111 Type: 4 Info: 'Throw Coins' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=302, y2=84 Type: -120 Info: 'You find a small, crystalline pool. A small sign nearby reads "Wishing Pool." You see coins glittering below the surface of the pool. Throw in a few coins?' DITL_4431_View.txt Items: (4 entries) 0: Bounds: x1=346, y1=196, x2=404, y2=216 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=403, y2=87 Type: -120 Info: 'The only reasonable approach to and from the Castle, now as always, is up a steep, narrow stretch of ground flanked on either side by sheer, imposing pits. You cross this bridge, approaching the mighty edifice that is the Castle.' 2: Bounds: x1=50, y1=89, x2=405, y2=170 Type: -120 Info: 'Along the way, you pass several large groups of Exile's finest troops, guarding the path. Each questions and inspects you as you pass, ready to kill and die to keep a spy from entering or leaving Exile's capital.' 3: Bounds: x1=50, y1=172, x2=404, y2=188 Type: -120 Info: 'Finally, winded, you approach the end of the path. ' DITL_4430_Item.txt Items: (5 entries) 0: Bounds: x1=245, y1=161, x2=303, y2=181 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=161, x2=235, y2=181 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=302, y2=119 Type: -120 Info: 'At the end of this corridor, someone has rammed a Vahnatai blade deep into the wall. Despite such treatment and the many years it's clearly been waiting here, the half of the blade you can see is still in beautiful condition.' 4: Bounds: x1=48, y1=121, x2=304, y2=153 Type: -120 Info: 'And, with some effort, you could wrench the thing back out of the wall.' DITL_4421_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'What a pleasant surprise - here, growing well out of the way of society, are several patches of asptongue mold.' DITL_4420_View.txt Items: (4 entries) 0: Bounds: x1=240, y1=228, x2=298, y2=248 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=71 Type: -120 Info: 'You see, farther down the passage, some sort of melee going on. One group of humanoids is blasting another group with spells.' 2: Bounds: x1=50, y1=73, x2=300, y2=186 Type: -120 Info: 'You try to decide whether to get involved, but the decision is made for you. The group that is getting blasted flees, heading straight towards you. You see they're Exile soldiers, being chased by several humanoids with the heads of tigers.' 3: Bounds: x1=50, y1=188, x2=300, y2=221 Type: -120 Info: 'Before you can get out of the way, a battle is swirling around you!' DITL_4412_View.txt Items: (4 entries) 0: Bounds: x1=250, y1=207, x2=308, y2=227 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=68 Type: -120 Info: 'This broad area is a ruin twice over. It was the location of one of Exile's first cities, but was abandoned in favor of better sites. ' 2: Bounds: x1=50, y1=70, x2=306, y2=136 Type: -120 Info: 'Then, after the Slith wars Exiles tried to build a new city here. Alas, the Empire attacked and raiders razed it to the ground.' 3: Bounds: x1=50, y1=138, x2=310, y2=200 Type: -120 Info: 'Now there is nothing but a broad swath of rubble, and the potential for great things, should peacetime ever return.' DITL_4411_Item.txt Items: (6 entries) 0: Bounds: x1=320, y1=313, x2=378, y2=333 Type: 4 Info: 'Leave' 1: Bounds: x1=252, y1=313, x2=310, y2=333 Type: 4 Info: 'Accept' 2: Bounds: x1=48, y1=6, x2=370, y2=56 Type: -120 Info: 'The door is opened by a man in a thick leather jerkin. His sword is out, but, after looking you over, he sheathes it.' 3: Bounds: x1=48, y1=58, x2=371, y2=139 Type: -120 Info: 'He's clearly a skilled fighter - the muscles ripple freely under the armor, and he moves with the grace of a dancer. His voice, however, is untrained and gruff. He says, simply, "I'm Kevtar. Come in."' 4: Bounds: x1=48, y1=141, x2=372, y2=222 Type: -120 Info: 'He tells you he was a swordsman for Exile for many years, but retired to come here long before the Empire came. He sometimes ambushes invaders and does training, but mainly tries to stay out of the way of the war.' 5: Bounds: x1=48, y1=224, x2=376, y2=306 Type: -120 Info: 'He eventually says "I fought for a long time. I forgot more about sword-fightin' than you'll ever know. But I want wealth like the next guy. Give me 2500 gold, and I'll tell ya' all my secrets of sword-fightin'. Whaddaya' say?"' DITL_4410_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=109, x2=300, y2=129 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=109, x2=232, y2=129 Type: 4 Info: 'Knock' 2: Bounds: x1=48, y1=6, x2=300, y2=103 Type: -120 Info: 'There is a hut here. It was placed between two high piles of rubble - its owner must have wanted his or her privacy. You didn't see it until you were right on top of it. On the door is the sunburst symbol of Exile.' DITL_4405_Item.txt Items: (5 entries) 0: Bounds: x1=309, y1=196, x2=367, y2=216 Type: 4 Info: 'Leave' 1: Bounds: x1=241, y1=196, x2=299, y2=216 Type: 4 Info: 'Shop' 2: Bounds: x1=48, y1=6, x2=366, y2=57 Type: -120 Info: 'You are greeted by a small, jovial man with the ivory-pale skin of an Exile. He shakes your hand warmly as you enter.' 3: Bounds: x1=48, y1=59, x2=367, y2=140 Type: -120 Info: '"Welcome to my little shop," he says. "I am Despain, formerly of the Abyss. I run my happy little shop here, where anyone, no matter what side they're fighting for, may obtain the little goods that are so hard to find these days."' 4: Bounds: x1=48, y1=142, x2=365, y2=190 Type: -120 Info: 'He indicates a large case filled with all matter of flasks and tools. "If you wish to browse, feel free. I live to serve."' DITL_4404_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find a small tower tucked neatly in this small side cavern. A sign by the door reads: "Despain's fine goods. All who aren't hostile are welcome."' DITL_4403_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find an Empire supply cache. There is food, and several quivers of excellent arrows from the surface world.' DITL_4402_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=46, x2=301, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=158, y1=46, x2=235, y2=66 Type: 4 Info: 'Approach' 2: Bounds: x1=48, y1=6, x2=301, y2=40 Type: -120 Info: 'There is a heavily guarded Empire guardpost ahead. Approach?' DITL_4401_Item.txt Items: (4 entries) 0: Bounds: x1=247, y1=193, x2=305, y2=213 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=193, x2=237, y2=213 Type: 4 Info: 'Attack' 2: Bounds: x1=48, y1=6, x2=304, y2=87 Type: -120 Info: 'The cavern to the north has a high ceiling. It is strung, from floor to roof, with webs, massive numbers of webs, being expanded, repaired, and lived in by hordes of spiders of all sizes.' 3: Bounds: x1=48, y1=89, x2=306, y2=187 Type: -120 Info: 'As you approach, a band of aranea comes out of the woodwork. They don't attack, but stand guard, pedipalps raised in the air in a spell-casting pose, determined that you not enter.' DITL_4400_Item.txt Items: (5 entries) 0: Bounds: x1=247, y1=158, x2=305, y2=178 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=158, x2=237, y2=178 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=304, y2=85 Type: -120 Info: 'At the far end of this cave, past massive labyrinths of web and huge clusters of drained husks of the aranea's victims, you find a large stone slab. ' 4: Bounds: x1=48, y1=87, x2=305, y2=152 Type: -120 Info: 'On the slab are many offerings - mummified soldiers, intricate weavings of web, trophies of battles past. There is also a bow.' DITL_4394_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=195, x2=304, y2=215 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=102 Type: -120 Info: 'When you place the third bug in the bowl, it disappears. The statue suddenly comes to life! It lurches up with a scream of tortured metal. It's eyes open, glowing alternately green and red. It's maw opens wide...' 2: Bounds: x1=50, y1=104, x2=304, y2=188 Type: -120 Info: '... And then it settles back down. It's eyes flash brightly at you, and then close. It becomes still again. And, after a few moments, you start to feel energized - you feel stronger.' DITL_4393_3-c.txt Items: (5 entries) 0: Bounds: x1=243, y1=133, x2=301, y2=153 Type: 4 Info: 'Leave' 1: Bounds: x1=150, y1=133, x2=233, y2=153 Type: 4 Info: 'Desecrate' 2: Bounds: x1=15, y1=133, x2=141, y2=153 Type: 4 Info: 'Make Offering' 3: Bounds: x1=48, y1=6, x2=299, y2=89 Type: -120 Info: 'The small building is dominated inside by a statue, worked in blackened, pitted iron. It looks like it was first made carefully, and then dipped in lava. It is a statue of a huge chitrach.' 4: Bounds: x1=48, y1=91, x2=300, y2=125 Type: -120 Info: 'On the floor in front of it are three offering bowls.' DITL_4392_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=110, x2=304, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=110, x2=238, y2=130 Type: 4 Info: 'Enter' 2: Bounds: x1=50, y1=6, x2=304, y2=101 Type: -120 Info: 'In this isolated, basalt cavern, you find what looks like a small shrine, unimaginably old. It's a bizarre, angled, twisted structure, seemingly worked and molded out of the porous black rock it rests on.' DITL_4391_Item.txt Items: (4 entries) 0: Bounds: x1=246, y1=209, x2=304, y2=229 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=209, x2=238, y2=229 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=303, y2=118 Type: -120 Info: 'There are, fortunately, no nasties inside. It's some sort of Chitrach shedding area or graveyard or something. Mummified bodies and shedded skins are piled waist high, mouldering and adding to the stink of the caves.' 3: Bounds: x1=50, y1=120, x2=305, y2=203 Type: -120 Info: 'In the center of the ring, you find something interesting. Small insects, carefully wrapped in some weblike material, carefully laid out in rows. There's plenty of them.' DITL_4390_Item.txt Items: (3 entries) 0: Bounds: x1=248, y1=108, x2=306, y2=128 Type: 4 Info: 'Leave' 1: Bounds: x1=182, y1=108, x2=240, y2=128 Type: 4 Info: 'Enter' 2: Bounds: x1=50, y1=6, x2=306, y2=101 Type: -120 Info: 'In the corner of this cavern, someone has piled stones and rubble in a large ring, forty feet in diameter, twelve feet high. You can't make out what's inside, but it wouldn't be hard to climb inside.' DITL_4386_View.txt Items: (6 entries) 0: Bounds: x1=340, y1=329, x2=398, y2=348 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=391, y2=72 Type: -120 Info: 'You are shown to one of the longhouses, which is filled with desperately ill Nephilim. Their fur is matted and covered with flakes of fungus, and their normally bright eyes are dim and blank.' 2: Bounds: x1=50, y1=74, x2=393, y2=152 Type: -120 Info: 'At first, you have no idea what to do. Then you remember that graymold salve is supposed to have healing affects. You apply a tiny bit of it to the fungus on one of the creatures, and the nasty stuff withers and flakes off!' 3: Bounds: x1=50, y1=154, x2=397, y2=203 Type: -120 Info: 'You give them the rest of the salve, and explain to them how it is made and how to use it. They thank you profusely, and set to work.' 4: Bounds: x1=50, y1=205, x2=398, y2=286 Type: -120 Info: 'When you leave the longhouse, the ancient Nephil approaches you again. "Hrrrm. You have done our people a great kindness. I will see that news of what you have done spreads among our people. Our villages will greet you with open arms."' 5: Bounds: x1=50, y1=288, x2=397, y2=321 Type: -120 Info: 'Then, after being treated to a lavish meal, you depart to the sound of loud purring.' DITL_4385_Item.txt Items: (6 entries) 0: Bounds: x1=254, y1=276, x2=312, y2=296 Type: 4 Info: 'Leave' 1: Bounds: x1=186, y1=276, x2=244, y2=296 Type: 4 Info: 'Heal' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '—' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'When you reach the village, you are greeted by a withered Nephilim, tottering on his hind legs, leaving a long trail of shedding hair.' 4: Bounds: x1=48, y1=75, x2=304, y2=185 Type: -120 Info: 'He tries to greet you pleasantly, but is hard pressed to keep the despair out of his voice. "Greetings, humans. Alas, we can offer you no hospitality. Mrrrr. A foul fungus has been infecting us, and we haven't the means to cure it.' 5: Bounds: x1=48, y1=187, x2=309, y2=268 Type: -120 Info: 'Suddenly, an idea comes to him. He looks up at you. "You looks skilled and strong. Perhaps you can help? We are friends to humans, but will die without aid!"' DITL_4384_Item.txt Items: (5 entries) 0: Bounds: x1=310, y1=213, x2=368, y2=233 Type: 4 Info: 'Leave' 1: Bounds: x1=242, y1=213, x2=300, y2=233 Type: 4 Info: 'Shop' 2: Bounds: x1=48, y1=6, x2=366, y2=73 Type: -120 Info: 'The Nephilim are nervous about you at first. However, after a few minutes they recognize you as the humans that helped another village, and visibly relax. ' 3: Bounds: x1=48, y1=75, x2=366, y2=155 Type: -120 Info: 'You find that you are in the lands of the Glowfang clan, a reknowned clan of shamans and workers of magic. Their charms and trinkets are greatly in demand among the other Nephilim of the area.' 4: Bounds: x1=48, y1=157, x2=366, y2=206 Type: -120 Info: 'After some talking, they offer you an unusual honor. If you want, they will sell you some of their magical charms.' DITL_4383_Item.txt Items: (4 entries) 0: Bounds: x1=248, y1=144, x2=306, y2=164 Type: 4 Info: 'Leave' 1: Bounds: x1=182, y1=144, x2=240, y2=164 Type: 4 Info: 'Buy' 2: Bounds: x1=50, y1=6, x2=303, y2=86 Type: -120 Info: 'You are welcomed in by a band of pleasant and peaceful farmers. They treat you to homebrewed mushroom ale and ask you of news of goings-on elsewhere in Exile.' 3: Bounds: x1=50, y1=87, x2=304, y2=137 Type: -120 Info: 'After a time, they make you an offer - a generous selection of fresh foodstuffs, for only 10 gold.' DITL_4382_Item.txt Items: (4 entries) 0: Bounds: x1=252, y1=193, x2=310, y2=213 Type: 4 Info: 'Leave' 1: Bounds: x1=186, y1=193, x2=244, y2=213 Type: 4 Info: 'Buy' 2: Bounds: x1=50, y1=6, x2=311, y2=85 Type: -120 Info: 'The Nephilim seem to have heard of you, and welcome you in with open arms. They introduce themselves at the Far-Fletch clan, a band of renowned archers.' 3: Bounds: x1=50, y1=87, x2=311, y2=186 Type: -120 Info: 'They tell you that they often teach archery to other clans. Also, since you have shown yourself to be a friend to Nephilim, they will share some of their secrets with one of you, for the scant price of 1250 gold.' DITL_4381_Item.txt Items: (3 entries) 0: Bounds: x1=254, y1=83, x2=312, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=169, y1=83, x2=245, y2=103 Type: 4 Info: 'Approach' 2: Bounds: x1=50, y1=6, x2=315, y2=73 Type: -120 Info: 'You see the long stone huts and low warrens of a Nephilim clan. The feline beings watch you carefully as you approach, but make no move to attack.' DITL_4380_Item.txt Items: (4 entries) 0: Bounds: x1=251, y1=80, x2=309, y2=100 Type: 4 Info: 'Leave' 1: Bounds: x1=185, y1=80, x2=243, y2=100 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=50, y1=6, x2=309, y2=74 Type: -120 Info: 'Between a large pile of rubble and the cave wall, you find the remains of a Nephilim female, savaged by unknown creatures. She still holds her bow. ' DITL_4379_View.txt Items: (9 entries) 0: Bounds: x1=371, y1=317, x2=429, y2=337 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '7' 2: Bounds: x1=50, y1=6, x2=427, y2=56 Type: -120 Info: 'Acting alone, through skill, strength, and unbelievable persistence, you have done the impossible. Your small band has single-handedly shaped the course of a war.' 3: Bounds: x1=50, y1=58, x2=428, y2=91 Type: -120 Info: 'Exile owes you an awesome debt. You have handed the Empire a devastating punishment for its arrogance.' 4: Bounds: x1=50, y1=93, x2=434, y2=111 Type: -120 Info: 'And, really, what more could you have hoped for?' 5: Bounds: x1=50, y1=119, x2=426, y2=168 Type: -120 Info: 'Congratulations! You have, through great intelligence and endurance, completed all three victory conditions of Exile II: Crystal Souls! Well done, indeed!' 6: Bounds: x1=50, y1=175, x2=429, y2=224 Type: -120 Info: 'And yet, the story is not truly done. Your people are still trapped in the Underworld, and now there is yet another race to share the limited space of the caves with. ' 7: Bounds: x1=50, y1=226, x2=429, y2=275 Type: -120 Info: 'The Vahnatai are strange and alien, and they still have not taken their revenge on the Empire for the theft of the Crystal Souls. No, all is not settled with them. Yet.' 8: Bounds: x1=50, y1=277, x2=431, y2=311 Type: -120 Info: 'But such mysteries can wait. You have struck your blows. Now, at long, long last, is the time to rest.' DITL_4378_View.txt Items: (7 entries) 0: Bounds: x1=404, y1=361, x2=462, y2=381 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '7' 2: Bounds: x1=50, y1=6, x2=461, y2=71 Type: -120 Info: 'When the Empire invasion came, it seemed that Exile was doomed. It seemed impossible that a few bedraggled rebels scuttling about in caves could defeat the mightiest nation your world has ever known.' 3: Bounds: x1=50, y1=73, x2=462, y2=154 Type: -120 Info: 'And, alas, your nation may still lose. The forces the Empire has in your lands are still mighty, highly trained and well-equipped with steel and magic. You are strong and skilled, but even you cannot defeat a whole army single-handedly.' 4: Bounds: x1=50, y1=156, x2=464, y2=221 Type: -120 Info: 'This day, however, something has changed. Your actions have shifted the balance, so that both sides of the scale have equal weight: The Empire has allies, but now so do you, in the Vahnatai.' 5: Bounds: x1=50, y1=223, x2=463, y2=286 Type: -120 Info: 'The Empire has more forces than Exile, but now that their teleporter has been destroyed, they will have great difficulty getting them supplies and reinforcements. The sides will now be much more even.' 6: Bounds: x1=50, y1=288, x2=463, y2=353 Type: -120 Info: 'Finally, though the Empire has more wizards and priests than Exile, their leader has been lost. Their greatest mind has disappeared from the Earth. Without Garzahd's genius gone, their edge over you is greatly diminished.' DITL_4372_View.txt Items: (2 entries) 0: Bounds: x1=253, y1=110, x2=311, y2=130 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=311, y2=101 Type: -120 Info: 'On one hand, the statues remain inanimate as you pass between them. On the other hand, the creatures living up near the statue's heads seem to find you an attractive target for an ambush.' DITL_4371_Item.txt Items: (5 entries) 0: Bounds: x1=344, y1=163, x2=402, y2=183 Type: 4 Info: 'Leave' 1: Bounds: x1=261, y1=163, x2=337, y2=183 Type: 4 Info: 'Continue' 2: Bounds: x1=48, y1=6, x2=398, y2=55 Type: -120 Info: 'Two enormous statues of lizard men tower up on either side of you. They each stand fifty feet high, molded like clay out of the stone of the cave walls.' 3: Bounds: x1=48, y1=57, x2=400, y2=122 Type: -120 Info: 'These behemoths cannot have been created by hand. Magic was involved - powerful magic. This is very unnerving, as the expressions on their faces are clearly hostile.' 4: Bounds: x1=48, y1=124, x2=401, y2=156 Type: -120 Info: 'You can continue walking between, them, if you dare...' DITL_4370_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=114, x2=299, y2=134 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=114, x2=231, y2=134 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=107 Type: -120 Info: 'As you enter this tiny cavern, you would swear you hear high-pitched giggling. You look around, but don't find any creatures. What you do find is a gold amulet, carefully laid on on the ground.' DITL_4362_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=66, x2=301, y2=86 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=66, x2=233, y2=86 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=58 Type: -120 Info: 'Your knowledge of cave lore comes in handy. Some of these mushrooms have strong curing properties.' DITL_4361_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=130, x2=305, y2=150 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=122 Type: -120 Info: 'Inside the tower, you find a lot of small ice puddings, slowly slithering across the floor. In another room, you find a dead pudding - half eaten. In the next room, you figure out what sort of creature would eat ice puddings...' DITL_4360_Item.txt Items: (4 entries) 0: Bounds: x1=305, y1=147, x2=363, y2=167 Type: 4 Info: 'Leave' 1: Bounds: x1=237, y1=147, x2=295, y2=167 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=362, y2=73 Type: -120 Info: 'Perched precariously on the lip of a huge chasm, you find the ruins of a tower. You can't tell how long it's been there, but it's clearly been decaying for some time.' 3: Bounds: x1=48, y1=75, x2=362, y2=140 Type: -120 Info: 'As you get close to it, you detect a noticeable chill in the air. It wasn't that cold elsewhere, but long icicles hand from the tower's ramparts.' DITL_4351_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=94, x2=304, y2=114 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=87 Type: -120 Info: 'You poke your nose around one hill too many. This particular hill has a nest of Empire troops in it, preparing for a new raid. Angered at being found, they attack.' DITL_4350_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=176, x2=304, y2=196 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=102 Type: -120 Info: 'The way to the Castle, capital of Exile, is blocked by a huge stone wall, assembled by muscle and magic. You pass through a gate in the middle, guarded by well-armed and armored troops.' 2: Bounds: x1=50, y1=104, x2=303, y2=169 Type: -120 Info: 'They're well-equipped, but their eyes betray and great weariness. Things can't have been going well lately. You move quickly past.' DITL_4343_Item.txt Items: (5 entries) 0: Bounds: x1=341, y1=196, x2=399, y2=216 Type: 4 Info: 'Leave' 1: Bounds: x1=273, y1=196, x2=331, y2=216 Type: 4 Info: 'Shop' 2: Bounds: x1=48, y1=6, x2=396, y2=71 Type: -120 Info: 'She lets you in. "Welcome, travellers. I've heard of you - Rone, of the Castle, told me of your deeds. I am Silverlocke. I live up here so I can watch the plains below, and work in peace."' 3: Bounds: x1=48, y1=73, x2=395, y2=138 Type: -120 Info: 'She makes you fungus tea, and you talk. You tell her of your travels and of the Vahnatai, and she tells you how she makes wonderful potions, with an amazing variety of powers.' 4: Bounds: x1=48, y1=140, x2=398, y2=190 Type: -120 Info: 'When your tea is finished, you get up to leave. Silverlocke says "Before you go, would you like to purchase some of my potions?"' DITL_4342_3-c.txt Items: (5 entries) 0: Bounds: x1=269, y1=126, x2=327, y2=146 Type: 4 Info: 'Leave' 1: Bounds: x1=201, y1=126, x2=259, y2=146 Type: 4 Info: 'Attack' 2: Bounds: x1=135, y1=126, x2=193, y2=146 Type: 4 Info: 'Enter' 3: Bounds: x1=48, y1=6, x2=327, y2=85 Type: -120 Info: 'After a pause, the door is opened by a woman in black robes. She's not very old, but her long hair is snowy white. She smiles, and says "Welcome. Would you like to come in?"' 4: Bounds: x1=48, y1=87, x2=327, y2=118 Type: -120 Info: 'She seems friendly, but it could be a trick.' DITL_4341_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=96, x2=302, y2=116 Type: 4 Info: 'Leave' 1: Bounds: x1=127, y1=96, x2=234, y2=116 Type: 4 Info: 'Knock on Door' 2: Bounds: x1=48, y1=6, x2=301, y2=87 Type: -120 Info: 'How unusual. In the middle of this hellish, sulphur-covered landscape, you have found a small, rather cozy looking hut, with a garden of mushrooms in front.' DITL_4340_Item.txt Items: (3 entries) 0: Bounds: x1=251, y1=95, x2=309, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=183, y1=95, x2=241, y2=115 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=308, y2=86 Type: -120 Info: 'Your knowledge of these caves serves you well - you notice that some of the mold growing among these mushrooms is valuable. Asptongue mold is rare stuff, after all...' DITL_4333_Item.txt Items: (3 entries) 0: Bounds: x1=240, y1=110, x2=298, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=110, x2=230, y2=130 Type: 4 Info: 'Shop' 2: Bounds: x1=48, y1=6, x2=300, y2=102 Type: -120 Info: 'There is a steam vent at the south end of this cave. By it is a foundry and forge, frantically preparing iron weapons to send north to the front line. Being in the Exile army, you can buy some arms as well.' DITL_4332_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=97, x2=303, y2=117 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=97, x2=235, y2=117 Type: 4 Info: 'Attack' 2: Bounds: x1=48, y1=6, x2=303, y2=88 Type: -120 Info: 'The cave floor slopes sharply upward to the north. At the top is the Empire army. Or, at least, an awful lot of it. They watch you in amusement, as you stare up at their mighty lines.' DITL_4331_Item.txt Items: (4 entries) 0: Bounds: x1=325, y1=176, x2=383, y2=196 Type: 4 Info: 'Leave' 1: Bounds: x1=257, y1=176, x2=315, y2=196 Type: 4 Info: 'Shop' 2: Bounds: x1=48, y1=6, x2=381, y2=86 Type: -120 Info: 'You enter the tent, where a profusion of goods, mundane and weird, are being sold. A small, beautiful woman with long black hair whirls up to you. "Welcome! Come in quick! Get your shopping done before the Empire comes!"' 3: Bounds: x1=48, y1=88, x2=383, y2=169 Type: -120 Info: 'She introduces herself as Shaynee, and says she's been running her bazaar here for some years, and that this is her closeout sale before she moves on to safer lands. She offers to take you to her special "Adventurer's Section."' DITL_4330_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a large, burlap tent by the lake. Waiting outside are several merchants, some carrying goods in, some bringing goods out.' DITL_4322_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=108, x2=299, y2=128 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=108, x2=231, y2=128 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=101 Type: -120 Info: 'There is a steep shaft of smooth stone leading steeply down to the south. The sides are covered with moist, slippery slime - you could easily go down, but you probably won't be able to come back up.' DITL_4321_Item.txt Items: (5 entries) 0: Bounds: x1=303, y1=147, x2=361, y2=167 Type: 4 Info: 'Leave' 1: Bounds: x1=235, y1=147, x2=293, y2=167 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=360, y2=71 Type: -120 Info: 'This tunnel has no doubt been undisturbed for centuries, if not millenia. At the end of it is a Vahnatai corpse, or at least a light scattering of bone dust in the shape of a Vahnatai. ' 4: Bounds: x1=48, y1=73, x2=361, y2=140 Type: -120 Info: 'Although there is practically nothing left of the body or its glowing wrap, the crystal morning star next to it looks like it was placed here yesterday. Fascinating.' DITL_4320_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=147, y1=83, x2=234, y2=103 Type: 4 Info: 'Try To Pass' 2: Bounds: x1=48, y1=6, x2=306, y2=73 Type: -120 Info: 'Ahead is yet another Empire gate, this one guarded by a large force of soldiers. They lounge around their tents, clearly bored out of their minds.' DITL_4312_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=163, x2=299, y2=183 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=163, x2=231, y2=183 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find the supply cache for the Vahnatai that ambushed you. There is plenty of food (actually edible!), and several flasks of sticky fluid. ' 3: Bounds: x1=48, y1=75, x2=298, y2=155 Type: -120 Info: 'Unfortunately, there are no maps or signs of who they were or why they attacked you. Oh well, at least there are some desperately needed rations.' DITL_4311_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=175, x2=305, y2=195 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=85 Type: -120 Info: 'Squinting your eyes, you can just make out in the distance groups of Vahnatai running to greet you. It's amazing how fast their long legs can move them.' 2: Bounds: x1=50, y1=87, x2=304, y2=168 Type: -120 Info: 'It only takes a little more looking to realize that this may not be occasion for joy. These Vahnatai are heavily armed, and many of their weapons are out.' DITL_4310_View.txt Items: (4 entries) 0: Bounds: x1=322, y1=232, x2=380, y2=252 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=380, y2=56 Type: -120 Info: 'Even in your current state, soaked, freezing, desperately low on food, you can't help but appreciate the beauty of the sight before you.' 2: Bounds: x1=50, y1=58, x2=381, y2=142 Type: -120 Info: 'Here, the river you just risked your lives to travel down pours into a gigantic pit. Countless tons of water leap over the edge and crash down into the chasm, falling to depths humans will probably never reach.' 3: Bounds: x1=50, y1=144, x2=381, y2=225 Type: -120 Info: 'The sound is deafening. The sight, tinted green by the fungus-glow, is horrifying and awe-inspiring at the same time. This is something you will remember for the rest of your possibly extremely short lives.' DITL_4307_Item.txt Items: (3 entries) 0: Bounds: x1=252, y1=84, x2=310, y2=104 Type: 4 Info: 'Leave' 1: Bounds: x1=184, y1=84, x2=242, y2=104 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=310, y2=74 Type: -120 Info: 'Some of the mushrooms here are white with gold speckles. Your cave lore tells you that these are Casaba Shrooms, which have healing properties.' DITL_4306_View.txt Items: (5 entries) 0: Bounds: x1=424, y1=201, x2=482, y2=221 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=477, y2=40 Type: -120 Info: 'You return to Fort Exile, the point at which all arrivals to Exile (including you) once teleported in.' 2: Bounds: x1=50, y1=42, x2=479, y2=107 Type: -120 Info: 'Now, however, the Empire has stopped sending new people down, and the fort is now much less important. It is currently being used to house refugees from the destruction of Cotra, to the west.' 3: Bounds: x1=50, y1=109, x2=487, y2=159 Type: -120 Info: 'You visit, for a short time, and find the place overrun with dispirited Exiles, being helped somewhat by a small group of overburdened guards.' 4: Bounds: x1=50, y1=161, x2=484, y2=194 Type: -120 Info: 'You look for a way to help, but there isn't much to be done. Demoralized, you depart.' DITL_4305_View.txt Items: (3 entries) 0: Bounds: x1=248, y1=97, x2=306, y2=117 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=303, y2=56 Type: -120 Info: 'The gremlins are still preparing to go rescue their women. They're sure taking their sweet time about it.' 2: Bounds: x1=50, y1=58, x2=306, y2=89 Type: -120 Info: 'You can still enter the glade to the west.' DITL_4304_View.txt Items: (4 entries) 0: Bounds: x1=344, y1=196, x2=402, y2=216 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=399, y2=86 Type: -120 Info: 'You reenter the glade, and explain triumphantly what you have found. The gremlins whoop for joy, not only because they know where their women are, but because they get to go and make some creature's life a living hell.' 2: Bounds: x1=50, y1=88, x2=400, y2=152 Type: -120 Info: 'They immediately set about preparing for their women's return - combing their hair, straightening their beanies, and shoving piles of dirty gremlin laundry under big mushrooms.' 3: Bounds: x1=50, y1=154, x2=407, y2=187 Type: -120 Info: 'In the confusion, you would have no trouble entering their glade.' DITL_4303_View.txt Items: (5 entries) 0: Bounds: x1=400, y1=264, x2=458, y2=284 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=452, y2=71 Type: -120 Info: 'The gremlins seem too depressed to react as you approach (although they still block your way into the glade). However, one of the more elderly of the purple creatures approaches to talk to you.' 2: Bounds: x1=50, y1=73, x2=454, y2=138 Type: -120 Info: 'You ask what's wrong. He says "It's so awful! You see, recently all our women decided to go out for a walk! Or a wine run, we aren't sure. Anyway, they never came back! It's scandalous! I mean, it's usually trees that act like that!"' 3: Bounds: x1=50, y1=140, x2=454, y2=205 Type: -120 Info: '"Oh, if only someone could tell us where they went! Their absence is causing us great ... ahhhh ... discomfort! And we would greatly reward anyone who could tell us where they were!"' 4: Bounds: x1=50, y1=207, x2=454, y2=256 Type: -120 Info: 'He turns to leave, then remembers something "By the way, they were all wearing pink ribbons when they left. This may help." He then turns to go back to moping.' DITL_4302_3-c.txt Items: (5 entries) 0: Bounds: x1=151, y1=145, x2=347, y2=165 Type: 4 Info: 'Run Before They Mess Us Up' 1: Bounds: x1=229, y1=118, x2=347, y2=138 Type: 4 Info: 'Talk To Them' 2: Bounds: x1=64, y1=118, x2=220, y2=138 Type: 4 Info: 'Destroy Them Utterly' 3: Bounds: x1=48, y1=6, x2=347, y2=56 Type: -120 Info: 'You start to enter this dark, heavily overgrown glade, when you find that the path is blocked by a huge crowd of gremlins. ' 4: Bounds: x1=48, y1=58, x2=348, y2=108 Type: -120 Info: 'You immediately notice two things: one, they are extremely glum, and two, they are all male. Very odd. Approach them?' DITL_4301_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=61, x2=305, y2=81 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=53 Type: -120 Info: 'In order not to overpick the patch, you decide to leave it alone. Come back later.' DITL_4300_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Way back here, in one of the less frolicked-in corners of the gremlin's glade, you find a healthy patch of Glowing Nettle. Take some?' DITL_4293_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=100, x2=300, y2=120 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=100, x2=232, y2=120 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=91 Type: -120 Info: 'Remembering what you were told in Fort Dranlon, you keep your eye open for a pouch of powder, and, indeed, you find something that matches the description you were given.' DITL_4292_Item.txt Items: (5 entries) 0: Bounds: x1=240, y1=162, x2=298, y2=182 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=162, x2=230, y2=182 Type: 4 Info: 'Search' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=298, y2=87 Type: -120 Info: 'You find several piles of abandoned possessions, left by refugees during their mad flight from Cotra. There are torn clothes, bits of furniture, and personal effects.' 4: Bounds: x1=48, y1=89, x2=298, y2=154 Type: -120 Info: 'Scavengers have already been tearing through the stuff extensively, but you may still find something of interest.' DITL_4291_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=93, x2=300, y2=113 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=93, x2=232, y2=113 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=86 Type: -120 Info: 'You return to the cavern you have reclaimed. The remarkable crystal formations are still there, and still emitting their soothing hum. Enter the cavern?' DITL_4290_Item.txt Items: (7 entries) 0: Bounds: x1=373, y1=229, x2=431, y2=249 Type: 4 Info: 'Leave' 1: Bounds: x1=305, y1=229, x2=363, y2=249 Type: 4 Info: 'Attack' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=431, y2=70 Type: -120 Info: 'You sneak up to the entrance of a huge, breathtakingly beautiful cavern. The glowing fungus reveals huge, shimmering aggregations of crystals, filling the air with rainbows.' 4: Bounds: x1=48, y1=72, x2=425, y2=121 Type: -120 Info: 'What's more, the crystals vibrate. They're emitting a continuous, soothing hum which calms your nerves and alleviates your exhaustion.' 5: Bounds: x1=48, y1=123, x2=427, y2=187 Type: -120 Info: 'However, you have little leisure to enjoy the cavern, for someone has gotten here first. A large contingent of troops have set up camp inside the cavern, basking in its beneficial effects.' 6: Bounds: x1=48, y1=189, x2=429, y2=221 Type: -120 Info: 'Of course, it might be in your power to reclaim this wondrous place for Exile...' DITL_4282_Item.txt Items: (5 entries) 0: Bounds: x1=296, y1=194, x2=354, y2=214 Type: 4 Info: 'Leave' 1: Bounds: x1=228, y1=194, x2=286, y2=214 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=349, y2=72 Type: -120 Info: 'You find, beached on this remote island, the wreck of an Exile boat. It's been struck with several spells, and is no longer seaworthy. Strangely, there are no bodies around.' 3: Bounds: x1=48, y1=74, x2=354, y2=154 Type: -120 Info: 'Most everything in the boat has been looted. You do find one thing of interest, however - a small, water stained package. It been partially ripped open; you see it contains unfamiliar herbs.' 4: Bounds: x1=48, y1=156, x2=354, y2=187 Type: -120 Info: 'The ink on the label has run, but you can make out one word - 'Dharmon.'' DITL_4281_3-c.txt Items: (7 entries) 0: Bounds: x1=305, y1=130, x2=363, y2=150 Type: 4 Info: 'Leave' 1: Bounds: x1=237, y1=130, x2=295, y2=150 Type: 4 Info: 'One' 2: Bounds: x1=171, y1=130, x2=229, y2=150 Type: 4 Info: 'Two' 3: Bounds: x1=48, y1=6, x2=363, y2=86 Type: -120 Info: 'The satchel has four scrolls in it. You reach for one of them, but then they change! With a blur, they seem to rearrange themselves in the satchel! What's more, they all look so similar you can't tell them apart.' 4: Bounds: x1=106, y1=130, x2=164, y2=150 Type: 4 Info: 'Three' 5: Bounds: x1=40, y1=130, x2=98, y2=150 Type: 4 Info: 'Four' 6: Bounds: x1=48, y1=88, x2=363, y2=123 Type: -120 Info: 'The best you can do is grab one of them and hope. Which one do you take?' DITL_4280_Item.txt Items: (5 entries) 0: Bounds: x1=242, y1=197, x2=300, y2=217 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=197, x2=232, y2=217 Type: 4 Info: 'Search' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Leaning back against a tree, you find all that's left of a human body. Someone wasn't quite able to outrun a few cave lizards.' 3: Bounds: x1=48, y1=75, x2=299, y2=141 Type: -120 Info: 'In a mushroom patch nearby, you find a courier's satchel. It would seem the corpse nearby was, in life, and Empire messenger.' 4: Bounds: x1=48, y1=143, x2=300, y2=191 Type: -120 Info: 'Empire army packages are often trapped, but are also often valuable. Search the satchel?' DITL_4274_Item.txt Items: (4 entries) 0: Bounds: x1=244, y1=192, x2=302, y2=212 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=192, x2=234, y2=212 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=119 Type: -120 Info: 'The amphitheater now empty of foes, you explore the passages the creatures come from. In them, you find quarters of Empire mages and, it would seem, breeders. It would seem the Empire was trying to breed deadly pets.' 3: Bounds: x1=48, y1=121, x2=306, y2=185 Type: -120 Info: 'Hanging on a peg in one of the breeder's chambers, you find a silver ring. Also, there's plenty of gold and metal about.' DITL_4273_View.txt Items: (4 entries) 0: Bounds: x1=249, y1=232, x2=307, y2=252 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=88 Type: -120 Info: 'You find a stairway down into the pit and descend. You are in a bowl with a floor of stone blacks. At the edges of the base of the hole are passages leading deeper underground.' 2: Bounds: x1=50, y1=90, x2=312, y2=172 Type: -120 Info: 'Most intriguing are the scorch marks covering the blocks of stone. You look at them closer, and see that they are interspersed with long scratches. Hmm. Looks like claw marks. Oh oh. ' 3: Bounds: x1=50, y1=174, x2=317, y2=225 Type: -120 Info: 'Moments later, the creatures who made the claw marks pour from the passages.' DITL_4272_Item.txt Items: (4 entries) 0: Bounds: x1=240, y1=178, x2=298, y2=198 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=178, x2=230, y2=198 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=119 Type: -120 Info: 'The amphitheater now empty of foes, you explore the passages the creatures come from. In them, you find quarters of Empire mages and, it would seem, breeders. It would seem the Empire was trying to breed deadly pets.' 3: Bounds: x1=48, y1=121, x2=301, y2=170 Type: -120 Info: 'In one of the breeder's chambers, you find a bright, shiny shield. There is also some gold scattered about.' DITL_4271_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=195, x2=303, y2=215 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=88 Type: -120 Info: 'You find a stairway down into the pit and descend. You are in a bowl with a floor of stone blacks. At the edges of the base of the hole are passages leading deeper underground.' 2: Bounds: x1=50, y1=90, x2=303, y2=187 Type: -120 Info: 'You notice several of the passages have statues of people near them. Alas, by the time you figure out what's so disturbing about the statues, the creatures are already coming out of the holes.' DITL_4270_Item.txt Items: (3 entries) 0: Bounds: x1=240, y1=110, x2=298, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=110, x2=230, y2=130 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=297, y2=103 Type: -120 Info: 'You are at the edge of a large amphitheater. Rough, carved stone blocks have been placed in a ring around a deep depression in the ground. Some of them have the symbol of the Empire on them.' DITL_4266_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=94, x2=299, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=94, x2=231, y2=114 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=298, y2=87 Type: -120 Info: 'In the back of the vampire's crypt, you find a variety of jewels, gold and silver bowls, and other valuable bits of artwork. You also find a large, polished mace.' DITL_4265_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=111, x2=304, y2=131 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=111, x2=236, y2=131 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=304, y2=104 Type: -120 Info: 'This long passage ends in a dark, narrow passage leading into the cave wall. On either side of the entry are carvings of skulls and leering demons. Very appropriate for this morbid place.' DITL_4264_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=110, x2=302, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=110, x2=234, y2=130 Type: 4 Info: 'Buy' 2: Bounds: x1=48, y1=6, x2=307, y2=102 Type: -120 Info: 'The drake greets you when you return. Its strength is returning nicely. "Welcome back," it says. "Would you like to buy more of my knowledge, more of the magical secrets of my people? I ask only 500 gold."' DITL_4263_Item.txt Items: (6 entries) 0: Bounds: x1=334, y1=263, x2=392, y2=283 Type: 4 Info: 'Leave' 1: Bounds: x1=266, y1=263, x2=324, y2=283 Type: 4 Info: 'Buy' 2: Bounds: x1=48, y1=6, x2=389, y2=54 Type: -120 Info: 'On a guess, you apply graymold to the ice drake. Risking frostbite, you feed some to it, and rub more over its large, scaly body.' 3: Bounds: x1=48, y1=57, x2=391, y2=122 Type: -120 Info: 'The effect is immediate. The mottling fades, and the creature's breathing becomes stronger. You give it some of your food, and after an hour it is able to stand and look evenly at you.' 4: Bounds: x1=48, y1=125, x2=389, y2=191 Type: -120 Info: 'It speaks to you, in an even, sibilant voice. "I thank you, humans. I thank you for my life. My horde was stolen, and my strength is gone, but at least I am alive. And I want to help you in return."' 5: Bounds: x1=48, y1=193, x2=390, y2=257 Type: -120 Info: '"I know much of magic. I have studied it for many years. For but five hundred gold, with which I may replenish my horde, I will teach you of what I have learned."' DITL_4262_3-c.txt Items: (6 entries) 0: Bounds: x1=297, y1=180, x2=355, y2=200 Type: 4 Info: 'Leave' 1: Bounds: x1=229, y1=180, x2=287, y2=200 Type: 4 Info: 'Kill It' 2: Bounds: x1=163, y1=180, x2=221, y2=200 Type: 4 Info: 'Heal It' 3: Bounds: x1=48, y1=6, x2=354, y2=71 Type: -120 Info: 'In this corner of the cave, you find a large nest, formed of heaps of smeller chunks of rubble, piled in a mound. You peek behind the mound, and find something startling.' 4: Bounds: x1=48, y1=73, x2=357, y2=138 Type: -120 Info: 'There is an ice drake back there. However, it is in no position to attack you. It is old and sick, and its light blue skin is starting to get a sickly, blue-green mottling.' 5: Bounds: x1=48, y1=140, x2=355, y2=172 Type: -120 Info: 'The drake sees you, and whispers "Please. I am sick. Help me."' DITL_4261_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=111, x2=301, y2=131 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=111, x2=233, y2=131 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=300, y2=102 Type: -120 Info: 'You find a rarity for this grim area - a body that has been laid to rest but hasn't returned as an undead. It is a mummified human body, and wears an elaborate copper circlet. Everything else has been stolen.' DITL_4260_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=93, x2=304, y2=113 Type: 4 Info: 'Leave' 1: Bounds: x1=163, y1=93, x2=235, y2=113 Type: 4 Info: 'Approach' 2: Bounds: x1=48, y1=6, x2=304, y2=85 Type: -120 Info: 'You are getting close to the Empire's garrison and guard post. The soldiers have sighted you, and a large band of them are waiting for you to get closer. ' DITL_4240_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'At the southeast corner of this rocky wasteland, you find a deep, foul-smelling chasm. You think you could, with care, climb down into it.' DITL_4235_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'They laugh at you as you turn tail and flee. As soon as you step out of the cave, it grows eerily silent behind you.' DITL_4234_View.txt Items: (4 entries) 0: Bounds: x1=269, y1=266, x2=327, y2=286 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The gremlins pull you into the grove and start dancing with you, spinning you around slowly and first, then faster and faster. ' 2: Bounds: x1=50, y1=75, x2=305, y2=158 Type: -120 Info: 'As you dance, you feel lighter on your feet. You later find this was not because you were gaining energy, but because the eternally ravenous gremlins were stealing your food.' 3: Bounds: x1=50, y1=160, x2=327, y2=258 Type: -120 Info: 'Eventually, you stumble out of the glade. The cave grows silent behind you. You search your belongings, only to find much of your food is gone. However, to make up for it, the gremlins did leave you a bottle of some sweet smelling fluid.' DITL_4233_3-c.txt Items: (6 entries) 0: Bounds: x1=344, y1=166, x2=402, y2=186 Type: 4 Info: 'Flee' 1: Bounds: x1=276, y1=166, x2=334, y2=186 Type: 4 Info: 'Frolic' 2: Bounds: x1=210, y1=166, x2=268, y2=186 Type: 4 Info: 'Attack' 3: Bounds: x1=48, y1=6, x2=399, y2=56 Type: -120 Info: 'The cave ahead of you is filled with the most amazing mushrooms, pure, creamy white, most waist high, many higher, some even taller than you!' 4: Bounds: x1=48, y1=58, x2=399, y2=123 Type: -120 Info: 'You step inside, and suddenly the mushroom patch swarms with activity! Gremlins rush up to you, filled with glee at having visitors. The ask you, in high-pitched voices, to come frolic with them.' 5: Bounds: x1=48, y1=125, x2=402, y2=158 Type: -120 Info: 'You cannot help but look hesitant. The gremlins don't seem happy about that at all.' DITL_4232_Item.txt Items: (4 entries) 0: Bounds: x1=240, y1=62, x2=298, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=62, x2=230, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=297, y2=54 Type: -120 Info: 'In the back of the cave, you find several bottles of gremlin wine. It smells wonderful.' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' DITL_4231_View.txt Items: (5 entries) 0: Bounds: x1=366, y1=216, x2=424, y2=236 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=424, y2=87 Type: -120 Info: 'As you pilot your increasingly rickety craft into this cavern, an apparition appears in front of you. It is a Vahnatai, wearing royal-type regalia. It floats in front of you, for a while, matching your speed, and then speaks.' 2: Bounds: x1=50, y1=89, x2=423, y2=154 Type: -120 Info: 'For a while, you can't understand its words. It realizes this, mumbles a brief spell, and restarts. "I am Dahris-Bok, once and still a great lord. My honors are long, long overdue."' 3: Bounds: x1=50, y1=156, x2=423, y2=190 Type: -120 Info: '"I will not be neglected! Come to my tomb, and pay me my respects, or you will not leave without my curse."' 4: Bounds: x1=50, y1=192, x2=423, y2=209 Type: -120 Info: 'Having delivered its message, the shade disappears.' DITL_4230_View.txt Items: (2 entries) 0: Bounds: x1=243, y1=83, x2=307, y2=103 Type: 4 Info: 'Urkkk...' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The shade reappears, waves its arm over you, and disappears. It only takes 3 seconds. It only takes 3 more seconds to feel the effects.' DITL_4223_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Learn' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You return to Kosdad's fort. He's still there, and glad for the company. He's still willing to teach you spells, if you're interested.' DITL_4222_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Flee' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Help' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You come across an Exile patrol being attacked by a band of Empire soldiers! They won't last long unless you help them...' DITL_4221_Item.txt Items: (6 entries) 0: Bounds: x1=378, y1=245, x2=436, y2=265 Type: 4 Info: 'Leave' 1: Bounds: x1=310, y1=245, x2=368, y2=265 Type: 4 Info: 'Accept' 2: Bounds: x1=48, y1=6, x2=437, y2=55 Type: -120 Info: 'When you knock, a small, elderly mage with a sparse, snowy white beard opens the door and welcomes you in. "Greetings, Exiles, I'm Kosdad."' 3: Bounds: x1=48, y1=57, x2=437, y2=121 Type: -120 Info: 'You're understandably suspicious, and he notices. "Oh, don't worry! Empire soldiers can't see my hut unless I let them. I'm a spy, you see!" He chuckles. "I look out to the west for attackers."' 4: Bounds: x1=48, y1=123, x2=437, y2=187 Type: -120 Info: 'You enter the hut, still on your guard, and talk to Kosdad for a bit. He says it's a risky job he does, but "it's much more helpful than teaching at the Mage Tower, that's for sure."' 5: Bounds: x1=48, y1=189, x2=436, y2=238 Type: -120 Info: '"Though, I do know a few spells it'd be quick to teach, if you're interested. Break the monotony of spying, you know!"' DITL_4220_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=130, x2=301, y2=150 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=130, x2=233, y2=150 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a hut at the top of the hill, sitting in the middle of the ruins of a fort. There is a sign on the door: "All Exiles Welcome!"' 3: Bounds: x1=48, y1=75, x2=300, y2=124 Type: -120 Info: 'Interesting that anyone, Exile or Empire, would choose to live out here so brazenly.' DITL_4213_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=130, x2=303, y2=150 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=130, x2=235, y2=150 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=302, y2=122 Type: -120 Info: 'At the end of the peninsula, concealed among a huge jumble of slime-covered rocks, you find a tunnel leading into the ground. Its walls and floor are covered with a slippery, slightly acidic goo. It's not a problem, though.' DITL_4212_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=62, x2=299, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=62, x2=231, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=55 Type: -120 Info: 'It was an intensely poor village. You find some basically worthless weapons and some food.' DITL_4211_3-c.txt Items: (5 entries) 0: Bounds: x1=250, y1=163, x2=308, y2=183 Type: 4 Info: 'Leave' 1: Bounds: x1=145, y1=163, x2=242, y2=183 Type: 4 Info: 'Talk To Them' 2: Bounds: x1=79, y1=163, x2=137, y2=183 Type: 4 Info: 'Attack' 3: Bounds: x1=48, y1=6, x2=307, y2=72 Type: -120 Info: 'In the far end of the ruin, you find a feeble clan of Nephilim and Nepharim, scraping out a meager existance in the rubble of their once mighty home.' 4: Bounds: x1=48, y1=74, x2=309, y2=156 Type: -120 Info: 'When you are seen, your presence makes them highly agitated. However, they're more afraid of you than wanting to fight. Their numbers are few and their weapons are poor.' DITL_4210_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find a supply cache. In addition to plenty of food, there's a thick pile of Vahnatai razor disks, strung on a long rope. Very odd.' DITL_4207_View.txt Items: (5 entries) 0: Bounds: x1=252, y1=298, x2=310, y2=318 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=86 Type: -120 Info: 'Caitlin beams. "Five caches - that's one more than we had thought there were! Our work here is done!" As her troops begin packing up, she brings you a horn, wrapped in lizard skin.' 2: Bounds: x1=50, y1=88, x2=304, y2=155 Type: -120 Info: '"We were given this for our own defense, but I feel you should have it now. Blowing on it will summon you aid. Thank you again!"' 3: Bounds: x1=50, y1=157, x2=312, y2=254 Type: -120 Info: 'They each shake your hand in gratitude as they leave, almost maniacally happy. Then you realize - they've been searching enemy territory, and there are only ten of them now. None of them expected to get back alive.' 4: Bounds: x1=50, y1=256, x2=311, y2=291 Type: -120 Info: 'Then, with a final wave, they head back to safety.' DITL_4206_View.txt Items: (7 entries) 0: Bounds: x1=379, y1=368, x2=437, y2=388 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=428, y2=56 Type: -120 Info: 'You hold your blow, and the woman who approached says "We're in hiding, but we know you. We've heard of you. Come to camp with us - we have things to tell you."' 2: Bounds: x1=50, y1=58, x2=429, y2=140 Type: -120 Info: 'Cautiously, you follow them to their cunningly hidden camp, and find twenty of them. They're not refugees, however, they're fighters, well armed and skilled in stealth. Upon arrival, the woman who greeted you straps on several long knives.' 3: Bounds: x1=50, y1=142, x2=431, y2=206 Type: -120 Info: 'She says "I am Caitlin, of the Scimitar." You've heard of the Scimitar - a formerly underground group fighting the Empire, who now work for the Exile army doing stealthy (and vicious) missions.' 4: Bounds: x1=50, y1=208, x2=434, y2=289 Type: -120 Info: '"We've heard of you, visitors to the Vahnatai, and we know you travel. We are looking for several Empire supply caches in this area, hidden and trapped. And, we have been given rewards to give to those who help us destroy them."' 5: Bounds: x1=50, y1=291, x2=436, y2=341 Type: -120 Info: '"If you find and destroy any, return and let us know." You agree. "And join us in a meal, so we may hear of your adventures!" You agree to this too.' 6: Bounds: x1=50, y1=343, x2=437, y2=361 Type: -120 Info: 'And, after a friendly meal and a long talk, you depart.' DITL_4205_Item.txt Items: (3 entries) 0: Bounds: x1=239, y1=94, x2=297, y2=114 Type: 4 Info: 'Wait' 1: Bounds: x1=171, y1=94, x2=229, y2=114 Type: 4 Info: 'Attack' 2: Bounds: x1=48, y1=6, x2=296, y2=86 Type: -120 Info: 'Suddenly, several humans appear, surrounding you. You pull your weapons, but one of them steps forward unarmed, saying "Wait! We're Exiles!"' DITL_4204_Item.txt Items: (4 entries) 0: Bounds: x1=247, y1=177, x2=305, y2=197 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=177, x2=237, y2=197 Type: 4 Info: 'Help' 2: Bounds: x1=48, y1=6, x2=307, y2=87 Type: -120 Info: 'With a lump in your stomach, you realize you have just stumbled upon the beginnings of a massacre. A heavy force of Empire troops are marching into a small slith village.' 3: Bounds: x1=48, y1=89, x2=309, y2=168 Type: -120 Info: 'Even the slith children are arming themselves, pathetically waving small clubs. It's clear, however, that their defense is futile and they're doomed. Unless...' DITL_4203_View.txt Items: (3 entries) 0: Bounds: x1=244, y1=161, x2=302, y2=181 Type: 4 Info: 'Cool!' 1: Bounds: x1=50, y1=6, x2=302, y2=71 Type: -120 Info: 'The Empire may have placed defenses to keep the stuff from being stolen, but they were notably lax when it came to making it indestructible.' 2: Bounds: x1=50, y1=73, x2=302, y2=153 Type: -120 Info: 'Much of the stuff burns. That which doesn't is easily melted with a few simple spells. Within minutes, the supplies, laboriously brought from the surface, are soot and rubble. ' DITL_4202_3-c.txt Items: (6 entries) 0: Bounds: x1=241, y1=182, x2=299, y2=202 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=182, x2=231, y2=202 Type: 4 Info: 'Loot' 2: Bounds: x1=107, y1=182, x2=165, y2=202 Type: 4 Info: 'Burn It' 3: Bounds: x1=48, y1=6, x2=297, y2=39 Type: -120 Info: 'The door swings smoothly open, and you pass into the cave beyond.' 4: Bounds: x1=48, y1=41, x2=297, y2=139 Type: -120 Info: 'Inside, you find supplies, heaps and bags and boxes of them. Food, arrows, darts, melee weapons, armor. Even spell components, all neatly stacked and bagged, all bearing the symbol of the Empire.' 5: Bounds: x1=48, y1=141, x2=299, y2=174 Type: -120 Info: 'You've won entry into an Empire supply cache. Now what?' DITL_4201_Text Response.txt Items: (4 entries) 0: Bounds: x1=238, y1=116, x2=300, y2=136 Type: 4 Info: 'Answer' 1: Bounds: x1=185, y1=82, x2=243, y2=98 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Letters suddenly appear in a tracery of flame on the smooth surface of the door. They spell a simple, grim word: "Password?"' 3: Bounds: x1=57, y1=83, x2=175, y2=99 Type: -120 Info: 'You say:' DITL_4200_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=61, x2=300, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=61, x2=232, y2=81 Type: 4 Info: 'Open' 2: Bounds: x1=48, y1=6, x2=301, y2=54 Type: -120 Info: 'You find a heavy stone door, set rather incongruously in the cave wall.' DITL_4196_3-c.txt Items: (7 entries) 0: Bounds: x1=313, y1=277, x2=371, y2=297 Type: 4 Info: 'Leave' 1: Bounds: x1=245, y1=277, x2=303, y2=297 Type: 4 Info: 'Sleep' 2: Bounds: x1=127, y1=277, x2=237, y2=297 Type: 4 Info: 'Loot the Place' 3: Bounds: x1=48, y1=6, x2=364, y2=55 Type: -120 Info: 'The hut is intensely cozy, inside, the sort of cushy, cramped little home you haven't seen since you were above ground. ' 4: Bounds: x1=48, y1=57, x2=364, y2=107 Type: -120 Info: 'What is amazing, however, is not the hut but its servants - an uneaten dinner is currently being cleared away by invisible beings.' 5: Bounds: x1=48, y1=109, x2=368, y2=190 Type: -120 Info: 'Some of them are taking away plates, and scraping and washing them in the well-equipped kitchen. More interestingly, several pairs of invisible hands are making ready several comfortable looking beds.' 6: Bounds: x1=48, y1=192, x2=368, y2=271 Type: -120 Info: 'On one hand, you could take advantage of these beds while you have them. On the other hand, you could loot the place, searching for the magic necessary to create it. Or, you could just leave.' DITL_4195_Item.txt Items: (4 entries) 0: Bounds: x1=239, y1=162, x2=297, y2=182 Type: 4 Info: 'Leave' 1: Bounds: x1=153, y1=162, x2=229, y2=182 Type: 4 Info: 'Eat More' 2: Bounds: x1=48, y1=6, x2=299, y2=86 Type: -120 Info: 'You try to make your way out of the patch, but you cannot keep, before you go, from trying just a few more of the mushrooms. These lead to a few more, then a few more.' 3: Bounds: x1=48, y1=88, x2=297, y2=154 Type: -120 Info: 'A day later, you're back where you started - sadly feeling the feeling of happiness fading, and not sure whether you should leave or not.' DITL_4194_Item.txt Items: (4 entries) 0: Bounds: x1=350, y1=163, x2=408, y2=183 Type: 4 Info: 'Leave' 1: Bounds: x1=282, y1=163, x2=340, y2=183 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=411, y2=88 Type: -120 Info: 'How interesting. On this ledge, far from any settlement of any sort, you find a small, cozy cottage, with rows of mushrooms growing in front. You approach to investigate, and see the door open to greet you.' 3: Bounds: x1=48, y1=90, x2=408, y2=156 Type: -120 Info: 'Strange, though - nobody makes themselves visible. What's more, inside the hut you see bowls and plates moving through the air, but cannot see who is carrying them. Do you step in?' DITL_4193_3-c.txt Items: (4 entries) 0: Bounds: x1=366, y1=149, x2=424, y2=169 Type: 4 Info: 'Leave' 1: Bounds: x1=276, y1=149, x2=357, y2=169 Type: 4 Info: 'Eat More' 2: Bounds: x1=48, y1=6, x2=424, y2=88 Type: -120 Info: 'You eat some of the mushrooms. They taste absolutely wonderful. But that's not all ... they fill you with a wonderful, blissed-out, warm, relaxed feeling. These caves are eternally chilly and cramped, but this fungus makes you feel at home.' 3: Bounds: x1=48, y1=90, x2=423, y2=141 Type: -120 Info: 'You eat some of them, and then some more, and then you just wander around the island, perfectly content. Finally content. Then, sadly, the feeling begins to fade.' DITL_4192_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=153, y1=83, x2=231, y2=103 Type: 4 Info: 'Try Some' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find a wide patch of creamy white, rich-smelling mushrooms. You are pretty sure they're edible, and they smell absolutely wonderful. ' DITL_4191_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Go' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Up close, you see a narrow tunnel through the stone wall. It would be a squeeze, but you could go see what's at the other end...' DITL_4190_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Your knowledge of the caves profits you again. Some nearby stones are geodes, valuable as a somewhat obscure spell component.' DITL_4182_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=112, x2=303, y2=132 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=112, x2=235, y2=132 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=302, y2=104 Type: -120 Info: 'You find the ruins of a small, flat-bottomed boat. It has a long rip in the bottom - perhaps it was dragged here for repairs. There are no bodies or bones. There is, however, a small axe.' DITL_4181_View.txt Items: (3 entries) 0: Bounds: x1=249, y1=178, x2=307, y2=198 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=313, y2=119 Type: -120 Info: 'As you move down this huge, heavily guarded corridor, you start to think that the Empire is storing a large part of its army around here. This suspicion is confirmed when you see a massive force of Empire troops marching in your direction.' 2: Bounds: x1=50, y1=121, x2=310, y2=170 Type: -120 Info: 'Fortunately, you are able to get away. There's no way you could handle that many soldiers at once.' DITL_4180_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Drink' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a small, natural spring flowing freely from a crack in the wall. The water is clear and sparkling, almost unnaturally so.' DITL_4152_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=62, x2=300, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=62, x2=232, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=56 Type: -120 Info: 'You find a patch of mushrooms. Your cave lore reveals that they are edible, and even mildly nourishing.' DITL_4151_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find a patch of mushrooms. Your cave lore reveals that they contain some nourishment, at the cost of eventually making you highly ill later.' DITL_4150_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=61, x2=299, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=61, x2=231, y2=81 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=53 Type: -120 Info: 'You find a patch of savory looking mushrooms here. Add some to your stores?' DITL_4143_View.txt Items: (2 entries) 0: Bounds: x1=244, y1=31, x2=302, y2=51 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=302, y2=23 Type: -120 Info: 'Nothing happens.' DITL_4142_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=59, x2=300, y2=79 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=59, x2=232, y2=79 Type: 4 Info: 'Drink' 2: Bounds: x1=48, y1=6, x2=299, y2=53 Type: -120 Info: 'Sparkling water pours from a crack in the wall here, and then flows away to the river to the south.' DITL_4141_View.txt Items: (2 entries) 0: Bounds: x1=245, y1=46, x2=303, y2=66 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=39 Type: -120 Info: 'The water is refreshing and delicious. You feel it rejuvenate you!' DITL_4140_Item.txt Items: (4 entries) 0: Bounds: x1=315, y1=112, x2=373, y2=132 Type: 4 Info: 'Leave' 1: Bounds: x1=247, y1=112, x2=305, y2=132 Type: 4 Info: 'Drink' 2: Bounds: x1=48, y1=6, x2=371, y2=72 Type: -120 Info: 'There is a small, sparkling spring here. From it comes a small stream, which flows away to the south into a lake, and from there into the foul swamps surrounding this grotto.' 3: Bounds: x1=48, y1=73, x2=370, y2=105 Type: -120 Info: 'Remains of campfires indicate that you are not the first to come here to take the waters.' DITL_4136_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=81, x2=300, y2=101 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=81, x2=232, y2=101 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=303, y2=73 Type: -120 Info: 'Someone hid a bunch of supplies here, a long time ago. Most everything has rotted away. However, there is a small white figurine still intact.' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' DITL_4135_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=46, x2=304, y2=66 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=39 Type: -120 Info: 'You don't make it far into the cave before you find its owners.' DITL_4134_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=92, x2=299, y2=112 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=92, x2=231, y2=112 Type: 4 Info: 'Search' 2: Bounds: x1=48, y1=6, x2=299, y2=85 Type: -120 Info: 'There is a narrow cave entrance at the east end of this hidden valley. Poorly treated lizard skins and severed slith heads are scattered about. It stinks.' DITL_4133_View.txt Items: (6 entries) 0: Bounds: x1=290, y1=291, x2=348, y2=311 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=347, y2=54 Type: -120 Info: 'You approach the cairn, and the shade again appears. This time, it takes much less time to form, and is much more substantial.' 2: Bounds: x1=50, y1=55, x2=348, y2=119 Type: -120 Info: '"Thank you, warriors. My blood has been paid for with theirs, and I may rejoin my warrior brothers beyond. And now, your reward..."' 3: Bounds: x1=50, y1=120, x2=348, y2=201 Type: -120 Info: 'The ghost begins to pray. The prayer begins with strange words, uttered in a low gutteral voice, and works up to something halfway between a chant and a bestial scream.' 4: Bounds: x1=50, y1=202, x2=349, y2=267 Type: -120 Info: 'With that, the ghost begins to fade. As he does, he says "I have prayed for you. You now have an honorable place in the afterlife. Thank you ..." ' 5: Bounds: x1=50, y1=268, x2=175, y2=284 Type: -120 Info: 'And he is gone.' DITL_4132_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=45, x2=304, y2=65 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=39 Type: -120 Info: 'You find a stone cairn. When you approach it, nothing happens.' DITL_4131_View.txt Items: (4 entries) 0: Bounds: x1=304, y1=194, x2=362, y2=214 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=363, y2=87 Type: -120 Info: 'It takes a little while, but eventually the mist coalesces into an insubstantial figure - a middle-aged man in clerical robes. When it is fully formed, it begins to speak. The words are halting, and you struggle to hear.' 2: Bounds: x1=49, y1=88, x2=362, y2=153 Type: -120 Info: '"Ambushed ... Ogres ... Secret tunnel ... Couldn't get to boat ... My god ... ashamed ... Save me ... Must be avenged ... Ogres in secret valley ... south ... Will reward you ... Help me."' 3: Bounds: x1=49, y1=154, x2=362, y2=187 Type: -120 Info: 'And with that, the challenge of communicating with you overwhelms him, and he disappears.' DITL_4130_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=94, x2=300, y2=114 Type: 4 Info: 'Flee' 1: Bounds: x1=174, y1=94, x2=232, y2=114 Type: 4 Info: 'Wait' 2: Bounds: x1=108, y1=94, x2=166, y2=114 Type: 4 Info: 'Attack' 3: Bounds: x1=48, y1=6, x2=300, y2=87 Type: -120 Info: 'There is a crude cairn here, hurriedly built against the cave wall. When you move forward to investigate, a shadowy form begins to coalesce over it.' DITL_4121_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Go' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Beyond the secret door, you find a tiny tunnel heading into darkness. One of you could probably squeeze down it.' DITL_4120_Item.txt Items: (4 entries) 0: Bounds: x1=239, y1=44, x2=297, y2=64 Type: 4 Info: 'Leave' 1: Bounds: x1=171, y1=44, x2=229, y2=64 Type: 4 Info: 'Rejoin' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=39 Type: -120 Info: 'Do you crawl back through the tunnel to rejoin your party?' DITL_4113_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=159, x2=299, y2=179 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=159, x2=231, y2=179 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=103 Type: -120 Info: 'You find a human body at the end of this passage! You guess it became trapped here and starved, but not before trying to eat his or her boots, belt, and clothes, and several nearby patches of mold.' 3: Bounds: x1=48, y1=105, x2=299, y2=153 Type: -120 Info: 'The corpse's leather armor has rotted and sword has broken, but the shield is still quite intact.' DITL_4112_3-c.txt Items: (5 entries) 0: Bounds: x1=316, y1=163, x2=374, y2=183 Type: 4 Info: 'Leave' 1: Bounds: x1=248, y1=163, x2=306, y2=183 Type: 4 Info: 'Attack' 2: Bounds: x1=139, y1=163, x2=240, y2=183 Type: 4 Info: 'Talk To Them' 3: Bounds: x1=48, y1=6, x2=372, y2=73 Type: -120 Info: 'There is a small village of giants crammed in the back of this small, isolated cave. They've built a large fence in front of it, and seem quite prepared to slay you if you approach.' 4: Bounds: x1=48, y1=75, x2=374, y2=156 Type: -120 Info: 'One of them shouts, in a deep booming voice, "You Empire [obscenities] won't capture us! We'll die first!" Odd - they seem to think you're with the Empire. You guess that to the giants all you humans seem the same.' DITL_4111_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=62, x2=300, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=62, x2=232, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=300, y2=55 Type: -120 Info: 'In one of the now abandoned giant huts, you find a heavy pot of silver nuggets.' DITL_4110_3-c.txt Items: (4 entries) 0: Bounds: x1=241, y1=95, x2=299, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=95, x2=231, y2=115 Type: 4 Info: 'Attack' 2: Bounds: x1=84, y1=95, x2=166, y2=115 Type: 4 Info: 'Try To Pass' 3: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'Ahead, your way is blocked by a heavily defended Empire checkpoint. You could try to finesse your way past, or you could try to blast your way through.' DITL_4103_View.txt Items: (3 entries) 0: Bounds: x1=257, y1=130, x2=315, y2=150 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=313, y2=85 Type: -120 Info: 'You sneak up close and watch for a while. The only people getting in are Exile soldiers, and they're getting in not by showing passes, but by showing actual identification.' 2: Bounds: x1=50, y1=87, x2=319, y2=121 Type: -120 Info: 'There's no way you can fake that. You back off before you get killed.' DITL_4102_Item.txt Items: (4 entries) 0: Bounds: x1=261, y1=128, x2=319, y2=148 Type: 4 Info: 'Leave' 1: Bounds: x1=193, y1=128, x2=251, y2=148 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=316, y2=86 Type: -120 Info: 'Ahead are the enormous, well guarded walls of Bargha, a city formerly part of the Abyss and now owned by the Empire. The doors are closed, and several murdered Exiles hang outside it.' 3: Bounds: x1=48, y1=88, x2=318, y2=121 Type: -120 Info: 'Somehow, you don't feel you're going to get in.' DITL_4101_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=162, x2=301, y2=182 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=162, x2=233, y2=182 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=104 Type: -120 Info: 'The demon's lair is dominated by a fumarole, spilling steam and foul gases out into their lair, and from their out into the chasm. You have to explore the lair in short trips to keep from asphyxiating.' 3: Bounds: x1=48, y1=106, x2=301, y2=154 Type: -120 Info: 'The demons don't own very much. Odd. All you find is a bunch of trash and an old bow.' DITL_4100_View.txt Items: (3 entries) 0: Bounds: x1=248, y1=189, x2=306, y2=209 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=68 Type: -120 Info: 'You make your way carefully along the edge. Before long, you find a tunnel leading into the cave wall, with totems outside of it.' 2: Bounds: x1=50, y1=70, x2=306, y2=183 Type: -120 Info: 'As you move to explore the passage, its residents sail over the chasm towards you. They're demons! Whether they're here as Empire servants, or live here for some other reason, is unclear. All you know is that you have to fight them...' DITL_4074_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '7' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: ' CHAPTER II - BLACK WATERS' DITL_4073_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=216, x2=304, y2=236 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=122 Type: -120 Info: 'You look back up at the massive waterfall behind you, a grim, cold feeling building in your chests. There is no way back up. There is no refuge nearby. And there is nothing below you but black, icy cold water waiting to consume you.' 2: Bounds: x1=50, y1=124, x2=304, y2=207 Type: -120 Info: 'You can hope for rescue. It's always possible. But if you cannot find a way to escape, you have only one option. Onward ... into the hands of the Vahnatai.' DITL_4072_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=112, x2=301, y2=132 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=112, x2=233, y2=132 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=300, y2=103 Type: -120 Info: 'In a crevice at the east end of the cavern, you find a flat slab of rock. On it, covered by a thick layer of dust, is a large Vahnatai sword, its blade curving in the delicate, characteristic wave shape. ' DITL_4071_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You think you see movement under the surface of the stagnant pools of water around you. Before you have time to react, you are attacked.' DITL_4070_View.txt Items: (2 entries) 0: Bounds: x1=245, y1=115, x2=303, y2=135 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=105 Type: -120 Info: 'As you march down the passage, you begin to hear a strange squeaking, chittering noise, distant at first, but approaching quickly. You turn back, and face a group of bizarre insects, of a sort you've never seen before.' DITL_4064_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=48, x2=299, y2=68 Type: 4 Info: 'Greet' 1: Bounds: x1=164, y1=48, x2=230, y2=68 Type: 4 Info: 'Attack' 2: Bounds: x1=48, y1=6, x2=299, y2=40 Type: -120 Info: 'A group of Exile soldiers is approaching.' DITL_4063_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=31, x2=304, y2=51 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=306, y2=23 Type: -120 Info: 'All you find is an unfriendly lizard.' DITL_4062_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The tunnel ends in a narrow passage, from which steam billows. You think you could look inside without being parboiled.' DITL_4061_Item.txt Items: (5 entries) 0: Bounds: x1=240, y1=158, x2=298, y2=178 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=158, x2=230, y2=178 Type: 4 Info: 'Shop' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: ')' 3: Bounds: x1=48, y1=6, x2=297, y2=87 Type: -120 Info: 'The door is answered by a small, manic man, who introduces himself as "Vail the Scrivener". He lives in isolation here, working on his scrolls and magical supplies.' 4: Bounds: x1=48, y1=88, x2=297, y2=151 Type: -120 Info: 'After asking questions for a while about goings-on in the outside world, he asks if you would like to see his wares.' DITL_4060_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Some has built a small stone hut in this little cavern. It sits by a pool of water, and a modest mushroom garden.' DITL_4054_View.txt Items: (4 entries) 0: Bounds: x1=245, y1=280, x2=303, y2=300 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=106 Type: -120 Info: 'The mage, wounded but still alive, greets you. "Thank you, friends! I am Tarrick, Mage-Lieutenant of the army of Exile." You introduce yourselves in return, and tell him of your position in the army. ' 2: Bounds: x1=50, y1=108, x2=303, y2=221 Type: -120 Info: '"Well, I wish you luck in your endeavors. We're going to head for safety now. Before I go, here's something in return." He hands you a flask. "Don't worry, it's standard issue. Don't see them much anymore, though. Good luck!"' 3: Bounds: x1=50, y1=223, x2=303, y2=274 Type: -120 Info: 'They leave. You look at the flask. It says "HEALING" on the side in large gold letters.' DITL_4053_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=110, x2=300, y2=130 Type: 4 Info: 'Hide' 1: Bounds: x1=174, y1=110, x2=232, y2=130 Type: 4 Info: 'Help' 2: Bounds: x1=48, y1=6, x2=300, y2=103 Type: -120 Info: 'The tunnel dead-ends. When you turn, you see a band of humans rushing you. You soon see they aren't running towards anything, but away from the Nephilim chasing them. The humans are extremely outnumbered...' DITL_4052_Item.txt Items: (5 entries) 0: Bounds: x1=241, y1=128, x2=299, y2=148 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=128, x2=231, y2=148 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=57 Type: -120 Info: 'Mysteriously, an Empire soldier met his demise here. He was quite young, and there are no marks on the body.' 4: Bounds: x1=48, y1=58, x2=299, y2=121 Type: -120 Info: 'The body was mostly stripped, but whoever did so left behind the soldier's bow. It's crude, but still usable.' DITL_4051_View.txt Items: (4 entries) 0: Bounds: x1=247, y1=246, x2=305, y2=266 Type: 4 Info: 'Oh.' 1: Bounds: x1=50, y1=6, x2=304, y2=89 Type: -120 Info: 'You cut the webs off the body, and discover it was a humanoid of a race you've never seen before. She was very tall and impossibly thin, and her hair was pure white.' 2: Bounds: x1=50, y1=91, x2=303, y2=173 Type: -120 Info: 'In a pouch at her side, you find several gold disks and a slender wand. Distracted from your curiosity about her origin by a burst of pure greed, you pocket the loot.' 3: Bounds: x1=50, y1=175, x2=305, y2=241 Type: -120 Info: 'As you turn away, you find the vibrations caused by your actions have earned you many new, eight-eyed friends.' DITL_4050_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Search' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Suspended from one of the webs in this narrow passage is a mummified body, long since sucked dry. Maybe there are valuables...' DITL_4042_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=131, x2=300, y2=151 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=131, x2=232, y2=151 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Inside the now abandoned huts, you find a wide variety of gruesome trophies and broken weapons of the giant's victims.' 3: Bounds: x1=48, y1=75, x2=301, y2=123 Type: -120 Info: 'Mounted on one wall, among lizard skins and fragments of breastplates, you find an intact oaken staff.' DITL_4041_View.txt Items: (2 entries) 0: Bounds: x1=251, y1=96, x2=309, y2=116 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=310, y2=87 Type: -120 Info: 'The huts are home to a small clan of giants, who see you almost immediately. Thinking you as easy a target as the monks of the monastery, they rush to attack.' DITL_4040_Item.txt Items: (6 entries) 0: Bounds: x1=354, y1=250, x2=412, y2=270 Type: 4 Info: 'Leave' 1: Bounds: x1=254, y1=250, x2=346, y2=270 Type: 4 Info: 'Investigate' 2: Bounds: x1=48, y1=6, x2=409, y2=56 Type: -120 Info: 'Nestled in this corner are the ruins of what was once a small, elegant white stone settlement. There were once small farms nearby, with crops and lizard pens. ' 3: Bounds: x1=48, y1=58, x2=402, y2=140 Type: -120 Info: 'It's all been ruined now. The walls and roofs have been smashed in by large, thrown boulders. Human skulls are mounted on poles. It's hard not to get angry - this peaceful settlement was clearly savaged by giants.' 4: Bounds: x1=48, y1=210, x2=411, y2=243 Type: -120 Info: 'You look around. A little ways away, you see several large stone huts.' 5: Bounds: x1=48, y1=142, x2=407, y2=208 Type: -120 Info: 'It's even worse, because you've heard of this place. It was a monastery, filled with monks dedicated to the healing arts, calm, peaceful people. This devastation is an outrage. ' DITL_4035_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=94, x2=301, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=94, x2=233, y2=114 Type: 4 Info: 'Attack' 2: Bounds: x1=48, y1=6, x2=300, y2=88 Type: -120 Info: 'There is a small guardpost on the shore, looking out over the water. There are several huge hunks of fungus growing around it. Strangely, they're moving.' DITL_4034_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=64, x2=300, y2=84 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=64, x2=232, y2=84 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=300, y2=56 Type: -120 Info: 'There is a small guardpost on the shore, looking out over the water. It looks unguarded.' DITL_4033_3-c.txt Items: (7 entries) 0: Bounds: x1=329, y1=247, x2=387, y2=267 Type: 4 Info: 'Leave' 1: Bounds: x1=261, y1=247, x2=319, y2=267 Type: 4 Info: 'Wait' 2: Bounds: x1=195, y1=247, x2=253, y2=267 Type: 4 Info: 'Attack' 3: Bounds: x1=48, y1=6, x2=386, y2=70 Type: -120 Info: 'After several miles of marching, you reach a dead end in the passage. You start to turn away, disappointed, when a glowing figure begins to materialize. ' 4: Bounds: x1=48, y1=72, x2=388, y2=153 Type: -120 Info: 'You draw your weapons and wait, but the figure makes no hostile move. It grows more distinct, and you see it is a very small woman with short, curly hair. She wears robes, and has a very peaceful expression.' 5: Bounds: x1=48, y1=155, x2=389, y2=221 Type: -120 Info: 'She begins to speak. "Greetings, Exiles. I am Aimee. I have left this land, fearing for my life, but I wish to leave behind some aid. Stay and listen, so I may speak into your mind."' 6: Bounds: x1=48, y1=223, x2=392, y2=239 Type: -120 Info: 'Hmm. That's pretty weird sounding.' DITL_4032_View.txt Items: (2 entries) 0: Bounds: x1=248, y1=96, x2=306, y2=116 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=306, y2=87 Type: -120 Info: 'When you get close to the barricade, the archers up on the hill shower you with arrows! Their aim is good, and their ammo is plentiful. You row away before you get killed.' DITL_4031_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Press' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The guardhouse is pretty barren inside. There is one thing of note - a window overlooking the water, with a large red button inside.' DITL_4030_Item.txt Items: (4 entries) 0: Bounds: x1=305, y1=145, x2=363, y2=165 Type: 4 Info: 'Leave' 1: Bounds: x1=237, y1=145, x2=295, y2=165 Type: 4 Info: 'Attack' 2: Bounds: x1=48, y1=6, x2=366, y2=71 Type: -120 Info: 'You are approaching a small stone guardhouse, perched out here in the butt-end of nowhere. When you get close, a platoon of archers come out and aim their arrows at you.' 3: Bounds: x1=48, y1=73, x2=365, y2=138 Type: -120 Info: 'You aren't sure who they are or why they've taken this instant dislike to you, but they seem perfectly willing to act on it. However, they don't seem to mind if you just turn and leave.' DITL_4022_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=93, x2=304, y2=113 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=93, x2=236, y2=113 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=304, y2=86 Type: -120 Info: 'Thank heavens for your knowledge of cave lore! You notice a patch of extremely rare Aescal Mushrooms. Their healing properties are greatly renowned!' DITL_4021_Item.txt Items: (4 entries) 0: Bounds: x1=250, y1=131, x2=308, y2=151 Type: 4 Info: 'Leave' 1: Bounds: x1=157, y1=131, x2=241, y2=151 Type: 4 Info: 'Approach' 2: Bounds: x1=48, y1=6, x2=306, y2=86 Type: -120 Info: 'The tower's sole, shadowy room has a single occupant: a golem with glittering emerald eyes. It's head turns to watch you as you approach, but it doesn't attack.' 3: Bounds: x1=48, y1=88, x2=307, y2=122 Type: -120 Info: 'Instead, it speaks, in a slow, deep, raspy voice. "Approach me, travelers."' DITL_4020_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a small tower on a promontory nearby. It has a commanding view of the channel nearby.' DITL_4011_Item.txt Items: (5 entries) 0: Bounds: x1=314, y1=225, x2=372, y2=245 Type: 4 Info: 'Leave' 1: Bounds: x1=246, y1=225, x2=304, y2=245 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=369, y2=56 Type: -120 Info: 'Once inside, you move past several crude, square stone pillars, and fine the centerpiece of the shrine: a statue of a slith, twenty feet tall!' 3: Bounds: x1=48, y1=57, x2=369, y2=122 Type: -120 Info: 'The decades (centuries?) have erased all details from the statue, but it is still quite recognizable. You move closer, and notice something reflecting your light at its feet.' 4: Bounds: x1=48, y1=123, x2=372, y2=220 Type: -120 Info: 'After a moment of brushing away dust and mold, you find out what the shining thing is - a two-tined slith spear, forged of fine steel, in beautiful condition despite the years of neglect. Hmm. It's a pity to let such a fine weapon rot away.' DITL_4010_Item.txt Items: (3 entries) 0: Bounds: x1=247, y1=110, x2=305, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=110, x2=237, y2=130 Type: 4 Info: 'Enter' 2: Bounds: x1=48, y1=6, x2=305, y2=103 Type: -120 Info: 'In this remote end of the cavern, you find a shrine! It is built from huge blocks of stone, worn and cracked by the passage of many years. You notice the lizards seem to be avoiding the shrine.' DITL_4002_View.txt Items: (7 entries) 0: Bounds: x1=401, y1=334, x2=486, y2=354 Type: 4 Info: 'Oh boy...' 1: Bounds: x1=50, y1=6, x2=489, y2=70 Type: -120 Info: 'On the ramparts of the fortress, off in the distance, you see a lone figure, watching you cross. As you reach the end of the bridge, it waves what looks like a staff, and a massive magical barrier springs up before you, blocking your path.' 2: Bounds: x1=50, y1=72, x2=487, y2=138 Type: -120 Info: 'Before you can react to this, however, something else appears on the bridge, between you and the barrier. It's Rentar-Ihrno, Vahnatai arch-mage. What's more, she is holding the crystal soul of Caffren-Bok.' 3: Bounds: x1=50, y1=140, x2=487, y2=206 Type: -120 Info: 'She holds the crystal aloft, and, for the first time, you see what power resides in the Vahnatai's ancestors, and what the fuss was about. It starts to glow like a tiny sun! Then, Rentar-Ihrno starts to glow as well, but not as brightly.' 4: Bounds: x1=50, y1=208, x2=489, y2=258 Type: -120 Info: 'Their glows merge, and attain blinding brightness. Then a beam of light and fire flies from them into the barrier, and through it, slashing into it, cutting it right down the middle.' 5: Bounds: x1=50, y1=260, x2=488, y2=309 Type: -120 Info: 'The assault is too much for it. it dissipates. The glow disappears. Rentar turns to you and says, "This is my assistance. Go now, and slay Garzahd, and I will aid you again." And then she disappears.' 6: Bounds: x1=50, y1=311, x2=487, y2=327 Type: -120 Info: 'You look for the man on the ramparts, but he's gone.' DITL_4001_View.txt Items: (4 entries) 0: Bounds: x1=356, y1=211, x2=414, y2=231 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=415, y2=87 Type: -120 Info: 'On the ramparts of the fortress, off in the distance, you see a lone figure, watching you cross. As you reach the end of the bridge, it waves what looks like a staff, and a massive magical barrier springs up before you, blocking your path.' 2: Bounds: x1=50, y1=89, x2=415, y2=155 Type: -120 Info: 'You have never seen a field so large, and so powerful. It reaches towards you with fiery tendrils, hoping to pull you in and destroy you. You back away, not wanting to give it the chance.' 3: Bounds: x1=50, y1=157, x2=414, y2=204 Type: -120 Info: 'This is magic well beyond anything you've seen. You will not be able to pass this barrier without considerable assistance.' DITL_4000_Item.txt Items: (6 entries) 0: Bounds: x1=361, y1=230, x2=419, y2=250 Type: 4 Info: 'Leave' 1: Bounds: x1=283, y1=230, x2=352, y2=250 Type: 4 Info: 'Enter It' 2: Bounds: x1=48, y1=6, x2=418, y2=55 Type: -120 Info: 'When you reach this dead-end, a shimmering form appears before you. It's a glowing translucent ..., well, it's like a human, but taller and much more beautiful.' 3: Bounds: x1=48, y1=57, x2=418, y2=138 Type: -120 Info: 'It approaches, hands outstretched, and says "Do not be afraid. I am not a harmful spirit. I was imprisoned here by the foul demon lord Grah-Hoth, now deceased. Until I can escape, I help those who come near as best as I can."' 4: Bounds: x1=48, y1=140, x2=419, y2=204 Type: -120 Info: 'It makes a few brief motions with its hands, and a portal appears. "This area is filled with many evil creatures, many of them demons. If you wish to return to your safer lands, enter this portal."' 5: Bounds: x1=48, y1=206, x2=407, y2=222 Type: -120 Info: 'The portal looks stable enough...' DITL_3520_View.txt Items: (7 entries) 0: Bounds: x1=397, y1=306, x2=455, y2=326 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=447, y2=39 Type: -120 Info: 'You show the map you got from the Empire fort to the Council. It definitely gets their attention.' 2: Bounds: x1=50, y1=41, x2=448, y2=90 Type: -120 Info: '"Pyrog slain?" Glantris says, "Nobody will mourn. Now that we know Jekknol-Bok is there we can plan on getting her out." ' 3: Bounds: x1=50, y1=92, x2=459, y2=144 Type: -120 Info: 'He orders maps brought. The ones that arrive are ancient, bits flaking off at the gentlest touch. He pores over them carefully. "The place will be heavily guarded, but look here..."' 4: Bounds: x1=50, y1=146, x2=456, y2=211 Type: -120 Info: 'He indicates a narrow tunnel heading from water to the back of Pyrog's cave. "If you took a boat around back of Pyrog's cave to the north, you could find this secret passage and enter the fortress from the rear."' 5: Bounds: x1=50, y1=213, x2=458, y2=262 Type: -120 Info: '"The passage will be well hidden, and the old lizard's traps may still be there. Still, it seems the easiest way to slip in and get the crystal." You take note of all of this.' 6: Bounds: x1=50, y1=264, x2=455, y2=298 Type: -120 Info: '"If only someone could be found to rescue Jekknol..." All three look at you hopefully. "The rewards would be great."' DITL_3519_View.txt Items: (7 entries) 0: Bounds: x1=471, y1=340, x2=529, y2=360 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=529, y2=73 Type: -120 Info: 'You tell the Council of your battle with Gaddika and the rebel Vahnatai, and show them the letters from Garzahd and the other humans. As you speak, the Council grows angrier and angrier, until it seems like their heads will split with fury.' 2: Bounds: x1=50, y1=75, x2=528, y2=124 Type: -120 Info: 'Prossis can hardly believe it. "Vahnatai, selling out our greatest treasures, our greatest birthrights to the humans! Trading our people's honor for magical trinkets! They are better off dead!"' 3: Bounds: x1=50, y1=126, x2=527, y2=175 Type: -120 Info: 'Elohi seems ready to go out killing himself. "Caffren-Bok must be rescued. There is no doubt of that. This ziggurat the letters mention - the map shows it as near Fort Haledon."' 4: Bounds: x1=50, y1=177, x2=529, y2=243 Type: -120 Info: 'Maps are brought, and planning begins. "Fort Haledon has been awakened," Glantris says. "It could attack the ziggurat, creating a diversion for a small group to slip in and get the Crystal. If would be bloody, but no price is too high."' 5: Bounds: x1=50, y1=245, x2=530, y2=295 Type: -120 Info: 'Prossis writes something on a scroll and gives it to you. "These are orders for Fort Haledon. Should you decide to rescue Caffren-Bok for us, Fort Haledon is far to the west, beyond the Spore Tunnels."' 6: Bounds: x1=50, y1=297, x2=530, y2=331 Type: -120 Info: '"Take these orders to the commander there. He will know how to get you into the ziggurat. From there, the spirits help us all."' DITL_3518_View.txt Items: (6 entries) 0: Bounds: x1=408, y1=288, x2=466, y2=308 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=467, y2=55 Type: -120 Info: 'Glantris-Bok speaks. "We still do not trust you, but it is clear more is happening then we understand. We do not know why Vahnatai attacked you at the River Fort Ruins."' 2: Bounds: x1=50, y1=57, x2=465, y2=106 Type: -120 Info: '"They were not of us, and their presence was very disturbing. Be careful - the Vahnatai people may be no more united of purpose than the humans."' 3: Bounds: x1=50, y1=108, x2=464, y2=158 Type: -120 Info: 'Elohi chimes in. "And, should you find evidence of the location of one of our crystals, bring it to us with all speed. We may be able to give you aid in recovering it."' 4: Bounds: x1=50, y1=160, x2=464, y2=227 Type: -120 Info: 'Finally, Prossis speaks. "Remember, we will stop at nothing to rescue the spirits of our ancestors, and if you help us, our rewards will be great. Thank you for the risks you took in coming here."' 5: Bounds: x1=50, y1=229, x2=465, y2=279 Type: -120 Info: '"But," she says sadly, sitting, "the worst is ahead for all of us. I am sure of it." Glantris and Elohi nod at this. And then they say no more.' DITL_3517_View.txt Items: (6 entries) 0: Bounds: x1=361, y1=268, x2=419, y2=288 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=417, y2=56 Type: -120 Info: 'All three Vahnatai look very grim at your refusal. Prossis-Bok says, in a mournful voice, "Then I see we have no other choice but to continue seeking on our own."' 2: Bounds: x1=50, y1=58, x2=420, y2=138 Type: -120 Info: 'Glantris-Bok makes a hand gesture, and guards grab you and haul you out of the room. After a time, they bring you to a portal and throw you in. After a moment's vertigo, you find yourself in the company of humans.' 3: Bounds: x1=50, y1=140, x2=419, y2=205 Type: -120 Info: 'The barriers stay up. It is the Empire who first figures out how to bring them down, a month later, and by the time the Vahnatai realize their mistake, the split up forces of Exile have been carved up piecemeal.' 4: Bounds: x1=50, y1=207, x2=422, y2=241 Type: -120 Info: 'By the time the Vahnatai figure out who committed the theft, it is too late for all of you.' 5: Bounds: x1=183, y1=251, x2=258, y2=267 Type: -120 Info: 'THE END' DITL_3516_View.txt Items: (6 entries) 0: Bounds: x1=403, y1=304, x2=461, y2=324 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=463, y2=74 Type: -120 Info: 'The Vahnatai immediately begin grilling you on what you know of the humanity in the caves. You tell them of Exile, and the Empire, and the differences between them, and of the devastating war.' 2: Bounds: x1=50, y1=76, x2=461, y2=126 Type: -120 Info: 'Then they question you of your journey here. You speak of Bon-Ihrno's aid, and the ruins you saw, and, at length, of the Vahnatai who ambushed you at the River Fort.' 3: Bounds: x1=50, y1=128, x2=460, y2=194 Type: -120 Info: 'After several hours of this, you're brought food and then questioned on humanity - art, leisure activities, and books, what you eat and when. Unflinchingly, they also ask you a few extremely direct questions on mating habits.' 4: Bounds: x1=50, y1=196, x2=460, y2=245 Type: -120 Info: 'Finally, late into the night, they are satisfied. Glantris and Elohi still look at you with dislike and distrust, but there are now elements of doubt in their expressions.' 5: Bounds: x1=50, y1=247, x2=461, y2=298 Type: -120 Info: 'Prossis, on the other hand, looks pleased and highly relieved. She draws the other two to her to speak quietly. Then, exhausted, she stands and begins to speak...' DITL_3513_View.txt Items: (6 entries) 0: Bounds: x1=484, y1=274, x2=542, y2=294 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=530, y2=72 Type: -120 Info: '"It is clear that you humans are more complicated than we estimated, and that we must begin efforts to find the actual perpetrators of the crime against us. This ... this Empire seems a hostile force we should look at carefully."' 2: Bounds: x1=50, y1=74, x2=531, y2=109 Type: -120 Info: '"For now, it has been decided that the barriers in your caverns will be dissolved. We know better what is happening - their purpose is served." ' 3: Bounds: x1=50, y1=111, x2=531, y2=161 Type: -120 Info: '"Now, you may return to your lands." She points at the door on the east wall. "We created a portal between our lands and yours, in expectation of war. Perhaps it may be used for other purposes. One can only hope."' 4: Bounds: x1=50, y1=163, x2=550, y2=214 Type: -120 Info: '"The portal is permanent - you will be able to return through it. This is important, for we have an offer to make you. We ask you to recover our Crystal Souls, and return them to the shrine to the southwest, their home."' 5: Bounds: x1=50, y1=216, x2=547, y2=265 Type: -120 Info: '"If you can recover all three of them, and if you of Exile were not the thieves, we will lend our support to you in your war against the Empire. Our numbers are small, but our power is great."' DITL_3512_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=68, x2=305, y2=88 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '7' 2: Bounds: x1=50, y1=6, x2=304, y2=63 Type: -120 Info: 'CHAPTER IV - CRYSTAL SOULS' DITL_3511_View.txt Items: (7 entries) 0: Bounds: x1=402, y1=302, x2=460, y2=322 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=459, y2=57 Type: -120 Info: 'You find yourself in a human building, with human furniture, facing several highly startled humans. Fortunately, quick talking keeps them from butchering you.' 2: Bounds: x1=50, y1=59, x2=459, y2=124 Type: -120 Info: 'You are bundled off to questioning. Soldiers of Exile grill you about who you are, where you came from, and what you were doing there. They don't believe a word of what you say, until they cast truth spells.' 3: Bounds: x1=50, y1=126, x2=459, y2=142 Type: -120 Info: 'When they do, they are, to say the least, stunned.' 4: Bounds: x1=50, y1=144, x2=458, y2=211 Type: -120 Info: 'You are given a meal and a bed for the night. The next day, you are asked more about the Vahnatai, about their homes and their weapons, and especially about the Crystal Souls. After a time, you find out you are in the Tower of Magi.' 5: Bounds: x1=50, y1=213, x2=459, y2=260 Type: -120 Info: 'Eventually, they finish with you. You are taken to your room, and told to stay out of the way, while they figure out what to do.' 6: Bounds: x1=50, y1=262, x2=461, y2=295 Type: -120 Info: 'Well, you're home. But it would seem the action is only beginning...' DITL_3510_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You feel a horrid wrenching sensation, as if your kidneys were trying to leap out of your mouth. Then, you find yourself far away...' DITL_3509_Item.txt Items: (4 entries) 0: Bounds: x1=250, y1=44, x2=308, y2=64 Type: 4 Info: 'Leave' 1: Bounds: x1=184, y1=44, x2=242, y2=64 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=50, y1=6, x2=308, y2=38 Type: -120 Info: 'There is a glowing, greenish portal here.' DITL_3508_Item.txt Items: (4 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=83, x2=238, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '—' 3: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'Under a thin layer of filth, you find someone was discarded a shield. It looks slightly bent, but is still perfectly usable.' DITL_3507_View.txt Items: (3 entries) 0: Bounds: x1=303, y1=195, x2=361, y2=215 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=361, y2=103 Type: -120 Info: 'You look deep within the crystal, and see images of caves, and Vahnatai towns, and actual Vahnatai. However, you can't control the image, so it simply moves about randomly, jumping from place to place and giving you a headache.' 2: Bounds: x1=50, y1=105, x2=360, y2=187 Type: -120 Info: 'When you pull away, head spinning, one image stays with you strongly. You saw a castle, perched at the edge of a chasm. Outside it, Vahnatai were practicing fighting - with human weapons.' DITL_3506_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=64, x2=304, y2=84 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=64, x2=238, y2=84 Type: 4 Info: 'Examine' 2: Bounds: x1=50, y1=6, x2=302, y2=57 Type: -120 Info: 'On a pedestal, you see a huge crystal. Under its surface, you see strange images moving about.' DITL_3505_View.txt Items: (7 entries) 0: Bounds: x1=419, y1=340, x2=477, y2=360 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=449, y2=56 Type: -120 Info: 'Then, with great ceremony, all three Council members walk around the table, approach you, and bow. Their respect and gratitude is obvious. ' 2: Bounds: x1=50, y1=58, x2=449, y2=124 Type: -120 Info: 'Prossis says "When I argued that you humans be permitted here, I never imagined, never dared to think it would work out so well. Our Crystal Souls are returned to us. Our honor is saved, our people's spirit is whole again.' 3: Bounds: x1=50, y1=126, x2=450, y2=173 Type: -120 Info: 'Glantris-Bok joins in. "Exile is now a friend to the Vahnatai people, and we stand at the side of our friends when blades our drawn."' 4: Bounds: x1=50, y1=175, x2=466, y2=240 Type: -120 Info: 'Elohi-Bok says "The spells that were directed at you now have new targets. The researches aimed at harming you will continue with doubled effort to harm them. Our vengeance will be long and hard, and all because of your efforts."' 5: Bounds: x1=50, y1=242, x2=466, y2=291 Type: -120 Info: 'The council goes back around the table, and begins to discuss battle plans. You watch and listen for a long time, satisfied. For the first time, ever, Exile has an ally.' 6: Bounds: x1=50, y1=299, x2=481, y2=331 Type: -120 Info: 'CONGRATULATIONS! You have completed a victory condition of Exile II - returning the Crystals Souls to the Vahnatai. Well done! ' DITL_3504_View.txt Items: (6 entries) 0: Bounds: x1=432, y1=286, x2=490, y2=306 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=489, y2=74 Type: -120 Info: 'Prossis stands when you enter and bows to you deeply. "Welcome, humans. We have heard of your return for Caffren-Bok to us. We will refrain from more than a simple thank you. Your reward rests in one of the eastern rooms."' 2: Bounds: x1=50, y1=76, x2=487, y2=126 Type: -120 Info: '"We are more concerned now with this, this Garzahd, this powerful archmage who steers and fuels the Empire's efforts. A good bit of our vengeance should fall of his head."' 3: Bounds: x1=50, y1=128, x2=486, y2=161 Type: -120 Info: '"We saw how you dealt with him, and we believe it is possible you may be able to assassinate him, with our help."' 4: Bounds: x1=50, y1=163, x2=487, y2=227 Type: -120 Info: '"Rentar-Ihrno is the greatest of our mages. She lives in Egli. She has agreed to help you, and says that, should you ever find out where Garzahd's lair is, you should go to her and ask her about attacking."' 5: Bounds: x1=50, y1=229, x2=489, y2=279 Type: -120 Info: '"If you never decide to take on this horribly dangerous task, we will understand. However, if you ever want to strike the Empire a true and lasting blow, you know with whom to speak."' DITL_3503_View.txt Items: (5 entries) 0: Bounds: x1=388, y1=250, x2=446, y2=270 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=444, y2=71 Type: -120 Info: 'Glantris-Bok stands and bows to you. The familiar look of fury contorts his features, but for once it is not directed at you. "We thank you for returning the Crystal Soul of Jekknol-Bok to us."' 2: Bounds: x1=50, y1=73, x2=445, y2=123 Type: -120 Info: 'He quivers with anger. "They tormented our ancestor's spirit! They told stories of invasions of our lands, of the death of our people! They nearly drove Jekknol mad!" ' 3: Bounds: x1=50, y1=125, x2=445, y2=190 Type: -120 Info: 'His voice turns cold and quiet. You struggle to hear. "They will pay for this, they will pay a thousand times. I promise it. They will pay with lives, and they will pay for years!" At this, Elohi and Prossis nod solemnly.' 4: Bounds: x1=50, y1=192, x2=449, y2=242 Type: -120 Info: '"But for now, the rescue is complete and the healing may begin. Your reward awaits you in the eastern chambers. We, and the Vahnatai people, thank you."' DITL_3502_View.txt Items: (5 entries) 0: Bounds: x1=432, y1=238, x2=490, y2=258 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=490, y2=74 Type: -120 Info: 'The faces of the Council light up in joy at your arrival. Elohi stands, looking at you with happiness rather than the customary hatred. "You have returned the spirit of Vyvnas-Bok to us, and for this we thank you with all of our beings."' 2: Bounds: x1=50, y1=77, x2=492, y2=142 Type: -120 Info: '"Vyvnas-Bok has told us how the foul Empire tormented him, trying to elicit secrets of Vahnatai magical powers. If you had not arrived, soon he may have had to dissolve himself to keep from aiding them."' 3: Bounds: x1=50, y1=144, x2=491, y2=179 Type: -120 Info: '"Imagine! A being who lived a thousand years, and may yet live ten thousand more, slain in such a pointless way!"' 4: Bounds: x1=50, y1=181, x2=489, y2=231 Type: -120 Info: '"But it did not happen, and our race thanks you. There is a small reward waiting for you in one of the rooms to the east. And again, a thousand times, we thank you."' DITL_3501_View.txt Items: (4 entries) 0: Bounds: x1=367, y1=168, x2=425, y2=188 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=427, y2=56 Type: -120 Info: 'Elohi-Bok stands to speak. "We were very disturbed by the book you found in the Vahnatai's possesion, a book of clearly human make."' 2: Bounds: x1=50, y1=58, x2=426, y2=108 Type: -120 Info: '"It is possible that it was stolen from humans, this is true. The only other possibility is that a band of Vahnatai are dealing secretly with humans."' 3: Bounds: x1=50, y1=110, x2=427, y2=160 Type: -120 Info: '"This possibility is, of course, too unappealing to contemplate. However, if you find evidence of it, bring it to us immediately."' DITL_3500_View.txt Items: (3 entries) 0: Bounds: x1=251, y1=162, x2=309, y2=182 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=312, y2=102 Type: -120 Info: 'Glantris-Bok stands to speak. "Whatever antipathy I feel towards humans, I must still say this. Your efforts to reawaken our people after the group we sent was slain were noble and deserving of reward."' 2: Bounds: x1=50, y1=104, x2=311, y2=154 Type: -120 Info: 'You are brought a pouch. A peek inside reveals several platinum disks. "Thank you for your aid. Nobly done." ' DITL_3264_View.txt Items: (7 entries) 0: Bounds: x1=387, y1=314, x2=457, y2=334 Type: 4 Info: 'Oh dear.' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=457, y2=72 Type: -120 Info: 'With that last command, all the lights on all the pedestals begin flashing in a coruscating rainbow of colors! With a rumble, the four corner crystals of the portal charge up. They glow green, then yellow, then a fiery, blinding white! ' 3: Bounds: x1=50, y1=74, x2=450, y2=137 Type: -120 Info: 'And then, in an instant, the built up energy flies from the corner crystals into the two center crystals! More and more power flows into the center, to be focused, refined, channeled.' 4: Bounds: x1=50, y1=139, x2=460, y2=188 Type: -120 Info: 'Soon, however, something goes wrong. A portal begins to glow between the focusing crystals. However, it's not the familiar green - it's a pure, hateful black. And it's growing!' 5: Bounds: x1=50, y1=190, x2=458, y2=240 Type: -120 Info: 'A pillar of burning energy appears around the black portal, and the crystals putting off the energy start being shot through with veins of black as well.' 6: Bounds: x1=50, y1=242, x2=459, y2=307 Type: -120 Info: 'And, worst of all, the black tear in your universe doesn't seem to be fading. It's only growing blacker, and slowly expanding. If nothing is done, every living being in Exile will be lucky to get out alive!' DITL_3263_Stair.txt Items: (4 entries) 0: Bounds: x1=238, y1=30, x2=296, y2=50 Type: 4 Info: 'Leave' 1: Bounds: x1=170, y1=30, x2=228, y2=50 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=296, y2=21 Type: -120 Info: 'There is a ladder down here.' DITL_3262_View.txt Items: (7 entries) 0: Bounds: x1=312, y1=331, x2=377, y2=351 Type: 4 Info: 'Oh well.' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=369, y2=72 Type: -120 Info: 'The black portal grows too far, overextends itself too much. Your universe pushes against it, struggling to repair this tear, to heal itself. And finally it succeeds.' 3: Bounds: x1=50, y1=74, x2=372, y2=139 Type: -120 Info: 'The black portal is pushed shut. The energy released in its resulting collapse destroys the entire northwest corner of Exile, caving in the caverns and leaving nothing but death. ' 4: Bounds: x1=50, y1=141, x2=372, y2=204 Type: -120 Info: 'The rest of Exile and the Vahnatai caves are rocked with earthquakes of incredible magnitude, leaving massive death and devastation in their wake.' 5: Bounds: x1=50, y1=206, x2=376, y2=287 Type: -120 Info: 'In the end, this explosion ends the war. Since the Empire's troops were concentrated in this area, their forces in Exile are devastated. A greatly weakened but still functioning Exile is able to continue bravely onward.' 6: Bounds: x1=50, y1=289, x2=376, y2=323 Type: -120 Info: 'None of this concerns you, of course, because you are dead.' DITL_3261_View.txt Items: (7 entries) 0: Bounds: x1=337, y1=347, x2=395, y2=367 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=394, y2=88 Type: -120 Info: 'With that last command, all the lights on all the pedestals begin flashing in a coruscating rainbow of colors! With a rumble, the four corner crystals of the portal charge up. They glow green, then yellow, then a fiery, blinding white! ' 3: Bounds: x1=50, y1=90, x2=393, y2=156 Type: -120 Info: 'And then, in an instant, the built up energy flies from the corner crystals into the two center crystals! More and more power flows into the center, to be focused, refined, channeled.' 4: Bounds: x1=50, y1=158, x2=397, y2=223 Type: -120 Info: 'Slowly, majestically, a portal begins to appear between the crystals. It's huge! Twenty feet high, fifteen feet wide, glowing like a the sun you can only dimly remember.' 5: Bounds: x1=50, y1=225, x2=396, y2=306 Type: -120 Info: 'Then it all ends. The light of the corner crystals dies out, then the focusing crystals darken, and then the portal disappears. Everything is dim and quiet again, dark except for the flickering lights on the pedestals.' 6: Bounds: x1=50, y1=308, x2=397, y2=339 Type: -120 Info: 'And, alas, you're still no closer to destroying this monster.' DITL_3260_Text Response.txt Items: (6 entries) 0: Bounds: x1=341, y1=215, x2=403, y2=235 Type: 4 Info: 'Answer' 1: Bounds: x1=239, y1=185, x2=331, y2=201 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=407, y2=72 Type: -120 Info: 'You stand before one of the control panels of the Surface Portal. Out the window in front of you, you can see the portal itself, its huge, magical crystals gleaming and ready.' 3: Bounds: x1=111, y1=186, x2=229, y2=202 Type: -120 Info: 'You say:' 4: Bounds: x1=48, y1=74, x2=408, y2=141 Type: -120 Info: 'Directly in front of you is a black pedestal with a flat surface. Bits of the upper surface glow - strange, dim, flickering lights, just below the surface of the stone. Your touch them, but nothing seems to happen.' 5: Bounds: x1=48, y1=143, x2=404, y2=176 Type: -120 Info: 'You think about it. Maybe the pedestal responds to command words...' DITL_3230_Text Response.txt Items: (7 entries) 0: Bounds: x1=303, y1=258, x2=365, y2=278 Type: 4 Info: 'Answer' 1: Bounds: x1=213, y1=232, x2=332, y2=248 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=362, y2=73 Type: -120 Info: 'Interesting. Out here, in the middle of nowhere, someone has placed a fresco of the symbol of the Empire on the cave wall here. The design is a horizontal sword over a crown.' 3: Bounds: x1=85, y1=233, x2=203, y2=249 Type: -120 Info: 'You press:' 4: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 5: Bounds: x1=48, y1=75, x2=362, y2=124 Type: -120 Info: 'You examine the symbol, and find, when you touch the sword and the crown, that they give slightly under your fingers. They are buttons!' 6: Bounds: x1=48, y1=126, x2=362, y2=223 Type: -120 Info: 'If you want to press the buttons a certain number of times, enter a c for each crown press and an s for each sword press in the space below. For example, to press the crown three times and then the sword once, enter 'cccs' and hit return.' DITL_3150_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'You find a tiny, twisty tunnel in the wall. You think you could squeeze down it.' DITL_3140_Stair.txt Items: (4 entries) 0: Bounds: x1=239, y1=47, x2=297, y2=67 Type: 4 Info: 'Leave' 1: Bounds: x1=171, y1=47, x2=229, y2=67 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=299, y2=39 Type: -120 Info: 'The stairway leads back down to the first floor.' DITL_3120_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=61, x2=300, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=61, x2=232, y2=81 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=48, y1=6, x2=299, y2=53 Type: -120 Info: 'There is a portal in front of you. It seems to be the only exit from this chamber of horrors.' DITL_3114_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=31, x2=298, y2=51 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=31, x2=230, y2=51 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=24 Type: -120 Info: 'You're at the stairway back up.' DITL_3113_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'At the north end of the entry hall is a glowing portal. Runes on the floor at its base read "The test of Demonslayer - one alone may enter!"' DITL_3112_Item.txt Items: (4 entries) 0: Bounds: x1=254, y1=31, x2=312, y2=51 Type: 4 Info: 'Leave' 1: Bounds: x1=186, y1=31, x2=244, y2=51 Type: 4 Info: 'Return' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=47, y1=5, x2=312, y2=24 Type: -120 Info: 'Do you return back through the portal?' DITL_3111_View.txt Items: (2 entries) 0: Bounds: x1=249, y1=95, x2=307, y2=115 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=306, y2=88 Type: -120 Info: 'You grab the blade, and all hell breaks loose - literally. With eruptions of sulphurous smoke and flame, demonic creatures appear all around you - and thus your test begins.' DITL_3110_Item.txt Items: (5 entries) 0: Bounds: x1=309, y1=228, x2=367, y2=248 Type: 4 Info: 'Leave' 1: Bounds: x1=241, y1=228, x2=299, y2=248 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=367, y2=71 Type: -120 Info: 'You find an altar on white marble, adorned only by a simple ankh, with no runes or other symbols. It's a simple block of carved white stone.' 3: Bounds: x1=48, y1=73, x2=367, y2=168 Type: -120 Info: 'Sitting in front of the ankh, however, is the thing that truly grabs your attention. It's a two handed sword, in a long leather sheath. The handle is wrapped in leather and gold wire, and the bit of the blade you can see is Damascus steel.' 4: Bounds: x1=48, y1=170, x2=365, y2=222 Type: -120 Info: 'You reach for the weapon, but hear a voice: "Beware! To take the blade is to be tested! Be sure to prepare!"' DITL_3101_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=33, x2=298, y2=53 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=33, x2=230, y2=53 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=25 Type: -120 Info: 'The stairway goes back up.' DITL_3072_View.txt Items: (4 entries) 0: Bounds: x1=295, y1=193, x2=353, y2=213 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=348, y2=85 Type: -120 Info: 'You stare into the crystal, and see the image of the inside of a fort. Your view moves closer to the fort's battered walls and then travels inside, where Exile soldiers prepare the defense.' 2: Bounds: x1=50, y1=87, x2=342, y2=136 Type: -120 Info: 'Then, the view travels away from the fort, showing several Exile patrols. Then it scans the river, watching for ships. ' 3: Bounds: x1=50, y1=138, x2=342, y2=186 Type: -120 Info: 'It's truly chilling - the Empire can use this thing to intimately scry your defenses. And all thanks to some of the Vahnatai.' DITL_3071_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=125, x2=304, y2=145 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=85 Type: -120 Info: 'You smash the crystal with the hilt of your weapon. It only takes three blows - a crack appear on the crystal. Instantly, the images inside fly out of focus.' 2: Bounds: x1=50, y1=87, x2=304, y2=119 Type: -120 Info: 'Now the Empire will need to do its spying in person.' DITL_3070_3-c.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=136, y1=83, x2=228, y2=103 Type: 4 Info: 'Look Into It' 2: Bounds: x1=54, y1=83, x2=129, y2=103 Type: 4 Info: 'Break It' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Sitting on the pedestal is a large, highly polished Vahnatai crystal. Below the surface, you see swiftly changing images.' DITL_3051_Item.txt Items: (3 entries) 0: Bounds: x1=225, y1=63, x2=283, y2=83 Type: 4 Info: 'Leave' 1: Bounds: x1=157, y1=63, x2=215, y2=83 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=283, y2=56 Type: -120 Info: 'You find a giant-sized potion flask. The fluid inside is greasy and nasty-smelling.' DITL_3050_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=64, x2=299, y2=84 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=64, x2=231, y2=84 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=298, y2=57 Type: -120 Info: 'In this strongbox, under a few good, smooth throwing boulders and some skins, you find a pouch of gold.' DITL_3041_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'At the back of this storeroom, you find a large, smoked lizard. It's mildly unappetizing, but basically edible.' DITL_3040_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=95, x2=303, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=95, x2=235, y2=115 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=303, y2=89 Type: -120 Info: 'You find an iron box, crammed at the back of this tiny (to giants) nook. Inside it is a shield, small for a giant but huge to you. Still, you might manage to use it.' DITL_3031_Item.txt Items: (4 entries) 0: Bounds: x1=244, y1=129, x2=302, y2=149 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=129, x2=234, y2=149 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=302, y2=85 Type: -120 Info: 'This huge chest, chest-high on you, is filled with all manner of giant bric-a-brac, including stones, smelly skins, and a whole skeleton of a giant lizard.' 3: Bounds: x1=48, y1=87, x2=300, y2=121 Type: -120 Info: 'Near the bottom, mixed in with a whole bunch of junk, is a dart.' DITL_3030_Item.txt Items: (4 entries) 0: Bounds: x1=349, y1=161, x2=407, y2=181 Type: 4 Info: 'Leave' 1: Bounds: x1=281, y1=161, x2=339, y2=181 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=404, y2=72 Type: -120 Info: 'Sitting on the altar is a small statue of a giant, a little over a foot high. It's a surprisingly delicately crafted work. What is most unusual about it, however, is not the workmanship but the material.' 3: Bounds: x1=48, y1=74, x2=407, y2=154 Type: -120 Info: 'The statue is made of a beautiful opalescent white material. It's slightly translucent, and almost seems to glow from an inner light. It's smooth and warm to the touch. It's very interesting, and probably very valuable.' DITL_2997_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Read' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'This room has three huge, leather bound books on malachite pedestals. You stand in front of one of them now.' DITL_2996_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=49, x2=228, y2=69 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=42 Type: -120 Info: 'The floor of this passage is blocked by a single, glowing glyph.' DITL_2995_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=64, x2=299, y2=84 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=64, x2=231, y2=84 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=56 Type: -120 Info: 'You search more carefully and, sure enough, under a loose pile of writing supplies, you find an ivory key.' DITL_2994_View.txt Items: (5 entries) 0: Bounds: x1=338, y1=277, x2=396, y2=297 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=394, y2=55 Type: -120 Info: 'Most of the valuable papers have been removed from this desk. One letter, however, immediately catches your eye...' 2: Bounds: x1=50, y1=57, x2=395, y2=138 Type: -120 Info: 'Elderan - It is no longer safe keeping so many records there. Your tower is too exposed, and it would be a disaster is the map to the portal was lost, especially as it nears completion.' 3: Bounds: x1=50, y1=139, x2=394, y2=218 Type: -120 Info: ' The documents will be stored in Fort Legov, on the northern island, far from prying Exile eyes. I have enclosed your key to access. Guard it well - few of them exist. - Garzahd' 4: Bounds: x1=50, y1=220, x2=396, y2=269 Type: -120 Info: 'A map is included. Fort Legov is on one of the islands to the northwest, north and slightly east of someplace called "Pyrog's Lair."' DITL_2993_Item.txt Items: (3 entries) 0: Bounds: x1=239, y1=64, x2=297, y2=84 Type: 4 Info: 'Leave' 1: Bounds: x1=154, y1=64, x2=230, y2=84 Type: 4 Info: 'Approach' 2: Bounds: x1=48, y1=6, x2=297, y2=57 Type: -120 Info: 'You see a huge, black altar, splattered with spots of blood and other unpleasant things.' DITL_2992_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=114, x2=301, y2=134 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=114, x2=233, y2=134 Type: 4 Info: 'Eat' 2: Bounds: x1=48, y1=6, x2=301, y2=106 Type: -120 Info: 'This is a small, cramped kitchen. Dominating one end of the room is a huge cast-iron cauldron, filled with gray, bubbling goo. It actually smells good, rather meaty. There are bowls nearby.' DITL_2991_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=31, x2=298, y2=51 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=31, x2=230, y2=51 Type: 4 Info: 'Climb' 2: Bounds: x1=48, y1=6, x2=297, y2=23 Type: -120 Info: 'You find a stairway back down.' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' DITL_2990_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=46, x2=298, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=46, x2=230, y2=66 Type: 4 Info: 'Climb' 2: Bounds: x1=48, y1=6, x2=298, y2=38 Type: -120 Info: 'You find a stairway spiraling farther up into the tower.' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' DITL_2983_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=62, x2=300, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=62, x2=232, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=55 Type: -120 Info: 'Inside the box, you find the payroll of this regiment - tall, slightly melted stacks of gold coins.' DITL_2982_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=78, x2=299, y2=98 Type: 4 Info: 'Leave' 1: Bounds: x1=150, y1=78, x2=232, y2=98 Type: 4 Info: 'Smash It' 2: Bounds: x1=80, y1=78, x2=142, y2=98 Type: 4 Info: 'Pick It' 3: Bounds: x1=48, y1=6, x2=299, y2=71 Type: -120 Info: 'You find an imposing strongbox, firmly bolted to the floor. It is held shut by a heavy padlock. You don't have a key.' DITL_2981_Item.txt Items: (4 entries) 0: Bounds: x1=244, y1=115, x2=302, y2=135 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=115, x2=234, y2=135 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The bookshelf is mostly bare, and mainly contains works of fiction from the surface world and dry theoretical books on military tactics.' 3: Bounds: x1=48, y1=75, x2=300, y2=109 Type: -120 Info: 'However, on one of the shelves is a long, slender wand.' DITL_2980_Item.txt Items: (6 entries) 0: Bounds: x1=328, y1=229, x2=386, y2=249 Type: 4 Info: 'Leave' 1: Bounds: x1=260, y1=229, x2=318, y2=249 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=387, y2=70 Type: -120 Info: 'The desk contains plans and records regarding the recent attack on Cotra. The Empire was cunning - first, they build this hidden base and filled it with crack soldiers.' 3: Bounds: x1=48, y1=72, x2=390, y2=120 Type: -120 Info: 'Then, they made an alliance with a group of eye beasts from the western caves - half of the spoils of Cotra in return for their help destroying it. ' 4: Bounds: x1=48, y1=122, x2=385, y2=188 Type: -120 Info: 'The papers are interesting and give a good idea of what happened, but you can't find any current troop rosters or accounts of movements or anything that would be useful back in Exile.' 5: Bounds: x1=48, y1=190, x2=386, y2=222 Type: -120 Info: 'You do find one very interesting thing, though - a blue Empire pass!' DITL_2971_Item.txt Items: (6 entries) 0: Bounds: x1=242, y1=211, x2=300, y2=231 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=211, x2=232, y2=231 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=86 Type: -120 Info: 'This narrow ledge rings around a deep shaft, dropping severely down into the depths. You try to sound the bottom of it by dropping pebbles in, but don't hear them hit bottom.' 4: Bounds: x1=48, y1=88, x2=299, y2=137 Type: -120 Info: 'A smell like rotting meat wafts up from the depths. It's both nauseating and disturbing.' 5: Bounds: x1=48, y1=139, x2=299, y2=203 Type: -120 Info: 'The side of the pit here is somewhat rougher than elsewhere. It looks like, if you wanted to, you could climb down...' DITL_2970_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=45, x2=298, y2=65 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=45, x2=230, y2=65 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=39 Type: -120 Info: 'The somewhat slimy passage slopes down sharply here.' DITL_2964_Item.txt Items: (3 entries) 0: Bounds: x1=240, y1=62, x2=298, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=62, x2=230, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=298, y2=54 Type: -120 Info: 'Among the clothing and such in this dressers, you find a necklace adorned with small silver skulls.' DITL_2963_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=110, x2=304, y2=130 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=102 Type: -120 Info: 'The scrolls are actually a rather pedantic and tedious treatise on exacting tests and experiments to perform on items to determine their properties. Dull, yes, but educational. You now know the spell Identify.' DITL_2962_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=62, x2=299, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=62, x2=231, y2=82 Type: 4 Info: 'Read' 2: Bounds: x1=48, y1=6, x2=299, y2=55 Type: -120 Info: 'Many scrolls are piled on top of this pedestal. Some of them look interesting. Read?' DITL_2961_Trap.txt Items: (4 entries) 0: Bounds: x1=244, y1=59, x2=302, y2=79 Type: 4 Info: 'Flee' 1: Bounds: x1=175, y1=59, x2=233, y2=79 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=303, y2=54 Type: -120 Info: 'Someone has set out several mummified animals and piles of herbs here. Offering, or trap? Hard to tell...' DITL_2960_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=61, x2=299, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=61, x2=231, y2=81 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=55 Type: -120 Info: 'Among the robes and capes in this dresser, you find a thin leather headband inlaid with silver runes.' DITL_2951_View.txt Items: (5 entries) 0: Bounds: x1=370, y1=229, x2=428, y2=249 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=422, y2=68 Type: -120 Info: 'When you begin the holy chant, screams echo throughout the caverns. The screams are furious and terrified, appalled at the thought of going into the dark unknown.' 2: Bounds: x1=50, y1=70, x2=431, y2=135 Type: -120 Info: 'However, they are also howls of joy, of celebration at finally being released from their grim, cold existence. The howls fade one by one, as they leave the endless cycle of being brought back, again and again, as undead.' 3: Bounds: x1=50, y1=137, x2=430, y2=187 Type: -120 Info: 'Finally, not with a howl, but with a pathetic, wounded whimper, the spirit of the mage who unwittingly created this dark place floats up and away. ' 4: Bounds: x1=50, y1=189, x2=429, y2=221 Type: -120 Info: 'The dark magic of the Grim Cavern has finally been dispelled.' DITL_2950_View.txt Items: (7 entries) 0: Bounds: x1=382, y1=325, x2=440, y2=345 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=445, y2=38 Type: -120 Info: 'You sense there is something dark and magical about this spot in the caves, this particular spot, and you approach it.' 2: Bounds: x1=50, y1=40, x2=444, y2=104 Type: -120 Info: 'Suddenly, a wave of psychic energy pours out, making your face sting and your eyes water. The walls of the cave suddenly begin to glow, bathing everything in a sickly, disturbing light. ' 3: Bounds: x1=50, y1=106, x2=443, y2=153 Type: -120 Info: 'Worse, around you you feel spirits beginning to stir, coming back to avenge themselves on those who disturbed their rest.' 4: Bounds: x1=50, y1=154, x2=440, y2=217 Type: -120 Info: 'After a few moments, the magical wind dies down, and an image plays in your mind. You see Empire soldiers, a century dead, fleeing into this cavern, chased by Slithzerikai warriors.' 5: Bounds: x1=50, y1=219, x2=441, y2=268 Type: -120 Info: 'You see the mage leading the band cast a powerful spell, destroying all around and infusing this cavern with dark magic and, worse, the spirits of those who died here.' 6: Bounds: x1=50, y1=270, x2=441, y2=319 Type: -120 Info: 'It is in this spot that the soul of the mage who cast the spell lies trapped, creating undead and wreaking havoc, until someone comes along and exorcises it.' DITL_2944_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=165, x2=304, y2=185 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=56 Type: -120 Info: 'You chant loud and hard, trying to drive the evil magic out of the stone before you. ' 2: Bounds: x1=50, y1=58, x2=304, y2=158 Type: -120 Info: 'The incantation succeeds! The energy of the altar was powerful, but fragile. The humming dies down and fades away, and the snakes around you stop seeming so flustered. You finally are able to relax a little bit.' DITL_2943_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=92, x2=305, y2=112 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=86 Type: -120 Info: 'You are satisfied to see that the snakes have stopped being so interested in the altar. It is now little more than a somewhat morbidly carved chunk of rock.' DITL_2942_View.txt Items: (3 entries) 0: Bounds: x1=248, y1=144, x2=306, y2=164 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=85 Type: -120 Info: 'You stand before the altar. It's a full five feet high and twice as wide, covered with carvings of snakes, placed in order to help living snakes climb and writhe around it.' 2: Bounds: x1=50, y1=87, x2=306, y2=137 Type: -120 Info: 'Now that you're close, the humming from the altar is nearly agonizing. Your teeth ache from it.' DITL_2941_View.txt Items: (4 entries) 0: Bounds: x1=251, y1=233, x2=309, y2=253 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You stare out over a foul, reeking cavern, filled with huge, agitated serpents and the bones of their victims. ' 2: Bounds: x1=50, y1=74, x2=309, y2=125 Type: -120 Info: 'Dominating the cavern, flanked on either side by giant bonfires, is a giant black altar, covered with tiny snakes. ' 3: Bounds: x1=50, y1=126, x2=310, y2=225 Type: -120 Info: 'The cavern is filled with the constant, sibilant sound of the serpent's hissing, but there's something more. The altar itself is humming, filling the air with nerve-jarring vibrations and driving the serpents into a frenzy.' DITL_2940_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'What a sight for sore eyes! It's a stairway, leading up out of this grim pit.' DITL_2925_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=48, x2=303, y2=68 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=48, x2=235, y2=68 Type: 4 Info: 'Rest' 2: Bounds: x1=50, y1=6, x2=303, y2=41 Type: -120 Info: 'Nobody is using this barracks. You could rest here if you wanted.' DITL_2924_View.txt Items: (7 entries) 0: Bounds: x1=415, y1=351, x2=473, y2=371 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=468, y2=55 Type: -120 Info: 'You enter the commander's office. He sits at his desk, looking at you with fear and distrust. You cannot believe he did not hear or know of the fighting outside.' 2: Bounds: x1=50, y1=57, x2=470, y2=106 Type: -120 Info: 'He stands and moves towards you, clearly nervous and ready to draw his blade. He gives you the briefest of half bows, and says "I hear you have orders from the Council."' 3: Bounds: x1=50, y1=108, x2=470, y2=172 Type: -120 Info: 'You show him the orders. He reads them, then reads them again carefully. Then he casts a brief spell on them, looks surprised, and reads them again. Then, he looks up at you, his face twisted in horror and shame.' 4: Bounds: x1=51, y1=174, x2=473, y2=239 Type: -120 Info: '"You really are from the Council! And we ... we thought ... we tried to ..." He falls back in his chair, overwhelmed. "I'm sorry. I am so sorry. We were sure you humans were trying to trick us again."' 5: Bounds: x1=51, y1=241, x2=472, y2=308 Type: -120 Info: 'He takes a minute to regain his dignity, and stands again. "Fort Haledon is now at your command, as per these orders. We will attack Ornotha Ziggurat, giving our lives if need be to help you enter and obtain the Crystal Soul."' 6: Bounds: x1=51, y1=310, x2=472, y2=343 Type: -120 Info: '"When you are ready, go to the entrance of the fort to give the order. The moment you are ready, we will be too." ' DITL_2923_View.txt Items: (3 entries) 0: Bounds: x1=248, y1=147, x2=306, y2=167 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=306, y2=103 Type: -120 Info: 'The barracks had seemed suspiciously empty, and you now know why. Several Vahnatai rise from their concealment behind the northern beds. One of them says "No more tricks, human scum!"' 2: Bounds: x1=50, y1=105, x2=306, y2=140 Type: -120 Info: 'Then, silently, lethally, they move to attack.' DITL_2922_View.txt Items: (5 entries) 0: Bounds: x1=361, y1=278, x2=419, y2=298 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=420, y2=85 Type: -120 Info: 'The moment you give the word, the forces inside the fortress leap into action. Weapons are sharpened, supplies are loaded, and platoons are assembled. The Vahnatai were prepared - the force is ready to leave inside of two hours.' 2: Bounds: x1=50, y1=87, x2=419, y2=153 Type: -120 Info: 'Marh-Tel approaches you. "We will march ahead, clearing away resistance and opening barriers. The tunnel to the Empire lands is to the west. Pass through it. From there, the ziggurat will be south, then west."' 3: Bounds: x1=50, y1=155, x2=419, y2=221 Type: -120 Info: '"We will hide near the ziggurat as long as we can, and then attack. You must catch up with us by then if you are to profit from our distraction. For sure, we won't be able to hide for more than two days."' 4: Bounds: x1=50, y1=223, x2=419, y2=272 Type: -120 Info: '"When you reach the ziggurat, enter it and we will join you. Good luck, and hurry." And with that, the small but lethal force, rich with skill and magic, leaves the fort.' DITL_2921_Item.txt Items: (3 entries) 0: Bounds: x1=239, y1=83, x2=304, y2=103 Type: 4 Info: 'Not Yet' 1: Bounds: x1=128, y1=83, x2=228, y2=103 Type: 4 Info: 'Begin Attack' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'When you reach the entrance, Vahnatai guards come out and watch you carefully, wondering if it is time to attack Ornotha Ziggurat.' DITL_2920_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=147, x2=305, y2=167 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=89 Type: -120 Info: 'You stand outside the entrance passage to Fort Haledon. It is guarded by thick granite walls, laced liberally with spikes. Slits for missiles (and worse) dot the walls of the passage. ' 2: Bounds: x1=50, y1=91, x2=304, y2=139 Type: -120 Info: 'It is not a large fort, but it seems well prepared for the enemies in these remote caverns.' DITL_2913_Text Response.txt Items: (4 entries) 0: Bounds: x1=252, y1=166, x2=314, y2=186 Type: 4 Info: 'Answer' 1: Bounds: x1=200, y1=136, x2=258, y2=152 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=311, y2=127 Type: -120 Info: 'As you pass by the statue, it speaks ... REAL ... COIN LINE ... ORCA CLONE ... AIR ORC ... ALIEN CORE ... ??? "What comes next?"' 3: Bounds: x1=72, y1=137, x2=190, y2=153 Type: -120 Info: 'You respond:' DITL_2912_Item.txt Items: (3 entries) 0: Bounds: x1=248, y1=93, x2=306, y2=113 Type: 4 Info: 'Leave' 1: Bounds: x1=182, y1=93, x2=240, y2=113 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=305, y2=86 Type: -120 Info: 'There is a single, very carefully laid out mummy in this nook. Bowls filled with long-dried out food and offerings surround it, and there is a necklace around its neck.' DITL_2911_Item.txt Items: (2 entries) 0: Bounds: x1=246, y1=62, x2=304, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=50, y1=6, x2=305, y2=56 Type: -120 Info: 'Several well preserved Vahnatai mummies have been laid out on the floor in this nook. It's terribly cheery.' DITL_2910_Trap.txt Items: (4 entries) 0: Bounds: x1=243, y1=61, x2=301, y2=81 Type: 4 Info: 'Flee' 1: Bounds: x1=174, y1=61, x2=232, y2=81 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=300, y2=55 Type: -120 Info: 'In the gloomy light of the tomb, you can barely make out a tripwire ahead.' DITL_2908_Text Response.txt Items: (5 entries) 0: Bounds: x1=240, y1=120, x2=302, y2=140 Type: 4 Info: 'Answer' 1: Bounds: x1=187, y1=91, x2=245, y2=107 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=301, y2=60 Type: -120 Info: 'The statue says: "0, 2, 6, 14, 30, 62, 126, 254, 510, ..." ' 3: Bounds: x1=59, y1=92, x2=177, y2=108 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=65, x2=289, y2=81 Type: -120 Info: 'A voice says: "What comes next?"' DITL_2907_Text Response.txt Items: (4 entries) 0: Bounds: x1=242, y1=184, x2=304, y2=204 Type: 4 Info: 'Answer' 1: Bounds: x1=189, y1=155, x2=247, y2=171 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=141 Type: -120 Info: 'The statue says: "I can climb trees without a sound, but must still always touch the ground. What am I?"' 3: Bounds: x1=61, y1=156, x2=179, y2=172 Type: -120 Info: 'You respond:' DITL_2906_Text Response.txt Items: (4 entries) 0: Bounds: x1=238, y1=155, x2=300, y2=175 Type: 4 Info: 'Answer' 1: Bounds: x1=185, y1=126, x2=243, y2=142 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=301, y2=118 Type: -120 Info: 'The statue says: "I look like you, but much more pale. I can't escape from wind and hail." "What am I?" ' 3: Bounds: x1=57, y1=127, x2=175, y2=143 Type: -120 Info: 'You respond:' DITL_2905_Text Response.txt Items: (5 entries) 0: Bounds: x1=238, y1=191, x2=300, y2=211 Type: 4 Info: 'Answer' 1: Bounds: x1=185, y1=162, x2=243, y2=178 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=117 Type: -120 Info: 'The statue turns to look at you, and says: "BROAD is lucky, it's a 5. AID is a 2, INFIRM only manages a 1, while VAHNATAI is a 3. SITTING is only a 0, the slacker, while tiny A is already a 1!"' 3: Bounds: x1=57, y1=163, x2=175, y2=179 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=120, x2=298, y2=154 Type: -120 Info: '"But what is 'I WANT TO GET OUT OF THIS HORRIBLE HELLHOLE RIGHT NOW'?"' DITL_2904_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=29, x2=299, y2=49 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=29, x2=231, y2=49 Type: 4 Info: 'Push' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=48, y1=6, x2=299, y2=22 Type: -120 Info: 'There is a button on the wall here.' DITL_2903_Text Response.txt Items: (5 entries) 0: Bounds: x1=240, y1=165, x2=302, y2=185 Type: 4 Info: 'Answer' 1: Bounds: x1=187, y1=136, x2=245, y2=152 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=104 Type: -120 Info: 'Written on the wall... STAB is 1 FORCE is 2 VAHNATAI is 4 DEVASTATION is 5 ENDING is ... ?' 3: Bounds: x1=59, y1=137, x2=177, y2=153 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=110, x2=289, y2=126 Type: -120 Info: 'A voice says: "Is what?"' DITL_2902_Text Response.txt Items: (5 entries) 0: Bounds: x1=240, y1=177, x2=302, y2=197 Type: 4 Info: 'Answer' 1: Bounds: x1=187, y1=148, x2=245, y2=164 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=296, y2=119 Type: -120 Info: 'A voice says: BOON is 2 and LOSS is 12 EVIL is 5 and GOOD 7 YOU are 25 and WE are 23, and it's hard to get much higher. But what is HIGHER? ' 3: Bounds: x1=59, y1=149, x2=177, y2=165 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=122, x2=289, y2=138 Type: -120 Info: 'A voice says: "Well?"' DITL_2901_Text Response.txt Items: (5 entries) 0: Bounds: x1=240, y1=162, x2=302, y2=182 Type: 4 Info: 'Answer' 1: Bounds: x1=187, y1=133, x2=245, y2=149 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=301, y2=103 Type: -120 Info: 'Written on the wall: Words? A sword. Veil? We live. User? You sure? Hate the ... ? ' 3: Bounds: x1=59, y1=134, x2=177, y2=150 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=107, x2=289, y2=123 Type: -120 Info: 'A voice says: "What comes next?"' DITL_2900_Text Response.txt Items: (5 entries) 0: Bounds: x1=240, y1=82, x2=302, y2=102 Type: 4 Info: 'Answer' 1: Bounds: x1=187, y1=53, x2=245, y2=69 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=300, y2=23 Type: -120 Info: '1,3,4,7,11,18,29,47,76, ... ?' 3: Bounds: x1=59, y1=54, x2=177, y2=70 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=27, x2=289, y2=43 Type: -120 Info: 'A voice says: "What comes next?"' DITL_2891_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=63, x2=304, y2=83 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 2: Bounds: x1=50, y1=6, x2=304, y2=56 Type: -120 Info: 'You press the button and it stays in. With a loud clanking noise, the portculli to the east slide open.' DITL_2890_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=33, x2=299, y2=53 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=33, x2=231, y2=53 Type: 4 Info: 'Press' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=48, y1=6, x2=299, y2=25 Type: -120 Info: 'There is a large button on the wall.' DITL_2884_View.txt Items: (3 entries) 0: Bounds: x1=248, y1=79, x2=306, y2=99 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=307, y2=72 Type: -120 Info: 'You approach the portal, but a strange force pushes you back. A voice says "You have passed this test. There is no need for you to enter it again."' DITL_2883_View.txt Items: (4 entries) 0: Bounds: x1=247, y1=166, x2=305, y2=186 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=303, y2=106 Type: -120 Info: 'When you reach the end of this corridor, a bright green glow appears and envelops you. There is a familiar feeling and vertigo, and you find yourself back with the rest of your party. ' 3: Bounds: x1=50, y1=108, x2=304, y2=157 Type: -120 Info: 'The voice returns. "You have passed the test. Go now, to find your earned place among our people."' DITL_2882_View.txt Items: (3 entries) 0: Bounds: x1=244, y1=62, x2=302, y2=82 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=302, y2=55 Type: -120 Info: 'You step into the portal. There is a feeling of static, and then a sense of vertigo, and then...' DITL_2881_View.txt Items: (4 entries) 0: Bounds: x1=246, y1=96, x2=304, y2=116 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=96, x2=239, y2=116 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=50, y1=6, x2=305, y2=87 Type: -120 Info: 'You reach the portal, which glows and flickers greedily at your approach. A soft voice says "Here lies a test of the Vahnatai. One of you may enter. Choose wisely, else death is certain."' DITL_2880_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Drink' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a small pool of fresh-looking water here. It looks refreshing, but who knows ... it may just be another test.' DITL_2875_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=72, x2=305, y2=92 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '7' 2: Bounds: x1=50, y1=6, x2=306, y2=61 Type: -120 Info: 'CHAPTER III - TESTING' DITL_2874_View.txt Items: (5 entries) 0: Bounds: x1=317, y1=229, x2=375, y2=249 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=377, y2=54 Type: -120 Info: 'You emerge from the tunnel into a wide open space, a welcome change after the claustrophobic twists and turns of the river.' 2: Bounds: x1=50, y1=56, x2=375, y2=121 Type: -120 Info: 'To the southeast, you see a city. However, it is clearly not a human city - the shapes of the buildings are wrong. And it is not a ruin, like those you've been passing through.' 3: Bounds: x1=50, y1=123, x2=376, y2=186 Type: -120 Info: 'It is surrounded by neat fields of mushrooms, tended by figures wearing flowing, glowing cloaks. More figures walk the streets of the town.' 4: Bounds: x1=50, y1=188, x2=376, y2=221 Type: -120 Info: 'You have come, at last, to the land of the Vahnatai. You are, at last, truly at their mercy.' DITL_2873_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=48, x2=304, y2=68 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=303, y2=41 Type: -120 Info: 'The climb is no more fun on the way down than on the way up.' DITL_2872_Stair.txt Items: (4 entries) 0: Bounds: x1=241, y1=48, x2=299, y2=68 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=48, x2=231, y2=68 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=40 Type: -120 Info: 'If you want, you could climb back down the pit.' DITL_2871_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'It's a long, difficult, dangerous haul, but you manage to scale the wall of the pit. A hundred feet later, you come up to a passage leading south.' DITL_2870_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=79, x2=298, y2=99 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=79, x2=230, y2=99 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=71 Type: -120 Info: 'The wall of the pit extends far above you, but you can see that the east wall has handholds and a few small ledges. Maybe you can climb up.' DITL_2861_Item.txt Items: (4 entries) 0: Bounds: x1=239, y1=61, x2=297, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=171, y1=61, x2=229, y2=81 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=55 Type: -120 Info: 'The hydras have stored up a bunch of fish here. It's a bit smelly, but some of them look fresh enough.' DITL_2860_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=62, x2=299, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=62, x2=231, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=55 Type: -120 Info: 'You find a clutch of hydra eggs. Lizard eggs are highly edible. Couldn't hurt to slip a few away.' DITL_2851_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=111, x2=301, y2=131 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=111, x2=233, y2=131 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=104 Type: -120 Info: 'You gingerly open the box, half-expecting to be fried by a bolt of flame or something. Surprisingly, nothing bad happens. There is a wand inside. The box is also worth some money.' DITL_2850_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Open' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'This is a delicate box of polished rose quartz. You can't quite make out what's inside. There is a tiny rune on the latch.' DITL_2832_Item.txt Items: (5 entries) 0: Bounds: x1=241, y1=175, x2=299, y2=195 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=175, x2=231, y2=195 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=298, y2=102 Type: -120 Info: 'In the back corner of this ruined building, under a layer of rust and debris, you find a waist high pile of long, hexagonal iron rods. Each rod has a crossbar at one end, giving them a sort of T-shape.' 4: Bounds: x1=48, y1=104, x2=299, y2=167 Type: -120 Info: 'All this iron would make you rich, were you to get it home. At any rate, nothing is stopping you from taking a few of them.' DITL_2831_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=144, x2=301, y2=164 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=48, y1=6, x2=300, y2=86 Type: -120 Info: 'The boxes are filled with rations, prepared in a style unfamiliar to you, but edible. There are also strange weapons - heavy razor-edged disks meant to be thrown.' 3: Bounds: x1=48, y1=88, x2=301, y2=137 Type: -120 Info: 'You can't imagine who would put a supply cache here, but that doesn't keep you from looting it.' DITL_2830_Item.txt Items: (4 entries) 0: Bounds: x1=247, y1=95, x2=305, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=95, x2=237, y2=115 Type: 4 Info: 'Search' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=305, y2=88 Type: -120 Info: 'Very odd. You find a pile of tightly sealed crates, apparently put here quite recently. They are covered with a thin layer of some smelly substance, probably to keep the hydras away.' DITL_2823_View.txt Items: (7 entries) 0: Bounds: x1=341, y1=363, x2=407, y2=382 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=406, y2=70 Type: -120 Info: 'On the top shelf, you see a slender red book, carefully set apart from the other books. You carefully reach for it, trying to avoid the sparks that start coming off the other books.' 2: Bounds: x1=50, y1=72, x2=406, y2=121 Type: -120 Info: 'Finally, you retrieve the tome, avoiding the magical trap on the books around it. You open it and start reading.' 3: Bounds: x1=50, y1=123, x2=406, y2=188 Type: -120 Info: 'It is a treatise on teleportation portals, their creation and destruction and the dangers involved. Most of it is beyond even adventurers as talented and knowledgeable as yourselves.' 4: Bounds: x1=50, y1=190, x2=406, y2=255 Type: -120 Info: 'One ritual, however, near the back, catches your interest. It is a brief, intricate incantation for closing a portal that has been disrupted and about to catastrophically explode, an almost impossible task.' 5: Bounds: x1=50, y1=257, x2=408, y2=320 Type: -120 Info: 'The ritual isn't discussed in great detail, because it requires possession of a specially prepared scepter made of onyx. Such scepters are very rare and difficult to make.' 6: Bounds: x1=50, y1=322, x2=408, y2=355 Type: -120 Info: 'However, you carefully copy down this ritual, just in case it comes in handy.' DITL_2822_View.txt Items: (4 entries) 0: Bounds: x1=341, y1=213, x2=407, y2=232 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=406, y2=70 Type: -120 Info: 'You look carefully for the red book Pyrn mentioned. It's ends up being on the top shelf, pushed back. You carefully reach for it, trying to avoid the sparks that start coming off the other books.' 2: Bounds: x1=50, y1=72, x2=406, y2=121 Type: -120 Info: 'Finally, you retrieve the tome, avoiding the magical trap on the books around it. You open it and start reading.' 3: Bounds: x1=50, y1=123, x2=406, y2=204 Type: -120 Info: 'It is a treatise on teleportation portals, their creation and destruction and the dangers involved. Unfortunately, your knowledge of magical lore is insufficient to negotiate the twists and turns of the book's calculations.' DITL_2821_View.txt Items: (5 entries) 0: Bounds: x1=250, y1=251, x2=308, y2=271 Type: 4 Info: 'Oh.' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The prone body of the ragged human inside the pentagram slowly rises from the floor, a touching look of relief on his face.' 2: Bounds: x1=50, y1=75, x2=304, y2=156 Type: -120 Info: 'Then, his form shifts and flows into a demon, twelve feet high, flames shooting from its finger. On cue, several hell beasts appear beside it, ready for action.' 3: Bounds: x1=50, y1=226, x2=245, y2=243 Type: -120 Info: 'They attack you next.' 4: Bounds: x1=50, y1=158, x2=306, y2=224 Type: -120 Info: 'Pyrn grabs his head and screams, too weakened to defend himself against the beast's mental attack. Then he falls.' DITL_2820_Item.txt Items: (5 entries) 0: Bounds: x1=241, y1=134, x2=299, y2=154 Type: 4 Info: 'Leave' 1: Bounds: x1=114, y1=134, x2=230, y2=154 Type: 4 Info: 'Blow out candle' 2: Bounds: x1=11, y1=134, x2=106, y2=154 Type: 4 Info: 'Erase lines' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The pentagram is very delicate looking - simply a thin tracing of some whitish powder, with a slender lit candle on each point of the star.' 4: Bounds: x1=48, y1=75, x2=298, y2=125 Type: -120 Info: 'It would only take a moment to disrupt the pentagram. The question is ... should you?' DITL_2810_View.txt Items: (7 entries) 0: Bounds: x1=414, y1=321, x2=472, y2=341 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=474, y2=56 Type: -120 Info: 'The furnishings of this small building are entirely alien to you - low stone tables, delicate chairs, crystal boxes, a large glowing crystal in the center of the room.' 2: Bounds: x1=50, y1=58, x2=472, y2=129 Type: -120 Info: 'Far more alien to you than the furniture, however, is the creature sitting at the table looking at you. It is very tall, impossibly thin, with dull gray skin stretched over muscles like cables.' 3: Bounds: x1=50, y1=131, x2=472, y2=180 Type: -120 Info: 'It leans forward, staring at you intently. You see its eyes are milky, as if afflicted with enormous cataracts. The creature must be nearly blind.' 4: Bounds: x1=50, y1=182, x2=471, y2=231 Type: -120 Info: 'It slowly stands. You see it is wrapped in a delicate cloak of some sort of silky material. It is very slightly luminescent, a soft pinkish glow forming a hazy nimbus around it.' 5: Bounds: x1=50, y1=233, x2=472, y2=299 Type: -120 Info: 'After it stands, it greets you. It says, in understandable but halting speech, "Welcome, humans. I, Bentis-Ka, am greeting you now, in peacefulness, for the Vahnatai beings and race. Please come in and speak, for there is much say."' 6: Bounds: x1=50, y1=301, x2=264, y2=318 Type: -120 Info: 'It bows slightly, sits, and waits.' DITL_2801_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=46, x2=305, y2=66 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=305, y2=38 Type: -120 Info: 'The corridor winds on for miles, and then widens...' DITL_2800_Stair.txt Items: (4 entries) 0: Bounds: x1=227, y1=99, x2=297, y2=119 Type: 4 Info: 'Go Back' 1: Bounds: x1=159, y1=99, x2=217, y2=119 Type: 4 Info: 'Go In' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=89 Type: -120 Info: 'Here the corridor doesn't quite end, but narrows and heads off into the distance, far beyond the range of your lights. It looks to be a bit of a walk. Do you go down it?' DITL_2781_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=129, x2=305, y2=149 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=55 Type: -120 Info: 'As you walk around the narrow ledge surrounding the tower, you feel a brief tingling sensation. ' 2: Bounds: x1=50, y1=56, x2=305, y2=121 Type: -120 Info: 'When you look around to see where it might have come from, you notice that a door has appeared in the wall next to you.' DITL_2780_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=132, x2=304, y2=152 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'Suddenly, there are bright flashes of light ahead of and behind you. When the smoke clears, you see a gang of leering, demonic creatures.' 2: Bounds: x1=50, y1=74, x2=304, y2=124 Type: -120 Info: 'They watch you carefully for a few moments. They look disappointed for some reason. Then they attack.' DITL_2751_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=44, x2=298, y2=64 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=44, x2=230, y2=64 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=38 Type: -120 Info: 'The slope heads back down to the south.' DITL_2750_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'In a small stone nest, you find a large, brightly colored egg, almost orange. Up until recently, it was watched over by the fire lizards.' DITL_2741_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'On a tiny ledge, kept warm by the lava, you find a clutch of small, reddish eggs. It would be easy to take one.' DITL_2740_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'The tunnel slopes up very sharply to the south. It shouldn't be too hard to climb.' DITL_2731_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=37, x2=297, y2=57 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=37, x2=228, y2=57 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=27 Type: -120 Info: 'This corridor seems suspicious...' DITL_2730_Stair.txt Items: (4 entries) 0: Bounds: x1=242, y1=46, x2=300, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=46, x2=232, y2=66 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=299, y2=39 Type: -120 Info: 'You find a ladder. At the top is a trapdoor.' DITL_2723_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'This passage slopes steeply upward to the south, for far farther than you can see.' DITL_2722_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=30, x2=304, y2=50 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=23 Type: -120 Info: 'Nothing happens.' DITL_2721_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=30, x2=304, y2=50 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=23 Type: -120 Info: 'The portcullis smoothly opens.' DITL_2720_Text Response.txt Items: (4 entries) 0: Bounds: x1=238, y1=125, x2=303, y2=145 Type: 4 Info: 'Answer' 1: Bounds: x1=186, y1=96, x2=282, y2=112 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'You walk up the portcullis. As you do, you hear a sibilant voice ask a question you don't understand. Then there is a long silence. Maybe it wants an answer...' 3: Bounds: x1=58, y1=97, x2=176, y2=113 Type: -120 Info: 'You respond:' DITL_2706_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'CHAPTER I - THE BARRIERS' DITL_2705_View.txt Items: (3 entries) 0: Bounds: x1=332, y1=78, x2=390, y2=98 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=10, x2=86, y2=90 Type: -64 Info: 'è' 2: Bounds: x1=93, y1=6, x2=391, y2=70 Type: -120 Info: 'You carefully unfold the lizard-skin scroll you found on the Nephilim leader. On it you find a crude map, and an even cruder word written in the corner.' DITL_2704_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The leader of the attack force, a huge calico male, falls to a vicious attack. As he falls, you see he was carrying a large satchel. ' DITL_2703_View.txt Items: (4 entries) 0: Bounds: x1=304, y1=215, x2=372, y2=235 Type: 4 Info: 'Oh dear.' 1: Bounds: x1=50, y1=6, x2=372, y2=73 Type: -120 Info: 'As you reach the entrance to the courtyard, panicked shouts echo from all corners of the fort. You look around to try to figure out what the trouble is. It isn't hard.' 2: Bounds: x1=50, y1=74, x2=372, y2=139 Type: -120 Info: 'A horde of Nephilim pours out of the storerooms to the northeast. You don't know how they managed to enter the fort, and it doesn't matter. They're here, and in force.' 3: Bounds: x1=50, y1=141, x2=372, y2=208 Type: -120 Info: 'The soldiers soon recover from their surprise and move to attack. However, they may not be strong enough to repulse the assault. Several of them call for you to help...' DITL_2702_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=96, x2=304, y2=116 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=88 Type: -120 Info: 'You rest until you're at full strength. Food is brought to you during your recuperation. After a good, long sabbatical, you're ready to be harassed by the world again.' DITL_2701_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=65, x2=299, y2=85 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=65, x2=231, y2=85 Type: 4 Info: 'Rest' 2: Bounds: x1=48, y1=6, x2=299, y2=57 Type: -120 Info: 'This is your guest room. You can rest here safely, if you wish. Food will be provided for you.' DITL_2674_Item.txt Items: (4 entries) 0: Bounds: x1=249, y1=110, x2=307, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=110, x2=239, y2=130 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=307, y2=103 Type: -120 Info: 'Very interesting. At the north end of this small cubicle is what looks like an upright coffin. However, it is padded inside, and covered with intricate runes and sigils. Perhaps it's meant for someone alive to get into.' DITL_2673_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=94, x2=301, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=94, x2=233, y2=114 Type: 4 Info: 'Rest' 2: Bounds: x1=48, y1=6, x2=300, y2=86 Type: -120 Info: 'This small room has several beds in it. It's small, shadowy, and out of the way. Perhaps the soldiers looking for you wouldn't find you if you rested here for an hour or two.' DITL_2672_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Drink' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a fountain in this room. The water is beautiful and clear. Looking at it, you suddenly start feeling very thirsty.' DITL_2671_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find an amulet in the dresser. It's a gold medallion, with a ruby set in the center. It's a beautiful piece of work.' DITL_2670_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=162, x2=299, y2=182 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=162, x2=231, y2=182 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'In the middle of the room is a pedestal. On the pedestal is a huge, many-branched blue crystal, which glows with its own inner light.' 3: Bounds: x1=48, y1=75, x2=298, y2=155 Type: -120 Info: 'When you approach, you hear a voice in your head: "At last. Rescue me, brave humans! Make the sacrifice of my people worthwhile. Take me from this place!"' DITL_2662_Item.txt Items: (3 entries) 0: Bounds: x1=247, y1=97, x2=305, y2=117 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=97, x2=237, y2=117 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=304, y2=89 Type: -120 Info: 'The only things left of this body are some specks of bone and ash, and several globs of melted and resolidified gold that was (probably) in its pouch.' DITL_2661_Item.txt Items: (4 entries) 0: Bounds: x1=246, y1=96, x2=304, y2=116 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=96, x2=236, y2=116 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=304, y2=89 Type: -120 Info: 'There's a bunch of rubble at the end of this passage. You dig about in it a bit, and it doesn't take long to get your reward. It's an onyx scepter, three feet long and intricately carved.' DITL_2660_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=95, x2=302, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=95, x2=234, y2=115 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=302, y2=88 Type: -120 Info: 'The quickfire caught this body. Nothing remains of its armor any shield but a few gobbets of iron scattered about, but, amazingly, its shortsword survived the devastation.' DITL_2654_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=46, x2=301, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=46, x2=233, y2=66 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=38 Type: -120 Info: 'You find a scroll tube on the bookshelf.' DITL_2653_Item.txt Items: (5 entries) 0: Bounds: x1=249, y1=147, x2=307, y2=167 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=147, x2=239, y2=167 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=307, y2=86 Type: -120 Info: 'You find a key hanging from a leather thong on a peg on the way. The key is a beautiful work of art, carefully carved from a single piece of malachite.' 4: Bounds: x1=48, y1=88, x2=307, y2=139 Type: -120 Info: 'Written on the wall below it: "DO NOT TAKE WITHOUT AUTHORIZATION, UPON PAIN OF PAINFUL DEATH."' DITL_2652_View.txt Items: (5 entries) 0: Bounds: x1=368, y1=264, x2=434, y2=284 Type: 4 Info: 'Oh boy.' 1: Bounds: x1=50, y1=6, x2=441, y2=55 Type: -120 Info: 'When the key enters the lock, the mighty dragon's face lights up in joy and anticipation of violence. When it turns, he stands up tall. When the chain comes off, he roars.' 2: Bounds: x1=50, y1=57, x2=435, y2=121 Type: -120 Info: 'Behind you, someone cries out in horror. You turn, to see a lone Empire soldier, who came to see what the noise was. His expression it that of one who is trying to convince himself he is not about to die.' 3: Bounds: x1=50, y1=123, x2=436, y2=189 Type: -120 Info: 'You turn back to Sulfras, and see that he has created a small ball of fire, hanging in midair. He looks down on you and says "Return later for your reward." Then he roars again, in joy, leaps into the air, and disappears!' 4: Bounds: x1=50, y1=191, x2=435, y2=257 Type: -120 Info: 'Several things happen at once. You hear the guards shouting outside. You recognize what the ball of fire in front of you is. And it begins to expand, ready to consume everything. ' DITL_2651_3-c.txt Items: (5 entries) 0: Bounds: x1=241, y1=129, x2=299, y2=149 Type: 4 Info: 'Leave' 1: Bounds: x1=136, y1=129, x2=232, y2=149 Type: 4 Info: 'Break Chain' 2: Bounds: x1=16, y1=129, x2=128, y2=149 Type: 4 Info: 'Unlock Chain' 3: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'You stand before Sulfras, and the point where the massive chain that holds him down is bolted to the ground. You notice the cuff around the dragon's claw has a keyhole.' 4: Bounds: x1=48, y1=89, x2=300, y2=122 Type: -120 Info: 'Examining the keyhole, you think the malachite key you found would fit.' DITL_2650_Item.txt Items: (5 entries) 0: Bounds: x1=242, y1=231, x2=300, y2=251 Type: 4 Info: 'Leave' 1: Bounds: x1=144, y1=231, x2=234, y2=251 Type: 4 Info: 'Break Chain' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You stand before the mighty dragon Sulfras, at the point where the chain that holds him down is bolted to the ground.' 3: Bounds: x1=48, y1=75, x2=300, y2=173 Type: -120 Info: 'As Sulfras watches, you examine the chain. It is steel, with huge, finely forged links. What is more, it's covered with tiny, intricate runes. It's probably been strengthened by powerful magic.' 4: Bounds: x1=47, y1=175, x2=300, y2=225 Type: -120 Info: 'The cuff around the dragon's claw has a large keyhole in it. However, you don't have the key.' DITL_2642_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=47, x2=298, y2=67 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=47, x2=230, y2=67 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=39 Type: -120 Info: 'A broad granite stairway goes down into the darkness.' DITL_2641_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=47, x2=298, y2=67 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=47, x2=230, y2=67 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=40 Type: -120 Info: 'You find a broad granite stairway leading upward.' DITL_2640_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=94, x2=304, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=94, x2=236, y2=114 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=304, y2=87 Type: -120 Info: 'At long last, you reach your goal. Before you is a simple silver orb, four inches in diameter, covered with delicate filigree and etchings of birds in flight.' DITL_2633_3-c.txt Items: (7 entries) 0: Bounds: x1=292, y1=261, x2=350, y2=281 Type: 4 Info: 'Leave' 1: Bounds: x1=224, y1=261, x2=282, y2=281 Type: 4 Info: 'Free It' 2: Bounds: x1=158, y1=261, x2=216, y2=281 Type: 4 Info: 'Kill It' 3: Bounds: x1=48, y1=6, x2=349, y2=70 Type: -120 Info: 'There is a giant strapped to this platform! However, it's not a giant like the ones that lived in the caves before the Empire came - it has been and is being altered.' 4: Bounds: x1=48, y1=72, x2=350, y2=153 Type: -120 Info: 'Its skin has darkened, and is covered with strange, purplish spots. Its eyes glow red, its bones have twisted, and huge lumps of muscles have appeared at irregular intervals on its body.' 5: Bounds: x1=48, y1=155, x2=352, y2=204 Type: -120 Info: 'Finally, two large steel blades protrude from the backs of its hands. Whatever it is, it won't need a weapon.' 6: Bounds: x1=48, y1=206, x2=350, y2=253 Type: -120 Info: 'When you get close enough, it sees you. It eyes you with an eerie combination of fear and hatred.' DITL_2632_View.txt Items: (6 entries) 0: Bounds: x1=397, y1=347, x2=455, y2=367 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=452, y2=71 Type: -120 Info: 'You page through the book, slowly at first, then faster. It's fascinating stuff - it's an account of the bizarre magical research that has been happening at this fort since it was constructed, in secret, three years ago!' 2: Bounds: x1=50, y1=73, x2=451, y2=138 Type: -120 Info: 'Most of the experiments, such as the attempts to interbreed viscous goos and other creatures to create warriors who would split when struck, met with failure. However, two experiments are clearly significant.' 3: Bounds: x1=50, y1=140, x2=452, y2=207 Type: -120 Info: 'One of the two was a success - a way to modify giants to not only make them stronger and tougher, but to make them mindlessly receptive to Empire commands. Such giants are now being produced very quickly, and not just here.' 4: Bounds: x1=50, y1=209, x2=452, y2=275 Type: -120 Info: 'The other experiment involves the Orb of Thralni, which is somewhere in this fort. They are trying to unlock its secrets so that they can create armies of flying soldiers. They have not yet succeeded, but they think they might.' 5: Bounds: x1=50, y1=277, x2=455, y2=341 Type: -120 Info: 'Someone in Exile might be very interested in this information. The book is very well secured to the pedestal, but that doesn't stop you from ripping a big wad of pages out of it. You pocket them.' DITL_2631_Item.txt Items: (3 entries) 0: Bounds: x1=240, y1=96, x2=298, y2=116 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=96, x2=230, y2=116 Type: 4 Info: 'Read' 2: Bounds: x1=48, y1=6, x2=298, y2=88 Type: -120 Info: 'Having penetrated the considerable defenses of this fortress, you have come to a thick, drake-skin bound tome, chained and double chained to a marble pedestal.' DITL_2630_Item.txt Items: (4 entries) 0: Bounds: x1=247, y1=112, x2=305, y2=132 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=112, x2=237, y2=132 Type: 4 Info: 'Drink' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=304, y2=104 Type: -120 Info: 'In the corner, you find a perfectly circular, perfectly still pool of water. It is a malachite basin, two feet in diameter and a few inches deep. By the pool is a dipper, so that you could easily take a drink.' DITL_2612_Item.txt Items: (4 entries) 0: Bounds: x1=296, y1=163, x2=354, y2=183 Type: 4 Info: 'Leave' 1: Bounds: x1=198, y1=163, x2=288, y2=183 Type: 4 Info: 'Place Ankh' 2: Bounds: x1=48, y1=6, x2=355, y2=104 Type: -120 Info: 'It is customary for Exile forts to have a small shrine. This one, as usual, shows signs of frequent visitation. A bowl of fresh mushrooms has been placed in front of it as an offering. However, it's ankh is only crudely carved granite.' 3: Bounds: x1=48, y1=106, x2=354, y2=155 Type: -120 Info: 'You suddenly have an intense urge to replace the stone ankh with your (much nicer) bronze ankh. Do you do so?' DITL_2611_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=46, x2=299, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=46, x2=231, y2=66 Type: 4 Info: 'Press' 2: Bounds: x1=48, y1=6, x2=298, y2=41 Type: -120 Info: 'You look behind the painting, and, indeed, you find a button.' DITL_2610_Stair.txt Items: (4 entries) 0: Bounds: x1=238, y1=44, x2=296, y2=64 Type: 4 Info: 'Leave' 1: Bounds: x1=170, y1=44, x2=228, y2=64 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=297, y2=38 Type: -120 Info: 'There is a hidden stairway here, leading down below the fort.' DITL_2602_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=45, x2=299, y2=65 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=45, x2=231, y2=65 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=39 Type: -120 Info: 'There is a delicate silver necklace inside the box.' DITL_2601_3-c.txt Items: (4 entries) 0: Bounds: x1=249, y1=110, x2=307, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=155, y1=110, x2=239, y2=130 Type: 4 Info: 'Destroy It' 2: Bounds: x1=61, y1=110, x2=147, y2=130 Type: 4 Info: 'Pray To It' 3: Bounds: x1=48, y1=6, x2=307, y2=103 Type: -120 Info: 'The rakshasi's altar is a long, low block of black stone, run through with red veins. It is covered with line upon line of tiny, carved words, covering every inch of its surface. You can feel the strange, dark power radiating from it.' DITL_2600_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=63, x2=302, y2=83 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=63, x2=234, y2=83 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=56 Type: -120 Info: 'This is a finely carved black granite pedestal. There is a gold ring fitted with a large ruby sitting on it.' DITL_2593_Item.txt Items: (4 entries) 0: Bounds: x1=240, y1=46, x2=298, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=46, x2=230, y2=66 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=298, y2=40 Type: -120 Info: 'Under the trash you find a large steel key, still flecked with rotting refuse.' DITL_2592_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a glowing portal in this niche. As you approach, a gentle, disembodied voice says "One only may enter."' DITL_2591_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=32, x2=300, y2=52 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=32, x2=232, y2=52 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=48, y1=6, x2=299, y2=24 Type: -120 Info: 'Do you return through the portal?' DITL_2590_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=65, x2=300, y2=85 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=65, x2=232, y2=85 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=300, y2=57 Type: -120 Info: 'You find a key carved from one large piece if amber. It hangs on a string suspended from the ceiling.' DITL_2584_Text Response.txt Items: (5 entries) 0: Bounds: x1=246, y1=161, x2=308, y2=181 Type: 4 Info: 'Answer' 1: Bounds: x1=193, y1=127, x2=251, y2=143 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=307, y2=70 Type: -120 Info: 'You see a fine onyx pedestal, intricately carved, with a velvet pillow on top. As you approach, you run, nose-first, into an invisible barrier.' 3: Bounds: x1=65, y1=128, x2=183, y2=144 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=72, x2=307, y2=119 Type: -120 Info: 'You hear a soft voice, coming from nowhere. It says "Please tell me the access word."' DITL_2583_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=95, x2=302, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=95, x2=234, y2=115 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=302, y2=86 Type: -120 Info: 'You hear the voice say "You may approach." You walk up to the pedestal. The runed athame shines on its velvet pillow, easily within your grasp.' DITL_2582_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'There is a stairway up here. The steps glow softly, and there is a strange, nebulous mist in the air.' DITL_2581_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'You find a stairway with smooth, polished black steps. It leads steeply upward.' DITL_2580_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'You find a stairway of polished marble, black as midnight. It spirals sharply downward.' DITL_2571_View.txt Items: (3 entries) 0: Bounds: x1=259, y1=146, x2=317, y2=166 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=317, y2=103 Type: -120 Info: 'When you get close to the chasm, there is a roaring noise and a burst of icy wind! You start to back away, but before you can get far undead creatures start clambering, lightning-fast, over the edge of the pit.' 2: Bounds: x1=50, y1=105, x2=314, y2=139 Type: -120 Info: 'At least you know where all the undead were coming from...' DITL_2570_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=109, x2=303, y2=129 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=109, x2=235, y2=129 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=303, y2=103 Type: -120 Info: 'The dresser is an untidy mess, which seems at first to have little to interest you. However, you notice a crumpled-up wad of paper at the bottom. You examine it - it's a blue Empire pass!' DITL_2560_3-c.txt Items: (5 entries) 0: Bounds: x1=252, y1=163, x2=310, y2=183 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=163, x2=244, y2=183 Type: 4 Info: 'Break It' 2: Bounds: x1=94, y1=163, x2=167, y2=183 Type: 4 Info: 'Meditate' 3: Bounds: x1=48, y1=6, x2=307, y2=103 Type: -120 Info: 'This dome's sole source of light is a crystal. It is a large green crystal, sitting on a pedestal in the center of the room. It glows from within, sending out a warm, constant beam of energy.' 4: Bounds: x1=48, y1=105, x2=309, y2=155 Type: -120 Info: 'The crystal is large, but fragile, and is surrounded by several chairs and kneeling pads for meditation.' DITL_2552_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=94, x2=303, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=94, x2=235, y2=114 Type: 4 Info: 'Pray' 2: Bounds: x1=48, y1=6, x2=303, y2=87 Type: -120 Info: 'The shrine is dominated by a huge white marble statue of a slith female, towering above you with open arms. The statue radiates an aura of tranquility.' DITL_2551_3-c.txt Items: (5 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Drink' 2: Bounds: x1=64, y1=83, x2=166, y2=103 Type: 4 Info: 'Touch Water' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 4: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a shallow depression is the cave floor. At the bottom is a tile basin, filled with several inches of crystal clear water. ' DITL_2550_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=97, x2=303, y2=117 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=97, x2=235, y2=117 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=302, y2=89 Type: -120 Info: 'In the corner, you find a small sack. You open it, and find a cache of dried and salted fish, You're sure (or, at least, hope) they wouldn't mind if you took some.' DITL_2540_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'At the end of this shadowy secret tunnel, you find a narrow, twisty stairway down.' DITL_2537_Item.txt Items: (4 entries) 0: Bounds: x1=240, y1=63, x2=298, y2=83 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=63, x2=230, y2=83 Type: 4 Info: 'Drink' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=298, y2=56 Type: -120 Info: 'There is a beautiful crystal pool here, and the water looks wonderfully refreshing and inviting. Drink?' DITL_2536_View.txt Items: (3 entries) 0: Bounds: x1=251, y1=159, x2=309, y2=179 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=56 Type: -120 Info: 'You start trying to read the book, only to find that you can't get the pages to turn - they won't budge!' 2: Bounds: x1=50, y1=58, x2=309, y2=154 Type: -120 Info: 'Unfortunately, the open pages are the middle of the instructions for some sort of infernal summoning. This is one area where a little knowledge is definitely a dangerous thing. You back away.' DITL_2535_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=146, x2=304, y2=166 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=72 Type: -120 Info: 'It's a spellbook! It's clearly filled with all manner of spells, but you find when you try to turn the pages, they won't budge.' 2: Bounds: x1=50, y1=74, x2=304, y2=138 Type: -120 Info: 'Odd. Still, the spell on the open page is useful enough, and you spend some time perusing it. You now know the spell Shockwave.' DITL_2534_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=94, x2=299, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=94, x2=231, y2=114 Type: 4 Info: 'Read' 2: Bounds: x1=48, y1=6, x2=300, y2=86 Type: -120 Info: 'There is a huge, leather bound book chained, locked, and double chained to this pedestal. The chains are kind of in the way, but you could still read it.' DITL_2533_View.txt Items: (5 entries) 0: Bounds: x1=303, y1=274, x2=361, y2=294 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=360, y2=86 Type: -120 Info: 'You find the shelf listed in the index, and indeed you find what you're looking for: "Magically Oriented Procedure (MOP) #1243A: Circumventing Augmented Wall On Augmented Teleporter Augmented Path."' 2: Bounds: x1=50, y1=88, x2=361, y2=152 Type: -120 Info: '"Find Empire Symbol in cavern NXB143S. Press sword, then crown three times, then sword two, then crown four. Then, to pass the guardians, [DELETED]."' 3: Bounds: x1=50, y1=154, x2=360, y2=218 Type: -120 Info: 'The bit about the guardians has been covered with thick black goo. You can't make any of it out. Still, it's very useful information. You take note of it.' 4: Bounds: x1=50, y1=220, x2=360, y2=268 Type: -120 Info: 'However, you still don't know where Cave NXB143S (or whatever) is. Maybe there's some maps buried somewhere in all these records.' DITL_2532_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=92, x2=301, y2=112 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=92, x2=233, y2=112 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=86 Type: -120 Info: 'One of the books looks out of place on its shelf - it has no title and is a bit larger. You get it and find that it's hollow. There is a flask of greenish liquid inside!' DITL_2531_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=60, x2=303, y2=80 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=60, x2=235, y2=80 Type: 4 Info: 'Press' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=48, y1=6, x2=303, y2=55 Type: -120 Info: 'There is a big red button on the wall. Written next to it are the words "Press In Case Of Emergency."' DITL_2530_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=30, x2=298, y2=50 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=30, x2=230, y2=50 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=297, y2=23 Type: -120 Info: 'You find a stairway up.' DITL_2523_Stair.txt Items: (3 entries) 0: Bounds: x1=247, y1=112, x2=305, y2=132 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=112, x2=237, y2=132 Type: 4 Info: 'Jump' 2: Bounds: x1=48, y1=6, x2=305, y2=104 Type: -120 Info: 'You stand at the edge of a platform without a railing, looking down at the floor, over thirty feet below. There's no obvious way down. However, there are, inscribed at the edge of the ledge, the words "Leap of Faith."' DITL_2522_View.txt Items: (5 entries) 0: Bounds: x1=347, y1=294, x2=405, y2=314 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=406, y2=70 Type: -120 Info: 'Following the directions in the index, you find the map you're looking for: "ACCESS PATH TO TELEPORTATION AUGMENTER: CAVES NXB143S,NXB144S,MXB144T."' 2: Bounds: x1=50, y1=72, x2=407, y2=153 Type: -120 Info: 'You peruse it for a while, matching it up to what you know and where you are, and you come up with coherent directions. Take your boat from here and go west past all the northern islands, then past a checkpoint requiring a blue pass.' 3: Bounds: x1=50, y1=155, x2=407, y2=220 Type: -120 Info: 'You will then be on a river, which you must take to the west, and then to the south. When you find a ledge covered with swamp, land at it. A secret passage conceals the beginning of the path.' 4: Bounds: x1=50, y1=222, x2=407, y2=287 Type: -120 Info: 'It's odd, though - one spot on the path is marked with a fort symbol, and the words "Obstruction: Augmented wall. See Hall of Rituals for passing instructions." Hmm. This may be important...' DITL_2521_Stair.txt Items: (4 entries) 0: Bounds: x1=238, y1=30, x2=296, y2=50 Type: 4 Info: 'Leave' 1: Bounds: x1=170, y1=30, x2=228, y2=50 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=296, y2=23 Type: -120 Info: 'You find a stairway down.' DITL_2520_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=130, x2=299, y2=150 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=130, x2=231, y2=150 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a big pot here, filled with delicious stew. As you watch, a bowl floats up, carried by invisible hands, scoops up some stew, and floats off. Magical servants - interesting.' 3: Bounds: x1=48, y1=75, x2=298, y2=125 Type: -120 Info: 'You notice the pot is starting to fill itself back up. You could sneak some stew for yourself.' DITL_2501_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'What an intriguing trophy! A mighty two-handed battle axe is suspended on two pegs on the wall, its steel blade glinting in the dim light.' DITL_2500_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=92, x2=302, y2=112 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=92, x2=234, y2=112 Type: 4 Info: 'Read' 2: Bounds: x1=48, y1=6, x2=301, y2=85 Type: -120 Info: 'There are several long rows of Vahnatai runes on the wall, traced onto it in glowing, green letters. You think if you spent some time, you could understand them.' DITL_2495_View.txt Items: (5 entries) 0: Bounds: x1=352, y1=248, x2=410, y2=268 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=410, y2=69 Type: -120 Info: 'Flipping quickly through the papers, you find one of them to be very valuable indeed! It's a standard Empire form, used to record an item or piece of info received from an outside source.' 2: Bounds: x1=50, y1=71, x2=412, y2=137 Type: -120 Info: 'This sheaf of papers describes receiving a "Soul-Containing Crystal" from one "Gaddika," on a date about six months previous. It describes the "Place of Analysis" for the crystal as "Pyrog's Cave."' 3: Bounds: x1=50, y1=139, x2=412, y2=204 Type: -120 Info: 'You have always known the Empire had a compulsive need to keep huge quantities of forms and records. This tendency has just provided you with proof that the Empire stole one of the Crystal Souls.' 4: Bounds: x1=50, y1=206, x2=411, y2=239 Type: -120 Info: 'You roll up the scrolls, and store them safely in your pack.' DITL_2494_View.txt Items: (3 entries) 0: Bounds: x1=332, y1=160, x2=390, y2=180 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=390, y2=87 Type: -120 Info: 'The cabinet is full of records and agreements, both Vahnatai and human. They record a series of agreements and trades between the Empire forces in Exile and a rogue band of Vahnatai, led by someone named Gaddika.' 2: Bounds: x1=50, y1=89, x2=391, y2=154 Type: -120 Info: 'They have exchanged weaponry, skills, and magical spells, most of the trades orchestrated by Limoncelli. It's very unsettling - it's not as if the Empire didn't have enough advantages over you.' DITL_2493_View.txt Items: (4 entries) 0: Bounds: x1=350, y1=230, x2=408, y2=250 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=405, y2=72 Type: -120 Info: 'Amazingly, this room shows was clearly furnished by Vahnatai. Their small, light chairs and bunks are folded up against the walls, and the tilework and wall mosaics definitely came from their hands.' 2: Bounds: x1=50, y1=74, x2=411, y2=157 Type: -120 Info: 'There are no Vahnatai here, however. Instead, there is something worse. It is a serpent with the head of a woman, rearing up to a height of eight feet. She grins a vicious, fanged grin, and her eyes glow with a feral light.' 3: Bounds: x1=50, y1=159, x2=409, y2=224 Type: -120 Info: 'She is surrounded by snakes of all sizes, some tiny, some huge. None of them seem well disposed towards you. She howls a blood-curdling battle cry, and the battle begins ...' DITL_2492_View.txt Items: (5 entries) 0: Bounds: x1=367, y1=248, x2=436, y2=268 Type: 4 Info: 'Hoo boy.' 1: Bounds: x1=50, y1=6, x2=437, y2=70 Type: -120 Info: 'This meeting chamber is high ceilinged, lavish, and grim. Guards are everywhere, wielding their blades with an unsettling level of competence. The mages and archers backing them up seems no less skilled.' 2: Bounds: x1=50, y1=73, x2=434, y2=138 Type: -120 Info: 'Easily the most alarming foe, however, is the man at the head of the table. At first glance, he seems just another soft, fragile bureaucrat. He has a relaxed, affable face, and a mild middle-age spread. He also wears no armor.' 3: Bounds: x1=50, y1=140, x2=435, y2=206 Type: -120 Info: 'However, when he stands and draws his blade, you can only stare in disbelief. He moves fast! It's as if time is warped around him ... he moves as if he has received many haste spells, one on top of the other.' 4: Bounds: x1=50, y1=208, x2=436, y2=241 Type: -120 Info: 'In a blink, he has his sword in one hand and a Vahnatai razordisk in the other. Then they attack.' DITL_2491_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=33, x2=298, y2=53 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=33, x2=230, y2=53 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=24 Type: -120 Info: 'You find a stairway back down.' DITL_2490_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=94, x2=300, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=94, x2=232, y2=114 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=86 Type: -120 Info: 'This long, narrow, intensely guarded room is disappointingly empty. All there really is is a small pedestal with a pair of shoddy leather boots on it. Oh well.' DITL_2482_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Among the knick-knacks and other junk in this dresser, you find a half-dozen white, round, waxen balls. Very odd.' DITL_2481_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=64, x2=297, y2=84 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=64, x2=228, y2=84 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=58 Type: -120 Info: 'Uh oh. In the dim light, you can barely make out a nearly invisible tripwire.' DITL_2480_Stair.txt Items: (4 entries) 0: Bounds: x1=241, y1=30, x2=299, y2=50 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=30, x2=231, y2=50 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=23 Type: -120 Info: 'You find a stairway up.' DITL_2475_View.txt Items: (2 entries) 0: Bounds: x1=258, y1=112, x2=316, y2=132 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=316, y2=104 Type: -120 Info: 'The gremlins are still gleefully (and with lots of maniac laughter) preparing to be rescued. You try to avoid thinking about such things, but you still can't help but wonder where the rolling pins and frying pans came from.' DITL_2474_View.txt Items: (6 entries) 0: Bounds: x1=359, y1=329, x2=417, y2=349 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=411, y2=70 Type: -120 Info: 'The gremlins eye you contemptuously. A few of them mutter, in adorable, high-pitched voices, how they should probably kill you. Then one of them says "Wait! They can tell the men to rescue us!"' 2: Bounds: x1=50, y1=72, x2=414, y2=137 Type: -120 Info: 'This suggestion is met with great enthusiam (and not a little amusement). One of them says to you "We're all the women in a gremlin tribe to the south! We all went for a walk, and those nasty giants captured us."' 3: Bounds: x1=50, y1=139, x2=416, y2=204 Type: -120 Info: '"We'd have escaped by now, but we're waiting for those worthless mates of ours to get off their scrawny hinders and show us them care!" Several of the gremlins make ominous Harrumphing noises.' 4: Bounds: x1=50, y1=206, x2=414, y2=285 Type: -120 Info: '"If you see them, tell them they better come rescue us, or else!" And with that, they turn from you and prepare to be rescued. Some of them are getting gifts together. Some are crafting stone clubs. Odd creatures.' 5: Bounds: x1=50, y1=287, x2=415, y2=321 Type: -120 Info: 'At any rate, you decide to slip away before harm comes to you.' DITL_2473_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=127, x2=301, y2=147 Type: 4 Info: 'Leave' 1: Bounds: x1=157, y1=127, x2=235, y2=147 Type: 4 Info: 'Approach' 2: Bounds: x1=48, y1=6, x2=301, y2=119 Type: -120 Info: 'You are at the entrance to a long, low-ceilinged cave. It is filled, front to back and wall to wall with gremlins. They are all female, and all unconcerned about their imprisonment. A few look at you apathetically.' DITL_2472_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a large broadsword hanging on the wall. Even the rust and grime cannot hide the shine of the surface-forged metal.' DITL_2471_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=157, y1=83, x2=233, y2=103 Type: 4 Info: 'Take One' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a large stack of iron ingots here. They're bulky things, and the metal is of low quality, but any metal is worth something in Exile.' DITL_2470_Item.txt Items: (4 entries) 0: Bounds: x1=246, y1=131, x2=304, y2=151 Type: 4 Info: 'Leave' 1: Bounds: x1=162, y1=131, x2=239, y2=151 Type: 4 Info: 'Help Her' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'There is a thin, pale human woman with close-cropped hair chained to the wall. She's trembling with hunger, and looks at you desperately.' 3: Bounds: x1=48, y1=75, x2=304, y2=124 Type: -120 Info: '"Please! Break the chains! I can run for the exit! I won't slow you down! Please help me!"' DITL_2464_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=167, x2=304, y2=187 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You march down this narrow, isolated tunnel. After a while, you stop. You clearly hear hissing. It grows louder quickly, coming from ahead of you.' 2: Bounds: x1=50, y1=75, x2=304, y2=157 Type: -120 Info: 'You start to back away, but a band of Slithzerikai come into sight, surrounded by huge snakes, moving impossibly fast. They charge after you.' DITL_2463_Item.txt Items: (3 entries) 0: Bounds: x1=250, y1=62, x2=308, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=184, y1=62, x2=242, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=308, y2=55 Type: -120 Info: 'You find a healthy patch of comfrey root! Some of the fronds look perfect for alchemy.' DITL_2462_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=83, x2=238, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'Some travellers have left a cache here. Plenty of arrows, and dried food as well. There's no sign of who might have left it.' DITL_2461_Item.txt Items: (4 entries) 0: Bounds: x1=249, y1=197, x2=307, y2=217 Type: 4 Info: 'Leave' 1: Bounds: x1=183, y1=197, x2=241, y2=217 Type: 4 Info: 'Shop' 2: Bounds: x1=50, y1=6, x2=307, y2=104 Type: -120 Info: 'Nestled in a depression in the cave floor, you find several stone huts congregated around a large foundry and weapons factory. Humans use the heat of the lava to produce and use remarkable quantities of steel.' 3: Bounds: x1=50, y1=106, x2=307, y2=188 Type: -120 Info: 'You approach and speak with them. While the weapons are intended for the war effort, they make it clear that they aren't averse to making a few quick sales on the side.' DITL_2460_3-c.txt Items: (6 entries) 0: Bounds: x1=245, y1=264, x2=303, y2=284 Type: 4 Info: 'Leave' 1: Bounds: x1=154, y1=264, x2=234, y2=284 Type: 4 Info: 'Approach' 2: Bounds: x1=88, y1=264, x2=146, y2=284 Type: 4 Info: 'Attack' 3: Bounds: x1=48, y1=6, x2=298, y2=56 Type: -120 Info: 'In a clearing in the fields of tall, spindly mushrooms and cavewood trees, you find a crude ogre village. ' 4: Bounds: x1=47, y1=58, x2=298, y2=172 Type: -120 Info: 'Dozens of the harsh beasts mill about, making stews, preparing lizard hides, and fixing weapons. Their young, almost as tall as you, run and play while their mothers try to keep them under control. Several ogre magi watch over the scene.' 5: Bounds: x1=47, y1=174, x2=302, y2=254 Type: -120 Info: 'Then you are noticed. Instantly, the children vanish from sight and more warriors appear. You are watched carefully, but no hostile moves are made.' DITL_2456_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=67, x2=303, y2=87 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=67, x2=235, y2=87 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=303, y2=58 Type: -120 Info: 'Most of these books are either blank or on mundane topics. On the bright side, you do find a scroll.' DITL_2455_Item.txt Items: (6 entries) 0: Bounds: x1=327, y1=201, x2=385, y2=221 Type: 4 Info: 'Flee' 1: Bounds: x1=236, y1=201, x2=318, y2=221 Type: 4 Info: 'Give Food' 2: Bounds: x1=48, y1=6, x2=372, y2=72 Type: -120 Info: 'Suddenly, the two huge granite statues of lizard men come to life! The hulking forms whirl towards you, looking down upon you contemptuously. Then one begins to speak...' 3: Bounds: x1=48, y1=74, x2=385, y2=109 Type: -120 Info: '"Hsssss ... Humans .... Delicious humanssss ...." The other says "Foodssss ... I smellsss foodsss ..."' 4: Bounds: x1=48, y1=111, x2=382, y2=143 Type: -120 Info: '"Let ussss have your foodsss ... or you cannot passssss!"' 5: Bounds: x1=48, y1=145, x2=385, y2=193 Type: -120 Info: 'These things are truly huge - you don't seem to have much of a choice. You hope that you can trust them...' DITL_2454_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=61, x2=299, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=61, x2=231, y2=81 Type: 4 Info: 'Eat' 2: Bounds: x1=48, y1=6, x2=299, y2=54 Type: -120 Info: 'This cauldron is filled with thick, savory beef stew, its rich smell filling the chamber. Eat some?' DITL_2453_View.txt Items: (7 entries) 0: Bounds: x1=432, y1=346, x2=490, y2=366 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=485, y2=55 Type: -120 Info: 'The figure nods, and stands. "Then I will endeavor to make such a step unnecessary." He steps forward, and you see an old man in mage's robes. He bows to you, and says "I am Sixus."' 2: Bounds: x1=50, y1=57, x2=485, y2=106 Type: -120 Info: 'You start to speak, but he motions you to be silent. "We cannot stay long. You have broken our defenses - the Empire may attack soon. I tell you this, though, so you can tell Mayor Bevan."' 3: Bounds: x1=50, y1=108, x2=487, y2=171 Type: -120 Info: '"I fled with my assistants because several Exile soldiers attacked me. When the Empire assaulted me at my tower to the south, I realized my earlier attackers were, most likely charmed." ' 4: Bounds: x1=50, y1=173, x2=486, y2=238 Type: -120 Info: '"I will return, but not yet. First, we need to hide more. It is not yet time for us to join the fight, but soon. Thank you for being brave enough to come here and see me." He points at the south wall. "You can find a reward hidden nearby."' 5: Bounds: x1=50, y1=240, x2=488, y2=305 Type: -120 Info: 'With that, he summons his assistants, four young mages, two male and two female, and they gather their things together. Then, with thanks from all of them, they cast a spell together, and depart.' 6: Bounds: x1=50, y1=307, x2=490, y2=339 Type: -120 Info: 'It's time to return to Mayor Bevan. You have succeeded in your mission.' DITL_2452_3-c.txt Items: (4 entries) 0: Bounds: x1=243, y1=95, x2=301, y2=115 Type: 4 Info: 'No' 1: Bounds: x1=175, y1=95, x2=233, y2=115 Type: 4 Info: 'Yes' 2: Bounds: x1=67, y1=95, x2=167, y2=115 Type: 4 Info: 'If Necessary' 3: Bounds: x1=48, y1=6, x2=301, y2=87 Type: -120 Info: 'The figure nods quietly. Then he says "I sense you speak truth. Dare not try to deceive me!" His voice has a desperate, panicked quality. "And is your mission to kill me?"' DITL_2451_Text Response.txt Items: (5 entries) 0: Bounds: x1=241, y1=188, x2=303, y2=208 Type: 4 Info: 'Answer' 1: Bounds: x1=192, y1=154, x2=281, y2=170 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The room is very dark, but you're sure you see a figure huddled up in the shadows by the opposite wall. It bolts upright when it sees you.' 3: Bounds: x1=64, y1=155, x2=182, y2=171 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=75, x2=300, y2=141 Type: -120 Info: 'You start to reach for your weapons, when the figure says, in a thin, tired voice, "Who sent you here? Who told you to come?"' DITL_2450_View.txt Items: (5 entries) 0: Bounds: x1=369, y1=231, x2=427, y2=251 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=427, y2=71 Type: -120 Info: 'In the darkness of this room, there is a flash of light. A torrent of burning paper swirls around the room. In the light, you saw a single figure sitting cross legged on the other side of the room.' 2: Bounds: x1=50, y1=73, x2=422, y2=122 Type: -120 Info: 'You try decide whether to attack or not, but the figure makes your decision moot. He says, in a thin voice, "You can beat Sixus. But you will not own him!"' 3: Bounds: x1=50, y1=124, x2=423, y2=157 Type: -120 Info: 'And with a single smooth motion, he puts a dagger through his heart.' 4: Bounds: x1=50, y1=159, x2=427, y2=224 Type: -120 Info: 'Looking at the papers, you guess that it was the secret documents he stole that were destroyed. It would appear that you have completed your mission. Alas, it is hard to take too much satisfaction in it...' DITL_2442_View.txt Items: (3 entries) 0: Bounds: x1=260, y1=111, x2=318, y2=131 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=56, y2=64 Type: -64 Info: 'ì' 2: Bounds: x1=62, y1=6, x2=315, y2=103 Type: -120 Info: 'The letter reads: "This place is too unsafe. Death follows me constantly. If you may be needing to speak with me, use this map. I have gone north, to a swamp. - Sixus"' DITL_2441_View.txt Items: (2 entries) 0: Bounds: x1=249, y1=111, x2=307, y2=131 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=307, y2=103 Type: -120 Info: 'You work your way around the tables, getting closer to the throne overlooking the room. When you reach the halfway point, a cloud of sulphurous smoke pours down the length of the room...' DITL_2440_Item.txt Items: (4 entries) 0: Bounds: x1=244, y1=47, x2=302, y2=67 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=47, x2=234, y2=67 Type: 4 Info: 'Pull' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '.' 3: Bounds: x1=48, y1=6, x2=301, y2=39 Type: -120 Info: 'There is a level with a leather handle protruding from the floor. Pull it?' DITL_2434_View.txt Items: (4 entries) 0: Bounds: x1=303, y1=213, x2=361, y2=233 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=362, y2=56 Type: -120 Info: 'You hear running and wild howling outside the door! You look through the nearby window, and see what's going on ... ' 2: Bounds: x1=50, y1=58, x2=361, y2=155 Type: -120 Info: 'Many of the slaves had weaponry hidden in the nooks and crannies of their cave - crude, make shift knives, clubs, even a rusted sword or two! They're now charging out, making a break for the exit, protected by the chaos you've caused.' 3: Bounds: x1=50, y1=157, x2=362, y2=206 Type: -120 Info: 'As they flee, a few of them stop and bow to you in thanks. It is no secret to them who is responsible for their freedom.' DITL_2433_3-c.txt Items: (4 entries) 0: Bounds: x1=242, y1=126, x2=300, y2=146 Type: 4 Info: 'Leave' 1: Bounds: x1=183, y1=97, x2=300, y2=117 Type: 4 Info: 'Take Left Bottle' 2: Bounds: x1=40, y1=97, x2=174, y2=117 Type: 4 Info: 'Take right bottle' 3: Bounds: x1=48, y1=6, x2=301, y2=89 Type: -120 Info: 'The temple is dominated by a large, simple black altar. The altar itself doesn't seem magical, but it has two large crystal bottles on it. There is gray mist inside both of them.' DITL_2432_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=49, x2=228, y2=69 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=42 Type: -120 Info: 'This corridor has not one, but several tripwires.' DITL_2431_Item.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Leave' 1: Bounds: x1=171, y1=49, x2=229, y2=69 Type: 4 Info: 'Pull' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '.' 3: Bounds: x1=48, y1=6, x2=296, y2=40 Type: -120 Info: 'There is a thick iron lever in the floor. With effort, you could pull it.' DITL_2430_View.txt Items: (4 entries) 0: Bounds: x1=330, y1=230, x2=388, y2=250 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=386, y2=87 Type: -120 Info: 'You stare through the bars and see a shocking sight - Nephilim, enslaved by their own people. There are dozens of the creatures beyond the bars, half starved, fur-matted, watching you carefully.' 2: Bounds: x1=50, y1=89, x2=387, y2=138 Type: -120 Info: 'The normally clean and finicky creatures have only filthy, thin pallets to sleep on, warmed by one small, smoky fire. The smell is nose-burning.' 3: Bounds: x1=50, y1=140, x2=389, y2=222 Type: -120 Info: 'The creatures watch you carefully, waiting to see what you do. Although they're weakened by their conditions, they're milling about anxiously, clearly waiting to spring into action as soon as the opportunity presents itself.' DITL_2424_3-c.txt Items: (5 entries) 0: Bounds: x1=242, y1=91, x2=300, y2=111 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=91, x2=232, y2=111 Type: 4 Info: 'Drink' 2: Bounds: x1=108, y1=91, x2=166, y2=111 Type: 4 Info: 'Bathe' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 4: Bounds: x1=48, y1=6, x2=300, y2=85 Type: -120 Info: 'There is a pool of water here. It is stagnant and smelly, but doesn't look actually poisonous. The floor before it has two depressions, as if many creatures have knelt before it.' DITL_2423_View.txt Items: (4 entries) 0: Bounds: x1=253, y1=175, x2=311, y2=195 Type: 4 Info: 'Leave' 1: Bounds: x1=186, y1=175, x2=244, y2=195 Type: 4 Info: 'Read' 2: Bounds: x1=50, y1=6, x2=310, y2=117 Type: -120 Info: 'At the end of this chamber of horrors, you find an obelisk. Covering it and the walls around it are tiny, cramped inscriptions. A brief inspection reveals that they describe rituals, but not good ones. Cruel, sinister, magical rites.' 3: Bounds: x1=50, y1=119, x2=312, y2=168 Type: -120 Info: 'They look dark, but they look interesting too, almost compelling. Do you read them?' DITL_2422_Item.txt Items: (6 entries) 0: Bounds: x1=350, y1=258, x2=408, y2=278 Type: 4 Info: 'Leave' 1: Bounds: x1=282, y1=258, x2=340, y2=278 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=408, y2=71 Type: -120 Info: 'You stand at the base of a huge statue. It depicts an enormous, implausibly muscled Slithzerikai warrior, holding an enormous spear over his head. At the base of the statue is carved, simply, "Sss-Thsss."' 3: Bounds: x1=48, y1=73, x2=411, y2=120 Type: -120 Info: 'At the base of the statue are piles of skulls, hundreds of them, mostly of animals but some of humanoids too. ' 4: Bounds: x1=48, y1=122, x2=407, y2=200 Type: -120 Info: 'You remember what the sliths of Gnass told you, and guess this may be a good place to search for the charm. You mutter the incantation, and, indeed, you soon hear a soft humming coming from a pile of giant lizard skulls.' 5: Bounds: x1=48, y1=202, x2=406, y2=250 Type: -120 Info: 'You search the pile, and find a small amber charm inside one of the skulls. It is in the shape of a small lizard.' DITL_2421_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=30, x2=298, y2=50 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=30, x2=230, y2=50 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=23 Type: -120 Info: 'The passage climbs sharply here.' DITL_2420_Item.txt Items: (5 entries) 0: Bounds: x1=241, y1=143, x2=299, y2=163 Type: 4 Info: 'Leave' 1: Bounds: x1=158, y1=143, x2=232, y2=163 Type: 4 Info: 'Kill Them' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=298, y2=85 Type: -120 Info: 'You have seized control of the slith's nursery. In the pools all around you are clutches of eggs of all size, and baby Slithzerikai, looking at you with fear.' 4: Bounds: x1=48, y1=87, x2=298, y2=136 Type: -120 Info: 'If you were so inclined, you could easily kill them all right now, doing this hostile clan incredible harm.' DITL_2411_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=113, x2=305, y2=133 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=105 Type: -120 Info: 'Curled up unconscious in one corner of the cell, you find an Empire prisoner. He's been savagely beaten. You wake him, but he's capable of no more than incoherent raving. You leave him to his tortured rest.' DITL_2410_View.txt Items: (4 entries) 0: Bounds: x1=332, y1=197, x2=390, y2=217 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=385, y2=56 Type: -120 Info: 'You are in the middle of a makeshift refugee camp, filled with the men and women who successfully fled Cotra after it was destroyed.' 2: Bounds: x1=50, y1=58, x2=386, y2=107 Type: -120 Info: 'Living conditions are crude, at best, but livable. The people are poorly fed and the fires are weak, but they're getting by.' 3: Bounds: x1=50, y1=109, x2=390, y2=190 Type: -120 Info: 'As you look around, you are peppered with questions about what's going on in the outside world. Some worried souls also ask you if you've seen someone still not accounted for. You answer their questions as best you can, and leave.' DITL_2404_View.txt Items: (2 entries) 0: Bounds: x1=245, y1=77, x2=303, y2=97 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=68 Type: -120 Info: 'With a final, treacherous blow, Athron falls. Hopefully, you've already found out what you need to know from him...' DITL_2403_Text Response.txt Items: (5 entries) 0: Bounds: x1=299, y1=136, x2=361, y2=156 Type: 4 Info: 'Answer' 1: Bounds: x1=246, y1=102, x2=304, y2=118 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=360, y2=88 Type: -120 Info: 'Having no other options, you approach the portal. When you do, you hear Athron's voice... "You intrude on my home. I do not know you, and you are not welcome. Who sent you?"' 3: Bounds: x1=118, y1=103, x2=236, y2=119 Type: -120 Info: 'You respond:' 4: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' DITL_2402_View.txt Items: (3 entries) 0: Bounds: x1=257, y1=179, x2=315, y2=199 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=315, y2=88 Type: -120 Info: 'When you reach the dead end, you hear a loud, low growling from behind you. You turn, and see the enormous spectral image of a dragon, staring at you balefully. It speaks...' 2: Bounds: x1=50, y1=90, x2=315, y2=171 Type: -120 Info: '"Ill met, mortals. I am Athron, and you are not welcome in this place. I have no time for your petty desires, or your petty conflicts. Going further will bring death to you." Then the image fades.' DITL_2401_View.txt Items: (2 entries) 0: Bounds: x1=245, y1=79, x2=303, y2=99 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=71 Type: -120 Info: 'Athron eyes you very nervously as you walk down this passage. Very nervously. If you keep going, you may be subject to an attack.' DITL_2400_Item.txt Items: (6 entries) 0: Bounds: x1=243, y1=198, x2=301, y2=218 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=198, x2=233, y2=218 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Sitting proudly on a huge black marble pedestal are two eggs. They are huge, each about the size of a watermelon, leathery, and bright red.' 4: Bounds: x1=48, y1=75, x2=301, y2=155 Type: -120 Info: 'Each of the eggs is surrounded by a glowing magical nimbus, warming and protecting them. It is possible the magic would even help them hatch in the absence of Athron.' 5: Bounds: x1=48, y1=157, x2=301, y2=191 Type: -120 Info: 'Of course, dragon eggs would probably fetch you a lot of money...' DITL_2391_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=161, x2=305, y2=181 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=307, y2=71 Type: -120 Info: 'Emerging into this cavern, you manage to figure out where these brigands were getting their magical help from.' 2: Bounds: x1=50, y1=72, x2=305, y2=154 Type: -120 Info: 'Hovering over a band of the ruffians, you see a gazer, eye stalks waving eagerly at the prospect of combat. It mutters a brief command, and they rush to attack.' DITL_2390_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=61, x2=300, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=61, x2=232, y2=81 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=55 Type: -120 Info: 'Beneath the several layers of richly fragrant uniforms, you find a pair of white leather gloves.' DITL_2384_Item.txt Items: (5 entries) 0: Bounds: x1=251, y1=215, x2=309, y2=235 Type: 4 Info: 'Leave' 1: Bounds: x1=185, y1=215, x2=243, y2=235 Type: 4 Info: 'Shop' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The Nephilim are very wary of you at first, but after a bit they suddenly seem to recognize you. After that, they greet you enthusiastically.' 3: Bounds: x1=50, y1=75, x2=308, y2=156 Type: -120 Info: 'They introduce themselves as the Glow-Fang clan, a proud clan of shamans and workers of magic. Their charms and blessings are eagerly sought by the other tribes.' 4: Bounds: x1=50, y1=158, x2=309, y2=208 Type: -120 Info: 'After some talk, they offer you a rare honor - a chance to purchase some of their magical charms.' DITL_2383_Stair.txt Items: (4 entries) 0: Bounds: x1=242, y1=113, x2=300, y2=133 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=113, x2=232, y2=133 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=300, y2=103 Type: -120 Info: 'There is a narrow crack in the floor here. Listening at it, you hear human voices. You think you could wiggle your way down it, although you probably wouldn't be able to climb back up.' DITL_2382_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=30, x2=300, y2=50 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=30, x2=232, y2=50 Type: 4 Info: 'Pull' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '.' 3: Bounds: x1=48, y1=6, x2=299, y2=23 Type: -120 Info: 'Pull this lever?' DITL_2381_Item.txt Items: (4 entries) 0: Bounds: x1=244, y1=134, x2=302, y2=154 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=134, x2=234, y2=154 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=89 Type: -120 Info: 'The desk is covered with a jumble of papers, most of them meaning nothing to you. However, one of them, shoved carelessly into one of the stacks, gets your attention.' 3: Bounds: x1=48, y1=91, x2=303, y2=127 Type: -120 Info: 'It's an official document, edged with gray trim.' DITL_2380_Trap.txt Items: (4 entries) 0: Bounds: x1=243, y1=30, x2=301, y2=50 Type: 4 Info: 'Flee' 1: Bounds: x1=174, y1=30, x2=232, y2=50 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=301, y2=23 Type: -120 Info: 'Oops. Tripwire.' DITL_2370_View.txt Items: (3 entries) 0: Bounds: x1=244, y1=127, x2=302, y2=147 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=68 Type: -120 Info: 'This open area has several crude wagons parked in it, waiting to be hitched to irascible giant lizards and used to haul foodstuffs across Exile. ' 2: Bounds: x1=50, y1=70, x2=303, y2=120 Type: -120 Info: 'A few guards stand around, hoping you try something so they can ease the tedium by beating you up.' DITL_2366_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You fell the slith high priest, master of this dark cult. The cult will have a hard time surviving the wholesale slaughter you're inflicting on it.' DITL_2365_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=45, x2=303, y2=65 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=45, x2=237, y2=65 Type: 4 Info: 'Pull' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '.' 3: Bounds: x1=50, y1=6, x2=303, y2=38 Type: -120 Info: 'A heavy wooden lever emerges from the wall.' DITL_2364_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=110, x2=304, y2=130 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=102 Type: -120 Info: 'You find a deep depression in the floor, with a huge, hinged metal plate lifted over it like a lid. When you approach the edge to see what's in the hole, snakes begin to swarm out of it!' DITL_2363_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=46, x2=304, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=46, x2=238, y2=66 Type: 4 Info: 'Read' 2: Bounds: x1=50, y1=6, x2=304, y2=39 Type: -120 Info: 'There is a thin, leather bound book on this pedestal.' DITL_2362_Trap.txt Items: (4 entries) 0: Bounds: x1=240, y1=46, x2=298, y2=66 Type: 4 Info: 'Flee' 1: Bounds: x1=171, y1=46, x2=229, y2=66 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=298, y2=39 Type: -120 Info: 'Hmm. You would swear some of those tiles on the floor look loose...' DITL_2361_Stair.txt Items: (5 entries) 0: Bounds: x1=240, y1=144, x2=298, y2=164 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=144, x2=230, y2=164 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'You are at the edge of a dank pit. Loud, unnerving hisses drift up from the darkness below.' 4: Bounds: x1=48, y1=60, x2=298, y2=138 Type: -120 Info: 'You look at the walls of the shaft. You could climb down, if you were careful. However, the walls are pretty slippery - you may not be able to climb back up.' DITL_2360_Stair.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Leave' 1: Bounds: x1=171, y1=49, x2=229, y2=69 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=297, y2=40 Type: -120 Info: 'The stairway leads back down into the snake pit.' DITL_2355_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=47, x2=305, y2=67 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=56, y2=56 Type: -64 Info: 'ë' 2: Bounds: x1=65, y1=6, x2=305, y2=39 Type: -120 Info: 'There are some rather odd carvings on the wall here.' DITL_2354_View.txt Items: (7 entries) 0: Bounds: x1=372, y1=352, x2=430, y2=372 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=427, y2=39 Type: -120 Info: 'You loose him from his bonds and give him some food and water. After a time, some of his strength returns.' 2: Bounds: x1=50, y1=41, x2=429, y2=89 Type: -120 Info: 'His voice struggles out of him in a sort of grateful croak. "Thank you, humans. You were the last sort of being I would expect to aid me. My name is Skyler-Te."' 3: Bounds: x1=50, y1=91, x2=430, y2=156 Type: -120 Info: 'You ask him what happened to him. "I was part of a band which went to wake Fort Haledon. On the way back, a band of guardians ambushed us. I held them off, and the rest of us escaped."' 4: Bounds: x1=50, y1=158, x2=430, y2=224 Type: -120 Info: '"The vicious creature put me in here to starve, but I got out. Then I made my mistake - I tried to see Delrin-Bok, to speak reason with him. He lives in a maze in the center of this place. I tried to get in."' 5: Bounds: x1=50, y1=226, x2=430, y2=290 Type: -120 Info: '"I never got to him, and only managed to get recaptured. But I found something interesting! In a secret room in the maze, there were markings, that I think were a clue of how to reach him."' 6: Bounds: x1=50, y1=292, x2=430, y2=343 Type: -120 Info: 'He prepares to leave. "It is beyond me, though. I need to get home, and help my people. Thank you again." You give him some more food, and he departs.' DITL_2353_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=116, x2=303, y2=136 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=302, y2=40 Type: -120 Info: 'Oh, great. It turns out he's a demonic creature in disguise.' 2: Bounds: x1=50, y1=42, x2=304, y2=107 Type: -120 Info: 'He leaps past you. For a moment, you hope that it's because he just wants to leave. Unfortunately, he's only making himself room to summon aid...' DITL_2352_View.txt Items: (5 entries) 0: Bounds: x1=247, y1=149, x2=305, y2=169 Type: 4 Info: 'OK' 1: Bounds: x1=165, y1=149, x2=237, y2=169 Type: 4 Info: 'Free Him' 2: Bounds: x1=81, y1=149, x2=157, y2=169 Type: 4 Info: 'Kill Him' 3: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You find, chained up on the floor in front of you, a Vahnatai mage. He is asleep, his robes are tattered, and he is emaciated even for a Vahnatai.' 4: Bounds: x1=50, y1=75, x2=305, y2=140 Type: -120 Info: 'As you approach, he awakens and weakly holds up his hands. He seems to want you to free him from the shackles.' DITL_2351_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=48, x2=303, y2=68 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=48, x2=237, y2=68 Type: 4 Info: 'Pull' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '.' 3: Bounds: x1=50, y1=6, x2=304, y2=40 Type: -120 Info: 'You find a wooden lever. It is currently in the down position.' DITL_2350_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=48, x2=303, y2=68 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=48, x2=237, y2=68 Type: 4 Info: 'Pull' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '.' 3: Bounds: x1=50, y1=6, x2=304, y2=40 Type: -120 Info: 'You find a wooden lever. It is currently in the up position.' DITL_2343_View.txt Items: (5 entries) 0: Bounds: x1=255, y1=233, x2=313, y2=253 Type: 4 Info: 'Ouch.' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '2' 2: Bounds: x1=50, y1=6, x2=301, y2=56 Type: -120 Info: 'As you greedily approach the loot to the south, you hear a rumbling "Ahem!" from behind you.' 3: Bounds: x1=50, y1=58, x2=310, y2=157 Type: -120 Info: 'Somewhat reluctantly, you turn, and see that the throne room is no longer abandoned. A mighty Haakai sits in the throne, flanked by several demonic creatures. He idly pets his pet basilisk, and stares at you hungrily.' 4: Bounds: x1=50, y1=159, x2=310, y2=224 Type: -120 Info: '"Normally, I'd give you a chance to grovel and beg for your lives, but today I'm just too busy. Kill them." His servants proceed to oblige him...' DITL_2342_Item.txt Items: (4 entries) 0: Bounds: x1=249, y1=111, x2=307, y2=131 Type: 4 Info: 'Leave' 1: Bounds: x1=183, y1=111, x2=241, y2=131 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=50, y1=6, x2=306, y2=104 Type: -120 Info: 'In the corner, you find a crude book. It consists of several broad sheets of mica, carefully etched with diagrams and sigils. You can't make heads or tails of it, but who knows ... it might be valuable.' DITL_2341_View.txt Items: (3 entries) 0: Bounds: x1=243, y1=131, x2=301, y2=151 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=303, y2=55 Type: -120 Info: 'You can't take it anymore. This room is so cozy. You lie down and take a nice long nap. ' 2: Bounds: x1=50, y1=57, x2=302, y2=122 Type: -120 Info: 'When you wake up, you feel a little light headed, but that's to be expected after a good nap. You stumble out of the bedroom.' DITL_2340_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=98, x2=304, y2=118 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=98, x2=238, y2=118 Type: 4 Info: 'Search' 2: Bounds: x1=50, y1=6, x2=303, y2=89 Type: -120 Info: 'The hordlings have piled a bunch of filth here. Food scraps, discarded scales, bones, and things you don't want to know about are heaped before you.' DITL_2331_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'Ouch.' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You start moving the controls, but after a few moments, they freeze up. A cloud of poison gas billows out of several holes in the pedestal. ' DITL_2330_Trap.txt Items: (4 entries) 0: Bounds: x1=240, y1=80, x2=298, y2=100 Type: 4 Info: 'Flee' 1: Bounds: x1=171, y1=80, x2=229, y2=100 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=73 Type: -120 Info: 'The tunnel grows very narrow here. Two tripwires stretch across it, one at knee height, one at waist. It'll be hard to slip by.' DITL_2320_View.txt Items: (4 entries) 0: Bounds: x1=246, y1=148, x2=304, y2=168 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'On the floor in the corner, you find evidence of a small fire. You look closer - someone has burned some papers here.' 3: Bounds: x1=50, y1=75, x2=304, y2=140 Type: -120 Info: 'Sifting through the ashes, you find a tiny, intact scrap of paper. You can make out a few words on it: "Empire is ..." and "Gnee is in ...". ' DITL_2319_Item.txt Items: (3 entries) 0: Bounds: x1=247, y1=46, x2=305, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=46, x2=239, y2=66 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=304, y2=39 Type: -120 Info: 'The crystal box is open. In it you find a pair of very solid gauntlets.' DITL_2318_Item.txt Items: (3 entries) 0: Bounds: x1=250, y1=60, x2=308, y2=80 Type: 4 Info: 'Leave' 1: Bounds: x1=184, y1=60, x2=242, y2=80 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=308, y2=53 Type: -120 Info: 'The crystal box is open. In it, you find an awe-inspiringly well crafted wave blade.' DITL_2317_Item.txt Items: (3 entries) 0: Bounds: x1=247, y1=61, x2=305, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=61, x2=239, y2=81 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=304, y2=54 Type: -120 Info: 'The crystal box has been opened. In it rests a pair of beautiful leather boots, sized for a human.' DITL_2315_Item.txt Items: (5 entries) 0: Bounds: x1=362, y1=199, x2=428, y2=219 Type: 4 Info: 'Agree' 1: Bounds: x1=291, y1=199, x2=354, y2=219 Type: 4 Info: 'Refuse' 2: Bounds: x1=50, y1=6, x2=427, y2=57 Type: -120 Info: 'Prossis-Bok looks very disturbed by your refusal. Glantris and Elohi, on the other hand, look smug in the confirmation of their prejudices.' 3: Bounds: x1=50, y1=59, x2=427, y2=123 Type: -120 Info: 'Elohi speaks. "Well then, humans. We knew you might refuse - we know some beings are more private than others. But we also know that we need our questions answered."' 4: Bounds: x1=50, y1=125, x2=428, y2=191 Type: -120 Info: '"Will you submit to our questioning? We demand to know who you humans are and what powers there are among you. Rest assured, though, any lie you tell will be rooted out by our powers."' DITL_2314_View.txt Items: (8 entries) 0: Bounds: x1=475, y1=312, x2=533, y2=332 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=530, y2=57 Type: -120 Info: 'The moment the agreement leaves your mouths, the Council members close their eyes. Suddenly, wracking pains lance through your heads. You drop to your knees. It may not be harmful, but it sure hurts.' 2: Bounds: x1=50, y1=59, x2=528, y2=125 Type: -120 Info: 'You start remembering your lives, your arrivals in Exile, your struggles to survive, your training, your triumphs and failures, and, most vividly, your fights against the Empire. The memories are more intact than you had suspected.' 3: Bounds: x1=50, y1=127, x2=526, y2=193 Type: -120 Info: 'The vomiting up of your life stories continues, for how long you cannot tell. Fortunately, the Council has some idea of what you consider private. It only touches the high and public points, leaving the shadowy recesses of your minds alone.' 4: Bounds: x1=50, y1=195, x2=509, y2=212 Type: -120 Info: 'Then the pain becomes too much. you blank out.' 5: Bounds: x1=50, y1=220, x2=526, y2=253 Type: -120 Info: 'You awaken to find Vahnatai kneeling by you, bowls of water in their hands. Pillows have been placed under your heads.' 6: Bounds: x1=50, y1=255, x2=531, y2=288 Type: -120 Info: 'You stand, shakily, and see the Council. The face of Prossis is lit up in triumph and relief. The two men look profoundly worried and disturbed.' 7: Bounds: x1=50, y1=290, x2=356, y2=307 Type: -120 Info: 'Then, Prossis speaks...' DITL_2313_View.txt Items: (8 entries) 0: Bounds: x1=409, y1=369, x2=467, y2=389 Type: 4 Info: 'Agree' 1: Bounds: x1=339, y1=369, x2=397, y2=389 Type: 4 Info: 'Refuse' 2: Bounds: x1=50, y1=6, x2=468, y2=72 Type: -120 Info: 'You enter the Council Chamber of the Vahnatai people, the first humans ever to do so. Before you is a huge stone table, at which sit three Vahnatai lords, old and wrinkled, two male and one female.' 3: Bounds: x1=51, y1=74, x2=468, y2=122 Type: -120 Info: 'The woman says "Welcome, humans. Despite my two friend's objections, I and our honor have demanded you be allowed to enter. I am Prossis-Bok. Welcome."' 4: Bounds: x1=51, y1=125, x2=469, y2=173 Type: -120 Info: 'She indicates the younger of the two men. "This is Glantris-Bok." He nods, scowling. She begins to introduce the other man, but he cuts her off.' 5: Bounds: x1=51, y1=176, x2=469, y2=242 Type: -120 Info: '"I can speak as well as you, Prossis. I am Elohi-Bok, humans. Prossis wants you here to determine if all humans are pallid, worthless, honorless thieves and vermin or not. Bon-Ihrno brought you here for that reason. And here you are."' 6: Bounds: x1=51, y1=244, x2=465, y2=310 Type: -120 Info: 'Glantris-Bok speaks. "Yes. We have brought you here to scry you - to look inside your paltry spirits to try and understand you and estimate your worthiness. It is not harmful, but will let us know some measure of the human spirit."' 7: Bounds: x1=51, y1=312, x2=468, y2=361 Type: -120 Info: 'Prossis nods. "Time is short, violence is everywhere, and the need to know is great. Will you permit us to look inside you?" She looks at you hopefully.' DITL_2312_View.txt Items: (3 entries) 0: Bounds: x1=330, y1=145, x2=388, y2=165 Type: 4 Info: 'OK' 1: Bounds: x1=52, y1=4, x2=391, y2=87 Type: -120 Info: 'When you try to enter the Council Chamber, one guard stops you and another nervously enters to announce your presence. You hear several minutes of animated argument, escalating to loud shouting. Then it dies down abruptly.' 2: Bounds: x1=53, y1=89, x2=387, y2=137 Type: -120 Info: 'The guard returns, looking deeply unsettled. "They say you can enter," he says, barely believing his own words.' DITL_2311_View.txt Items: (3 entries) 0: Bounds: x1=318, y1=146, x2=376, y2=166 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=375, y2=71 Type: -120 Info: 'When you try to enter the Council Chamber, one of the guards stops you and another goes in to announce your presence. You hear several minutes of animated conversation from inside.' 2: Bounds: x1=50, y1=73, x2=381, y2=139 Type: -120 Info: 'Eventually, the guard returns, shaking his head. "I'm sorry," he says. "They say you have not yet passed the tests." He doesn't seem sorry. In fact, he seems relieved not to have to let you in.' DITL_2310_Item.txt Items: (3 entries) 0: Bounds: x1=247, y1=97, x2=305, y2=117 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=97, x2=239, y2=117 Type: 4 Info: 'Rest' 2: Bounds: x1=50, y1=6, x2=305, y2=90 Type: -120 Info: 'This room looks like quarters built for Vahnatai who haven't been awakened yet. The beds are there, but coated by a layer of dust. This may be a good place for you to rest.' DITL_2307_View.txt Items: (5 entries) 0: Bounds: x1=369, y1=257, x2=427, y2=277 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=423, y2=39 Type: -120 Info: 'You look out into the domed interior of the Shrine of Crystals, the Vahnatai people's most sacred place.' 2: Bounds: x1=50, y1=44, x2=424, y2=110 Type: -120 Info: 'It is a very odd building. The walls have a strange, waxy appearance, as if they were pliable. They bend and warp in such a way that they look as if they weren't so much built as grown.' 3: Bounds: x1=50, y1=113, x2=426, y2=179 Type: -120 Info: 'Around the outside of the central dome are seven alcoves, which look like they expanded out of the stone like huge bubbles. From each alcove, you see the glint of a large crystal.' 4: Bounds: x1=50, y1=182, x2=428, y2=248 Type: -120 Info: 'The dome itself is dominated by a large lake, with an island in its center. The place also contains statues and glow crystals, placed seemingly randomly. It's very chaotic, very disorienting, and very solemn.' DITL_2306_View.txt Items: (5 entries) 0: Bounds: x1=392, y1=218, x2=450, y2=238 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=450, y2=72 Type: -120 Info: 'Caffren-Bok's crystal begins to glow bright red before it even reaches the pedestal. As soon as it touches down, you sense a burst of questions coming from it, addressed not to you but to the other crystals.' 2: Bounds: x1=50, y1=74, x2=450, y2=109 Type: -120 Info: 'The exchange of information continues at a furious pace for some time, and then dies down. Caffren speaks to you. ' 3: Bounds: x1=50, y1=111, x2=451, y2=176 Type: -120 Info: '"Thank you for my rescue. Garzahd planned to use my powers for the Empire. He is a wicked and mighty one - I fear he may have one day succeeded. Something should, must, be done about him."' 4: Bounds: x1=50, y1=178, x2=452, y2=211 Type: -120 Info: '"I wish to rest and rejoice, but there is no time. I am ready to act."' DITL_2305_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=63, x2=303, y2=83 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=63, x2=237, y2=83 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=303, y2=55 Type: -120 Info: 'You notice something glinting behind these stalagmites. You bend and look, and find a simple silver ring.' DITL_2304_View.txt Items: (4 entries) 0: Bounds: x1=364, y1=203, x2=422, y2=223 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=426, y2=74 Type: -120 Info: 'You replace Jekknol on its pedestal and wait for it to awaken. For a long while, nothing happens. Then you hear in your mind "Here? Where am I? What is this place?"' 2: Bounds: x1=50, y1=76, x2=424, y2=142 Type: -120 Info: '"Home? ... Who says that? ... You say I'm home? ... No, home is gone. Crushed and scattered. That is what ... no, this is another trick, my people are gone ... this is a trick. Another trick. I will not listen anymore."' 3: Bounds: x1=50, y1=144, x2=421, y2=194 Type: -120 Info: 'And with that, there is silence. Sadly, though you have returned Jekknol-Bok to its people, its suffering seems to have not yet ended.' DITL_2303_View.txt Items: (5 entries) 0: Bounds: x1=341, y1=316, x2=399, y2=336 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=400, y2=86 Type: -120 Info: 'There is little here to reward a looter, nothing for the hardened barbarian. All you see before you is a table, littered with rough, ancient bronze tools and fragments of blue crystal. In terms of money, this island is worthless.' 2: Bounds: x1=50, y1=88, x2=400, y2=170 Type: -120 Info: 'But you can sense the power in this place, and you feel that, to this Vahnatai, this is the most valuable place in the world. You feel the energies being aimed here by the seven Crystal Souls, now reunited, and you know what this place is.' 3: Bounds: x1=50, y1=172, x2=400, y2=253 Type: -120 Info: 'This is where the Crystal Souls are "born." This is where the Vahnatai shapers help their most valued ancestors adopt physical form to continue to live with them. This is where their people's greatest treasure originates. ' 4: Bounds: x1=50, y1=255, x2=400, y2=306 Type: -120 Info: 'There is little you can do here, but one thing is clear. Letting you step onto this island is one of the greatest honors the Vahnatai could extend you.' DITL_2302_View.txt Items: (5 entries) 0: Bounds: x1=364, y1=263, x2=422, y2=283 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=419, y2=73 Type: -120 Info: 'You move the dead crystal already there, and place Vyvnas-Bok back onto his pedestal. It begins to glow, bathing the alcove in a clear blue light. "Home, at last!" you hear in your mind.' 2: Bounds: x1=50, y1=75, x2=421, y2=141 Type: -120 Info: 'The voice in your mind continues, soft, but filled with passion and energy. "At last! They tried to take our knowledge, and failed! They tried to defeat me, be we Vahnatai are strong!"' 3: Bounds: x1=50, y1=143, x2=422, y2=207 Type: -120 Info: '"Humans, thank you for saving me from your fellow's cruelty. The Empire defiles these caves with its presence, but you risk your lives to attone for your race's crimes."' 4: Bounds: x1=50, y1=209, x2=421, y2=256 Type: -120 Info: 'The glow dies down, and a sense of calm fills the chamber. "Again, I thank you. And now much needs to be done."' DITL_2301_View.txt Items: (5 entries) 0: Bounds: x1=359, y1=203, x2=417, y2=223 Type: 4 Info: 'Leave' 1: Bounds: x1=238, y1=203, x2=351, y2=223 Type: 4 Info: 'Place Crystal' 2: Bounds: x1=50, y1=6, x2=413, y2=72 Type: -120 Info: 'You find a beautiful, intricately carved marble pedestal. On it rests a large, many-faceted quartz crystal. However, this crystal is clearly dead. No lights glimmer inside it.' 3: Bounds: x1=50, y1=74, x2=415, y2=126 Type: -120 Info: 'You look closer. The crystal is only resting on the top of the pedestal. It isn't fixed there. This must be the former resting place of one of the stolen souls.' 4: Bounds: x1=50, y1=128, x2=416, y2=195 Type: -120 Info: 'Suddenly, you start sensing something very strange. You start having an incredible desire to place the Crystal Soul you carry onto the pedestal. It feels, inexplicably, like the right thing to do.' DITL_2300_View.txt Items: (3 entries) 0: Bounds: x1=357, y1=135, x2=415, y2=155 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=413, y2=72 Type: -120 Info: 'You find a beautiful, intricately carved marble pedestal. On it rests a large, many-faceted quartz crystal. However, this crystal is clearly dead. No lights glimmer inside it.' 2: Bounds: x1=50, y1=74, x2=415, y2=126 Type: -120 Info: 'You look closer. The crystal is only resting on the top of the pedestal. It isn't fixed there. This must be the former resting place of one of the stolen souls.' DITL_2295_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Behind one of the crates, you find a crude box, made of sheets of carelessly cut quartz. There is a pair of gloves in it.' DITL_2294_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=110, x2=301, y2=130 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=110, x2=233, y2=130 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=300, y2=103 Type: -120 Info: 'Someone has hurled a crystal box into the corner, not hard enough to shatter it but hard enough to cover it with a lacework of cracks. Turning it over, you see it has a ring inside. A gift, perhaps?' DITL_2293_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=124, x2=304, y2=144 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=303, y2=117 Type: -120 Info: 'The cabinet contains nothing but a bunch of small chunks of metal. Examining them, you notice a few of them have a very faint glow. However, they don't seem that valuable. You replace them and close the cabinet.' DITL_2292_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=127, x2=304, y2=147 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=120 Type: -120 Info: 'You open the cabinet, and are greeted with a bewildering array of small vials and jars. Their labels indicate they are filled with all manner of pungent and rare magical reagents, none of which you have any idea how to use. ' DITL_2291_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=113, x2=304, y2=133 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=105 Type: -120 Info: 'The cabinet contains dozens of small vials and jars, each containing a different reagent. You search through the containers until you find the one marked 'Borgia Mushrooms,' and take one.' DITL_2290_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=31, x2=299, y2=51 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=31, x2=231, y2=51 Type: 4 Info: 'Open' 2: Bounds: x1=48, y1=6, x2=299, y2=24 Type: -120 Info: 'You find a tall, finely carved cabinet. ' DITL_2287_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=47, x2=304, y2=67 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=40 Type: -120 Info: 'Man, this stuff tastes nasty! Nothing happens, though.' DITL_2286_View.txt Items: (5 entries) 0: Bounds: x1=288, y1=331, x2=346, y2=351 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=348, y2=88 Type: -120 Info: 'When you delicately touch your fingers to the surface of the fluid, and almost electrical tingling sensation flies up your arms into your torso, and from their into your entire body.' 2: Bounds: x1=50, y1=90, x2=348, y2=185 Type: -120 Info: 'You receive a strange feeling of, for lack of a better word, rearranging, in your skin and in your mind. The change in your skin is minor - you feel like you have been marked in some way, whether good or bad you can't tell.' 3: Bounds: x1=50, y1=187, x2=345, y2=287 Type: -120 Info: 'The change in your mind, however, is profound. Words Vahnatai have said which made no sense suddenly make connections in your mind, as if some force was steering them through your brain to come to a halt next to the right English word.' 4: Bounds: x1=50, y1=289, x2=346, y2=323 Type: -120 Info: 'You will now be able to communicate with Vahnatai you meet.' DITL_2285_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=31, x2=304, y2=51 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=309, y2=22 Type: -120 Info: 'Nothing happens.' DITL_2284_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=114, x2=305, y2=134 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=105 Type: -120 Info: 'Very interesting. Nested in-between two branches of this short, twisted tree, you find an elongated piece of iron with several odd protrusions. You can only guess it's a Vahnatai key of some sort.' DITL_2283_3-c.txt Items: (5 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=138, y1=83, x2=233, y2=103 Type: 4 Info: 'Wash Hands' 2: Bounds: x1=71, y1=83, x2=129, y2=103 Type: 4 Info: 'Touch' 3: Bounds: x1=5, y1=83, x2=63, y2=103 Type: 4 Info: 'Taste' 4: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The floor here is covered with an intricate patchwork of glyphs and sigils. In the middle of it all is a small pool of glowing milky-white liquid.' DITL_2282_3-c.txt Items: (5 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=138, y1=83, x2=233, y2=103 Type: 4 Info: 'Wash Hands' 2: Bounds: x1=71, y1=83, x2=129, y2=103 Type: 4 Info: 'Touch' 3: Bounds: x1=5, y1=83, x2=63, y2=103 Type: 4 Info: 'Taste' 4: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The floor here is covered with an intricate patchwork of glyphs and sigils. In the middle of it all is a small pool of brown liquid.' DITL_2281_3-c.txt Items: (5 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=138, y1=83, x2=233, y2=103 Type: 4 Info: 'Wash Hands' 2: Bounds: x1=71, y1=83, x2=129, y2=103 Type: 4 Info: 'Touch' 3: Bounds: x1=5, y1=83, x2=63, y2=103 Type: 4 Info: 'Taste' 4: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The floor here is covered with an intricate patchwork of glyphs and sigils. In the middle of it all is a small pool of dark purple liquid.' DITL_2280_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=44, x2=302, y2=64 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=44, x2=234, y2=64 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=38 Type: -120 Info: 'Buried in the pile of rubble, you find a leather scroll tube.' DITL_2278_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=95, x2=304, y2=115 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=53 Type: -120 Info: 'You examine the controls, and find they won't move anymore. They've been fixed somehow.' 2: Bounds: x1=50, y1=55, x2=305, y2=88 Type: -120 Info: 'The crystals below still haven't changed appreciably.' DITL_2277_View.txt Items: (3 entries) 0: Bounds: x1=266, y1=46, x2=324, y2=66 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=66, y2=36 Type: -64 Info: 'ê' 2: Bounds: x1=75, y1=4, x2=325, y2=39 Type: -120 Info: 'This is what the scrap looks like. The words don't make any sense to you.' DITL_2276_View.txt Items: (3 entries) 0: Bounds: x1=266, y1=46, x2=324, y2=66 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=66, y2=36 Type: -64 Info: 'é' 2: Bounds: x1=75, y1=4, x2=325, y2=39 Type: -120 Info: 'This is what the scrap looks like. The words don't make any sense to you.' DITL_2275_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=63, x2=304, y2=83 Type: 4 Info: 'OK' 1: Bounds: x1=180, y1=63, x2=238, y2=83 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=304, y2=55 Type: -120 Info: 'Below a variety of strange tools, you find some sort of a ceremonial necklace.' DITL_2274_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=31, x2=304, y2=51 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=24 Type: -120 Info: 'Nothing happens.' DITL_2273_View.txt Items: (5 entries) 0: Bounds: x1=333, y1=293, x2=391, y2=313 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=392, y2=86 Type: -120 Info: 'When you push the button a second time, you begin to hear a ringing sound. It starts softly at first, then grows in intensity. The crystals below begin to vibrate with it, adding new voices to the song. ' 2: Bounds: x1=50, y1=88, x2=391, y2=153 Type: -120 Info: 'Then, when you start to think the sound is going to deafen you, it ends. The crystals have changed colors slightly, and you think you occasionally see motion from inside them.' 3: Bounds: x1=50, y1=155, x2=390, y2=218 Type: -120 Info: 'You wait for something else to happen or for someone to emerge. You wait, and wait. It eventually becomes clear than nothing is going to happen for some time.' 4: Bounds: x1=50, y1=220, x2=391, y2=286 Type: -120 Info: 'You may well have to leave them to fend for themselves when they emerge ... you have your own mission to accomplish. At least the dead Vahnatai's quest was finally completed.' DITL_2272_Text Response.txt Items: (5 entries) 0: Bounds: x1=302, y1=195, x2=364, y2=215 Type: 4 Info: 'OK' 1: Bounds: x1=229, y1=162, x2=325, y2=179 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=361, y2=71 Type: -120 Info: 'There is a control panel here, with a perfect view over the huge crystals below. The panel has a large gray button, a heavy iron wheel, and a lever.' 3: Bounds: x1=101, y1=163, x2=219, y2=179 Type: -120 Info: 'Use controls...' 4: Bounds: x1=48, y1=73, x2=361, y2=154 Type: -120 Info: '(To use the controls, enter a line of 'b's, 'w's, and 'l's, for button, wheel, and lever, one after the other, with no spaces. For example, to press the button twice, then use the wheel, and then the lever, enter 'bbwl.')' DITL_2271_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=165, x2=301, y2=185 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=165, x2=233, y2=185 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'This once peaceful chamber has been turned by the insects into a charnel house. A band of Vahnatai made their last stand against the bugs here. It didn't work out.' 3: Bounds: x1=48, y1=89, x2=300, y2=157 Type: -120 Info: 'One body in the corner seems to be holding something under it. You investigate, and find a scrap of paper with odd markings.' DITL_2270_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=112, x2=304, y2=132 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=112, x2=236, y2=132 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=304, y2=105 Type: -120 Info: 'You find a victim of the insect hordes, the heavily picked over corpse of a Vahnatai. A brief search reveals nothing in the way of treasure. There is one interesting thing, though - a scrap of paper with odd markings.' DITL_2266_View.txt Items: (4 entries) 0: Bounds: x1=246, y1=32, x2=304, y2=52 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=32, x2=236, y2=52 Type: 4 Info: 'Pull' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '.' 3: Bounds: x1=50, y1=6, x2=303, y2=23 Type: -120 Info: 'There is a lever in the wall here.' DITL_2265_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=47, x2=297, y2=67 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=47, x2=228, y2=67 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=38 Type: -120 Info: 'Some of the tiles ahead are slightly askew.' DITL_2264_Trap.txt Items: (4 entries) 0: Bounds: x1=240, y1=96, x2=298, y2=116 Type: 4 Info: 'Leave' 1: Bounds: x1=151, y1=96, x2=229, y2=116 Type: 4 Info: 'Step in' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=48, y1=6, x2=297, y2=88 Type: -120 Info: 'There is a glowing portal here. As you approach, you hear once again the voice of Dahris-Bok. It says "Only one may pass through to honor me. Choose carefully."' DITL_2263_Item.txt Items: (5 entries) 0: Bounds: x1=240, y1=130, x2=298, y2=150 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=130, x2=230, y2=150 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=298, y2=104 Type: -120 Info: 'There are all sorts of valuables: coins, ingots of metals, semi-precious stones, and other nice goodies, carelessly scattered about the room. Even better, you also find a beautiful curved Vahnatai blade.' 4: Bounds: x1=48, y1=105, x2=256, y2=121 Type: -120 Info: 'Feel like grave robbing?' DITL_2262_View.txt Items: (4 entries) 0: Bounds: x1=245, y1=115, x2=303, y2=135 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The shade grows, and becomes tinted red with rage. "I was a Bok of the Vahnatai people, and I will not be spurned in my home!"' 2: Bounds: x1=50, y1=75, x2=302, y2=106 Type: -120 Info: 'Two shades rise up through the floor to take its side. Oh dear.' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' DITL_2261_View.txt Items: (4 entries) 0: Bounds: x1=322, y1=233, x2=380, y2=253 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=381, y2=87 Type: -120 Info: 'You drop to one knee. The shade wavers briefly, overcome with emotion. "I have been here centuries, without contact with my people, without news of them or requests for my guidance."' 2: Bounds: x1=50, y1=89, x2=379, y2=155 Type: -120 Info: '"My companion spirits have grown bizarre and twisted, my crystal is covered with dust, my home wastes away. At least I fade away knowing one still honors me."' 3: Bounds: x1=50, y1=157, x2=379, y2=226 Type: -120 Info: '"I thank you, alien. You may pass by my cavern without my curse. Good luck, and I hope one day you meet my people, and that they are well." With that, Dahris-Bok fades away.' DITL_2260_3-c.txt Items: (6 entries) 0: Bounds: x1=345, y1=194, x2=403, y2=214 Type: 4 Info: 'Flee' 1: Bounds: x1=277, y1=194, x2=335, y2=214 Type: 4 Info: 'Kneel' 2: Bounds: x1=211, y1=194, x2=269, y2=214 Type: 4 Info: 'Refuse' 3: Bounds: x1=48, y1=6, x2=405, y2=86 Type: -120 Info: 'Slowly, regally, the shade of Dahris Bok coalesces before you. "Welcome, alien creature," it intones. "Long I served my people, giving my years and wisdom for them, withering away while making them strong."' 4: Bounds: x1=48, y1=88, x2=404, y2=168 Type: -120 Info: '"All I ask in return, now that I rest in my crystal deep below us, is to be paid respect and homage. And I will not be ignored! I will not spend centuries alone, bereft and forgotten! I demand my honor, NOW!"' 5: Bounds: x1=48, y1=170, x2=298, y2=186 Type: -120 Info: 'It watches you, waiting.' DITL_2259_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You insert the bar from the other fort, and it fits perfectly! With some effort, you turn it. As you do, hear a clanking noise from somewhere.' DITL_2258_View.txt Items: (3 entries) 0: Bounds: x1=243, y1=48, x2=301, y2=68 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 2: Bounds: x1=50, y1=6, x2=301, y2=40 Type: -120 Info: 'Alas, you don't have anything that fits.' DITL_2257_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Try it' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'In the wall here, you find a bronze plate with a hexagonal hole. It looks like something could be inserted into it and turned.' DITL_2256_Item.txt Items: (2 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find inside a small, steel, finely-honed knife, sitting on some padding that mouldered away long ago. You carefully lift it out.' DITL_2255_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=98, x2=299, y2=118 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=98, x2=231, y2=118 Type: 4 Info: 'Read' 2: Bounds: x1=48, y1=6, x2=299, y2=89 Type: -120 Info: 'On a pedestal at the end of the passage, you find a large, thick book. A brief glance reveals something bizarre - you understand it! It's in English!' DITL_2254_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=37, x2=297, y2=57 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=37, x2=228, y2=57 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=27 Type: -120 Info: 'The floor ahead looks suspicious.' DITL_2253_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=113, x2=305, y2=133 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=305, y2=106 Type: -120 Info: 'You drink the liquid. Nausea doubles you over. Then it fades, replaced by unbelievably vivid and peculiar hallucinations. Then they fade. The liquid coats the inside of your mouth like spirit gum.' DITL_2252_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=147, x2=305, y2=167 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=121 Type: -120 Info: 'One of you tries the fluid. At first, it seems like you made a horrible mistake. Nausea doubles the tester over. Then, as quick as it came, the nausea disappears, replaces by an incredible sense of well-being. You all help yourselves.' 2: Bounds: x1=50, y1=123, x2=293, y2=139 Type: -120 Info: 'You have been healed.' DITL_2251_Item.txt Items: (3 entries) 0: Bounds: x1=240, y1=114, x2=298, y2=134 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=114, x2=230, y2=134 Type: 4 Info: 'Drink' 2: Bounds: x1=48, y1=6, x2=299, y2=104 Type: -120 Info: 'Someone has hollowed out a bowl in the ancient floor, and filled it with a red, slightly fluorescent liquid. It steams warmly, even though there is no source of heat. By it is a small crystal cup.' DITL_2250_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Open' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find a small crystal box, which has been here for a long, long time. Even the mold and fungus burying it died ages ago. Open it?' DITL_2249_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'This gateway is blocked by a large portcullis, the bottom of which dips well below the surface of the water. You can't get by.' DITL_2248_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'There is a portcullis here, extending down to two feet above the surface of the water. You manage to squeak your way under.' DITL_2247_View.txt Items: (3 entries) 0: Bounds: x1=248, y1=133, x2=306, y2=153 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'It's a fairly simple text on human magical techniques, from the surface world! You read through it, picking up some interesting knowledge.' 2: Bounds: x1=50, y1=75, x2=308, y2=124 Type: -120 Info: 'More interesting than the contents of the book, however, is the fact that it's here at all. You will remember this.' DITL_2246_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=109, x2=303, y2=129 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=305, y2=102 Type: -120 Info: 'You try to insert the bent rod you found. It seems like it should fit, but the bend keeps it from going in right. You try to fix it, but only end up making it worse. Maybe if you found another one...' DITL_2244_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'In the dresser, you find a large bronze ankh. It looks like some sort of altar centerpiece. You wonder what it's doing here.' DITL_2243_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=45, x2=304, y2=65 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=38 Type: -120 Info: 'The altar is still there, morbid looking but powerless.' DITL_2242_View.txt Items: (4 entries) 0: Bounds: x1=252, y1=229, x2=310, y2=249 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=313, y2=57 Type: -120 Info: 'You perform the ritual carefully, aware of the possible deadly consequences of screwing up.' 2: Bounds: x1=50, y1=58, x2=312, y2=123 Type: -120 Info: 'As it continues, the altar begins to vibrate. Flickers of red and purple are visible under its surface. Something reeks of decay.' 3: Bounds: x1=50, y1=124, x2=311, y2=221 Type: -120 Info: 'You finally finish the ritual, drained of energy. You look at the altar. At first, it appears unchanged. Then you see it has many hairline cracks running along its surface. The stone is still there, but its power has left it.' DITL_2241_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You strike the altar long and hard with your weapons, rocks, anything you can bring to hand. It isn't even scratched.' DITL_2240_Item.txt Items: (6 entries) 0: Bounds: x1=246, y1=208, x2=304, y2=228 Type: 4 Info: 'Leave' 1: Bounds: x1=155, y1=208, x2=234, y2=228 Type: 4 Info: 'Destroy it' 2: Bounds: x1=15, y1=208, x2=149, y2=228 Type: 4 Info: 'Lie in Depression' 3: Bounds: x1=48, y1=6, x2=303, y2=102 Type: -120 Info: 'This grim, decaying chamber is dominated by its altar. It is a slab of basalt, waist high, covered with strange glyphs and carvings of humans dying, being laid to rest, and returning as undead.' 4: Bounds: x1=48, y1=103, x2=303, y2=184 Type: -120 Info: 'Magic radiates from it in waves - just being near it fills you with a subtle but palpable feeling of horror. You see a depression in the top, just the right size and shape for a body.' 5: Bounds: x1=48, y1=185, x2=214, y2=201 Type: -120 Info: 'What do you do?' DITL_2232_Trap.txt Items: (4 entries) 0: Bounds: x1=240, y1=45, x2=298, y2=65 Type: 4 Info: 'Flee' 1: Bounds: x1=171, y1=45, x2=229, y2=65 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=37 Type: -120 Info: 'There are strange markings on the floor.' DITL_2231_View.txt Items: (2 entries) 0: Bounds: x1=247, y1=47, x2=305, y2=67 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=38 Type: -120 Info: 'The runes shoot out a burst of force. You are thrown back.' DITL_2230_View.txt Items: (2 entries) 0: Bounds: x1=245, y1=47, x2=303, y2=67 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=39 Type: -120 Info: 'You walk past the runes. They vibrate red briefly, then return to normal.' DITL_2224_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=95, x2=304, y2=115 Type: 4 Info: 'Humph.' 1: Bounds: x1=50, y1=6, x2=304, y2=87 Type: -120 Info: 'You cut it loose. It's a very large, pale blue lizard. The room suddenly gets much chillier. It's a dumb creature, certainly not bright enough to comprehend the idea of gratitude...' DITL_2223_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=128, x2=299, y2=148 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=128, x2=231, y2=148 Type: 4 Info: 'Free it' 2: Bounds: x1=48, y1=6, x2=299, y2=120 Type: -120 Info: 'In a particularly chilly corner of the larder, you find that one large creature hasn't been totally brought under control. It is wrapped in thick layers of webbing, and writhes about helplessly. The venom doesn't seem to have affected it.' DITL_2222_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The job is very quick and very simple. With a few idle sweeps of your sword, you make years of sinister, bizarre work go away.' DITL_2221_Item.txt Items: (4 entries) 0: Bounds: x1=286, y1=179, x2=344, y2=199 Type: 4 Info: 'Leave' 1: Bounds: x1=210, y1=179, x2=276, y2=199 Type: 4 Info: 'Destroy' 2: Bounds: x1=48, y1=6, x2=345, y2=104 Type: -120 Info: 'This is very bizarre - it seems to be an aranea lab table. However, the substances and reagents aren't stored in nice simple vials on a nice simple table. Instead, the globs of goo and fungus and other reagents are stuck to the webs.' 3: Bounds: x1=48, y1=105, x2=344, y2=170 Type: -120 Info: 'Unreadable notes are all over the place, written in elegant traceries of web. Whatever these spiders were doing, it's quite elaborate. It's also very fragile.' DITL_2220_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=109, x2=299, y2=129 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=109, x2=231, y2=129 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=102 Type: -120 Info: 'Nestled in a cubbyhole woven out of the webbing, you find a large egg sac. You would think these were aranea eggs, but this menacing place seems a strange place to put one's children. ' DITL_2215_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The spider shrine is still there, none the worse the wear for your desecration, except for being a little less glittery.' DITL_2214_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=195, x2=304, y2=215 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You pick out the nicest trinkets, which turn out to be even more valuable than they first appeared. It's quite a haul.' 2: Bounds: x1=50, y1=74, x2=303, y2=187 Type: -120 Info: 'As you turn to go, one of you feels a spider bite on your leg. You look down, but see no spider, and no bite wound. Then it happens again, to someone else. And again. And again. There are no wounds, but you writhe as poison fills you...' DITL_2213_Item.txt Items: (5 entries) 0: Bounds: x1=241, y1=224, x2=299, y2=244 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=224, x2=231, y2=244 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=117 Type: -120 Info: 'The non-smart giant spiders have assembled a representation of a huge spider here, 15 feet long. It's body and legs are made up of thousands and thousands of pebbles, painstakingly piled up by the arachnids. ' 4: Bounds: x1=48, y1=118, x2=299, y2=215 Type: -120 Info: 'You notice that, in their scavenging, the spider picked up from somewhere (maybe the nearby mines) a bunch of coins, pieces of metal, and small gems. It would be simple to pick up a few for yourself.' DITL_2212_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=92, x2=304, y2=112 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=86 Type: -120 Info: 'You touch it, and it seems to seep into your skin. A warm feeling crawls along your body as the slime wraps around you. Then the feeling fades, and nothing else seems to happen.' DITL_2211_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You each take a sip, gingerly. It's nasty tasting, but slides down smoothly. Nothing happens. That you can tell.' DITL_2210_3-c.txt Items: (5 entries) 0: Bounds: x1=240, y1=47, x2=298, y2=67 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=47, x2=230, y2=67 Type: 4 Info: 'Drink' 2: Bounds: x1=90, y1=47, x2=160, y2=67 Type: 4 Info: 'Touch it' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 4: Bounds: x1=48, y1=6, x2=298, y2=39 Type: -120 Info: 'You find, in the corner, a small pool of viscous milky-white fluid. ' DITL_2205_Stair.txt Items: (4 entries) 0: Bounds: x1=245, y1=31, x2=303, y2=51 Type: 4 Info: 'Leave' 1: Bounds: x1=167, y1=31, x2=233, y2=51 Type: 4 Info: 'Descend' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=302, y2=24 Type: -120 Info: 'You find a hidden trapdoor.' DITL_2202_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'In this tiny crawlspace in the back wall of the hotel, you find a ladder down.' DITL_2201_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'Under one of the barrels, you find a trapdoor. It's under a thick layer of dust - it would be easy to miss.' DITL_2200_Stair.txt Items: (4 entries) 0: Bounds: x1=244, y1=65, x2=302, y2=85 Type: 4 Info: 'Leave' 1: Bounds: x1=166, y1=65, x2=232, y2=85 Type: 4 Info: 'Descend' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=302, y2=56 Type: -120 Info: 'Under one of the piles of ore, you find a trapdoor in the cave floor below. It is surprisingly poorly concealed.' DITL_2163_View.txt Items: (5 entries) 0: Bounds: x1=336, y1=267, x2=394, y2=287 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=395, y2=89 Type: -120 Info: 'You reach the other end of the stone bridge, and stand before the towering black walls of Garzahd's fortress. Suddenly, with a deafening rumble, the bridge behind you twists and buckles. Massive stalagmites now block your escape.' 2: Bounds: x1=50, y1=91, x2=393, y2=157 Type: -120 Info: 'Alarmed, you look around, and soon see your foe. Hovering above you is the insubstantial form of Garzahd, archmage and supreme commander of the Empire forces in Exile.' 3: Bounds: x1=50, y1=159, x2=397, y2=224 Type: -120 Info: 'The apparition speaks: "Welcome, fools! Welcome to my home! You have eluded us well and done much damage, and for that I commend you. In return, you will have the honor of dying at my hand."' 4: Bounds: x1=49, y1=226, x2=394, y2=260 Type: -120 Info: 'Garzahd fades, leaving his final words echoing in the air: "So come to me. You have no choice!"' DITL_2162_View.txt Items: (8 entries) 0: Bounds: x1=478, y1=354, x2=536, y2=374 Type: 4 Info: 'OK' 1: Bounds: x1=63, y1=6, x2=526, y2=56 Type: -120 Info: 'Garzahd crumbles, overcome. Your attack may have been fatal, maybe not. It doesn't matter - in his moment of weakness he loses control of the intense defensive magic he wrapped himself in.' 2: Bounds: x1=64, y1=58, x2=528, y2=123 Type: -120 Info: 'The delicate balance of his spells disrupted, their power tears loose. In the end, the strength of his defenses and the force of his paranoia proves his undoing. As Garzahd's shields fly apart, he is torn limb from limb before your eyes.' 3: Bounds: x1=64, y1=125, x2=530, y2=189 Type: -120 Info: 'As his anguished dying scream echoes through the halls, you hear his few remaining servants teleporting away. Soon, you are alone in this chamber, trapped, with nothing around you but blood and walls of blades.' 4: Bounds: x1=64, y1=191, x2=531, y2=241 Type: -120 Info: 'But then there is an chiming noise! You look around, and see the disappearing form of Rentar-Ihrno! Behind where she was, there is an opening in the wall. Perhaps escape is possible.' 5: Bounds: x1=64, y1=243, x2=538, y2=307 Type: -120 Info: 'You look at Garzahd's corpse. His brilliance will no longer serve the Empire, his awesome power will no longer send terrible foes against your people. Their army has lost its head. Now, perhaps, the body may soon follow.' 6: Bounds: x1=64, y1=313, x2=538, y2=347 Type: -120 Info: 'Congratulations! You have slain Garzahd, commander of the Empire forces in Exile, and completed the third victory condition of Exile II!' 7: Bounds: x1=6, y1=6, x2=56, y2=56 Type: -64 Info: '.á' DITL_2161_View.txt Items: (6 entries) 0: Bounds: x1=374, y1=350, x2=432, y2=370 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=422, y2=72 Type: -120 Info: 'Exhausted, covered in blood and ichor, you finally reach the inner sanctum of this fortress. It is the throne room of Garzahd - the chamber from which the war on your people is waged.' 2: Bounds: x1=50, y1=74, x2=421, y2=140 Type: -120 Info: 'At first, you don't see anyone there. You are horrified by the possibility that, after all your fighting, your foes may have just fled. Then you hear laughter. Mocking laughter, and lots of it. ' 3: Bounds: x1=50, y1=142, x2=420, y2=224 Type: -120 Info: 'Slowly, bizarre and powerful creatures become visible. They are sitting in the chairs, staring at you with contempt. Sitting at the head of all of them is Garzahd, the stunted, twisted archmage who has slaughtered so many of your people.' 4: Bounds: x1=50, y1=226, x2=427, y2=276 Type: -120 Info: 'His eyes are wild with anticipation - he is overjoyed to be able to battle you at last. His protective spells cloak him in fiery energy. ' 5: Bounds: x1=50, y1=278, x2=431, y2=343 Type: -120 Info: 'You stare at each other for a long moment, sizing each other up, getting used to the fact that you are finally face to face. Then Garzahd makes a short chopping motion with his hand, and battle is joined.' DITL_2160_3-c.txt Items: (5 entries) 0: Bounds: x1=287, y1=114, x2=345, y2=134 Type: 4 Info: 'Leave' 1: Bounds: x1=197, y1=114, x2=278, y2=134 Type: 4 Info: 'Cut Rune' 2: Bounds: x1=103, y1=114, x2=188, y2=134 Type: 4 Info: 'Cross Rune' 3: Bounds: x1=48, y1=6, x2=343, y2=56 Type: -120 Info: 'This short passage has a single, large gold rune set in the floor. When you get near it, it flashes a hot, angry red.' 4: Bounds: x1=48, y1=58, x2=345, y2=107 Type: -120 Info: 'You remember hearing that a magical athame can cut runes, draining their magical powers. However, it's a risky business.' DITL_2156_View.txt Items: (4 entries) 0: Bounds: x1=315, y1=194, x2=373, y2=214 Type: 4 Info: 'OK' 1: Bounds: x1=248, y1=194, x2=306, y2=214 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=372, y2=103 Type: -120 Info: 'Most of the stuff in the desk is pretty uninteresting - inventories of materials, work schedules, etc. There is a mention that instructions for operation of the portal are being kept in the concealed library in the west wing.' 3: Bounds: x1=50, y1=105, x2=373, y2=186 Type: -120 Info: 'You're about to quit searching the desk and resume searching to fort, but you decide to give the desk one more search. Your effort is rewarded. Inserted in the middle of a thick stack of forms, you find a slender glass key.' DITL_2155_Item.txt Items: (6 entries) 0: Bounds: x1=293, y1=245, x2=351, y2=265 Type: 4 Info: 'Flee' 1: Bounds: x1=195, y1=245, x2=284, y2=265 Type: 4 Info: 'Close Portal' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=48, y1=6, x2=348, y2=87 Type: -120 Info: 'You stand before the black portal, and feel it start to tear you apart. It simultaneously throws energy out at you to try and fry you, and sucks on you to pull you into eternal oblivion.' 4: Bounds: x1=48, y1=89, x2=348, y2=170 Type: -120 Info: 'Suddenly, a piercing keen sounds out, audible even over the roar of the portal. You look around, and see that the onyx scepter, normally quiet and inert, is vibrating and making a loud keening noise!' 5: Bounds: x1=48, y1=172, x2=354, y2=238 Type: -120 Info: 'Hmm. Is it possible that this object could be used to close the portal? Or is this just a weird coincidence designed to get you to wait here while the portal tears you apart?' DITL_2154_Item.txt Items: (4 entries) 0: Bounds: x1=255, y1=250, x2=313, y2=270 Type: 4 Info: 'Leave' 1: Bounds: x1=48, y1=6, x2=313, y2=57 Type: -120 Info: 'You find an impossibly large blue quartz crystal - seven feet wide and twenty feet high! ' 2: Bounds: x1=48, y1=59, x2=314, y2=142 Type: -120 Info: 'It has a twin a short distance away, and they lean in slightly towards each other. The portal must appear between them; they're probably here to focus the energies which create it.' 3: Bounds: x1=48, y1=144, x2=314, y2=241 Type: -120 Info: 'You notice the crystal has a hairline crack in it. If the Empire wizards saw it, they'd probably be able to repair it fairly easily. However, if energy was sent into this crystal, it would have a very interesting, damaging effect.' DITL_2153_Item.txt Items: (4 entries) 0: Bounds: x1=242, y1=150, x2=300, y2=170 Type: 4 Info: 'Leave' 1: Bounds: x1=170, y1=150, x2=234, y2=170 Type: 4 Info: 'Break it' 2: Bounds: x1=48, y1=6, x2=301, y2=57 Type: -120 Info: 'You find an impossibly large blue quartz crystal - seven feet wide and twenty feet high! ' 3: Bounds: x1=48, y1=59, x2=300, y2=142 Type: -120 Info: 'It has a twin a short distance away, and they lean in slightly towards each other. The portal must appear between them; they're probably here to focus the energies which create it.' DITL_2152_Item.txt Items: (4 entries) 0: Bounds: x1=304, y1=129, x2=362, y2=149 Type: 4 Info: 'Leave' 1: Bounds: x1=230, y1=129, x2=297, y2=149 Type: 4 Info: 'Break It' 2: Bounds: x1=48, y1=6, x2=361, y2=72 Type: -120 Info: 'Unbelievable. It's a blue quartz crystal, eight feet wide, twenty-five feet high! It's impossible for such a crystal to develop naturally - it must be a magical creation!' 3: Bounds: x1=48, y1=74, x2=361, y2=123 Type: -120 Info: 'It leans slightly in towards the pad where the portal would appear, and hums with energy. It must be a power source for the device.' DITL_2151_Stair.txt Items: (4 entries) 0: Bounds: x1=241, y1=46, x2=299, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=46, x2=231, y2=66 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=39 Type: -120 Info: 'There is a ladder up here, going into the control tower.' DITL_2150_View.txt Items: (7 entries) 0: Bounds: x1=376, y1=333, x2=434, y2=353 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=56, y2=56 Type: -64 Info: '.â' 2: Bounds: x1=63, y1=6, x2=429, y2=87 Type: -120 Info: 'As you climb out of the valley, you hear a new set of explosions. The energy from the portal crystals is fully unleashed in an awe-inspiring firestorm! Looking over your shoulder, you see the fortress and control tower melt away.' 3: Bounds: x1=63, y1=89, x2=432, y2=154 Type: -120 Info: 'You make it to safety, and continue to watch. The fires die down eventually, leaving nothing but a ruin. To replicate all this work will take months and months, if it's possible at all. The Surface Portal is gone.' 4: Bounds: x1=63, y1=156, x2=435, y2=220 Type: -120 Info: 'Your actions have dealt the Empire a critical blow. They will continue to have to send down troops and supplies a little bit at a time, and the fight will be a lot more fair.' 5: Bounds: x1=63, y1=222, x2=436, y2=273 Type: -120 Info: 'You haven't guaranteed Exile victory here. However, suddenly, it seems a lot more possible you could actually win.' 6: Bounds: x1=63, y1=277, x2=435, y2=326 Type: -120 Info: 'Congratulations! You have destroyed the Surface Portal, and thus completed the second victory condition of Exile II: Crystal Souls!' DITL_2147_View.txt Items: (6 entries) 0: Bounds: x1=340, y1=332, x2=398, y2=352 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=394, y2=88 Type: -120 Info: 'Before the Empire troops can charge you, however, the call of a horn echoes through the valley. You look behind you, and see the Vahnatai warriors of Fort Haledon, running impossibly fast over the plains towards you.' 2: Bounds: x1=50, y1=90, x2=397, y2=155 Type: -120 Info: 'The Empire troops think the Vahnatai are more of their traitorous allies, and back off. They are extremely surprised when the Vahnatai run past you and charge them!' 3: Bounds: x1=50, y1=157, x2=396, y2=221 Type: -120 Info: 'They are heavily outnumbered, and out-gunned as well. And, in all probability, doomed. However, their attack may be just the distraction you need to enter the fort.' 4: Bounds: x1=51, y1=223, x2=399, y2=289 Type: -120 Info: 'Then, before you can move, there is a bright flash of light at the north end of the battlefield. A wizard has appeared. He is short, stocky, and hunched over, and wears impossibly black robes. ' 5: Bounds: x1=51, y1=291, x2=400, y2=325 Type: -120 Info: 'And, from the way the other soldiers act, this man is totally in command.' DITL_2146_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=43, x2=298, y2=63 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=43, x2=230, y2=63 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=37 Type: -120 Info: 'The spiral staircase heads back down to the second tier.' DITL_2145_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'A spiral staircase leads up to the highest of Ornotha Ziggurat's three tiers.' DITL_2144_View.txt Items: (3 entries) 0: Bounds: x1=341, y1=133, x2=399, y2=153 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=397, y2=55 Type: -120 Info: 'You arrive at last at Ornotha Ziggurat, powerful Empire fort and hiding place of one of the three lost Crystal Souls.' 2: Bounds: x1=50, y1=57, x2=399, y2=125 Type: -120 Info: 'Between you and the fortress, however, is a broad plain. The plain is covered with Empire troops, ready to kill or die to prevent intruders from entering Ornotha. And they see you instantly.' DITL_2143_Item.txt Items: (4 entries) 0: Bounds: x1=246, y1=176, x2=304, y2=196 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=176, x2=236, y2=196 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=304, y2=86 Type: -120 Info: 'You find a black altar, show through with red, glowing veins. Looking at the thing makes your eyes hurt, and the skin on your face start to feel sunburned. It's a powerful shrine.' 3: Bounds: x1=48, y1=88, x2=303, y2=168 Type: -120 Info: 'There is a dagger on the altar, intricately carved from a single piece of green crystal and wrapped around with mithral wire. It's a fantastic weapon.' DITL_2142_Trap.txt Items: (4 entries) 0: Bounds: x1=242, y1=80, x2=300, y2=100 Type: 4 Info: 'Flee' 1: Bounds: x1=173, y1=80, x2=231, y2=100 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=300, y2=73 Type: -120 Info: 'It looks like the back entrance has been protected by a variety of booby traps. There is no shortage of tripwires ahead, set at all heights.' DITL_2141_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=49, x2=228, y2=69 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=42 Type: -120 Info: 'Uh oh. A few of the floor tiles look loose.' DITL_2140_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Someone has left their rapier, still in its sheath, in this dresser. It's an old, well taken care of, and beautiful weapon.' DITL_2134_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=125, x2=304, y2=145 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=125, x2=236, y2=145 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=305, y2=118 Type: -120 Info: 'You are surrounded with boxes of Erika's treasure! Piles of gold, collections of scrolls, wands, swords, and better are jumbled about you in an embarrassing profusion. Perhaps she wouldn't mind if you helped yourself...' DITL_2133_Text Response.txt Items: (5 entries) 0: Bounds: x1=263, y1=283, x2=325, y2=303 Type: 4 Info: 'Answer' 1: Bounds: x1=204, y1=254, x2=319, y2=270 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You pass in front of a statue of a tall, imperious female wizard. Suddenly, a barrier is blocking your path. Then, the statue speaks:' 3: Bounds: x1=76, y1=255, x2=194, y2=271 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=75, x2=323, y2=237 Type: -120 Info: '"Answer this: 1 11 211 4211 84211 1684211 231684211 28231684211 What is next?"' DITL_2132_Text Response.txt Items: (5 entries) 0: Bounds: x1=256, y1=200, x2=318, y2=220 Type: 4 Info: 'Answer' 1: Bounds: x1=203, y1=166, x2=261, y2=182 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You pass in front of a statue of a tall, imperious female wizard. Suddenly, a barrier is blocking your path. Then, the statue speaks:' 3: Bounds: x1=75, y1=167, x2=193, y2=183 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=75, x2=302, y2=155 Type: -120 Info: '"Answer this: I await all at the end. I start as nothing, then am full of nothing, then am full. What am I?"' DITL_2131_Text Response.txt Items: (5 entries) 0: Bounds: x1=256, y1=216, x2=318, y2=236 Type: 4 Info: 'Answer' 1: Bounds: x1=203, y1=182, x2=261, y2=198 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You pass in front of a statue of a tall, imperious female wizard. Suddenly, a barrier is blocking your path. Then, the statue speaks:' 3: Bounds: x1=75, y1=183, x2=193, y2=199 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=75, x2=302, y2=172 Type: -120 Info: '"Hear my words, and hear them well, or you shall never pass me." Words - 3 Well - 7 Never - 11 So what is Me?" ' DITL_2130_Text Response.txt Items: (5 entries) 0: Bounds: x1=255, y1=184, x2=317, y2=204 Type: 4 Info: 'Answer' 1: Bounds: x1=202, y1=150, x2=260, y2=166 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You pass in front of a statue of a tall, imperious female wizard. Suddenly, a barrier is blocking your path. Then, the statue speaks:' 3: Bounds: x1=74, y1=151, x2=192, y2=167 Type: -120 Info: 'You respond:' 4: Bounds: x1=48, y1=75, x2=301, y2=141 Type: -120 Info: '"Answer this: Under my ring sits only one. My golden points take all his fun. What am I?"' DITL_2128_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=62, x2=301, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=62, x2=233, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=300, y2=55 Type: -120 Info: 'There is an iron key on the pedestal. It has a fanged skull at one end of it. It looks like the head of a lich.' DITL_2127_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=64, x2=297, y2=84 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=64, x2=228, y2=84 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=295, y2=56 Type: -120 Info: 'There are several beams of light flashing across the corridor in front of you. Suspicious.' DITL_2126_Item.txt Items: (4 entries) 0: Bounds: x1=247, y1=162, x2=305, y2=182 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=162, x2=237, y2=182 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=304, y2=104 Type: -120 Info: 'At the center of the dome, you find a pedestal with a beautiful, blue crystal on top. As you approach, you feel energy coming from it, strange energy, mental energy. The crystal is radiating fear, and pain.' 3: Bounds: x1=48, y1=106, x2=305, y2=154 Type: -120 Info: 'It is large and bulky, but you could take it with you without too much trouble.' DITL_2125_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You finally reach a basalt ledge, and climb onto it for safety. Looking around, you find a huge ruby embedded in the wall!' DITL_2124_View.txt Items: (7 entries) 0: Bounds: x1=416, y1=303, x2=474, y2=323 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=462, y2=73 Type: -120 Info: 'You bump, nose first, into an invisible barrier. Suspecting a trap, you turn back, and sure enough, another barrier has appeared behind you. Having little choice, you wait and see what's about to happen to you. You don't have to wait long.' 2: Bounds: x1=50, y1=75, x2=457, y2=141 Type: -120 Info: 'Creatures inside the fort are moving towards you. There are three humans, so withered and ancient you can't be sure what sex they are. Behind them are rakshasi, and efreeti, and three nagas. Eleven creatures, led by a twelfth.' 3: Bounds: x1=50, y1=143, x2=448, y2=159 Type: -120 Info: 'The twelfth steps out towards you. It is a lich.' 4: Bounds: x1=50, y1=161, x2=455, y2=225 Type: -120 Info: 'It watches you with its glowing red eyes, and then speaks, in a voice heavy with the countless centuries it has existed. "I am Midori. I rule this fortress. You are our prisoners, and we will do with you what we will."' 5: Bounds: x1=50, y1=227, x2=462, y2=277 Type: -120 Info: '"I decree that you be thrown into the battle pit. Those of you strong enough to survive will have their knowledge ripped from their screaming minds until they beg for death."' 6: Bounds: x1=50, y1=279, x2=474, y2=295 Type: -120 Info: '"Now. Let your doom begin." The floor falls out from under you.' DITL_2123_Item.txt Items: (4 entries) 0: Bounds: x1=245, y1=91, x2=303, y2=111 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=91, x2=235, y2=111 Type: 4 Info: 'Press' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=48, y1=6, x2=303, y2=85 Type: -120 Info: 'How interesting! You look behind the pillar, and notice that the stone is cracked. You pick at it, and a little bit of stone swings back, revealing a tiny red button.' DITL_2122_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=48, x2=299, y2=68 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=48, x2=231, y2=68 Type: 4 Info: 'Press' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=48, y1=6, x2=299, y2=41 Type: -120 Info: 'You find a marble pedestal, with a large button in the middle of the top.' DITL_2121_Item.txt Items: (4 entries) 0: Bounds: x1=238, y1=65, x2=296, y2=85 Type: 4 Info: 'Leave' 1: Bounds: x1=170, y1=65, x2=228, y2=85 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=296, y2=57 Type: -120 Info: 'At this end of the passage, you find several rough sapphires in the walls, ripe for the taking.' DITL_2120_View.txt Items: (5 entries) 0: Bounds: x1=248, y1=132, x2=306, y2=152 Type: 4 Info: 'OK' 1: Bounds: x1=179, y1=132, x2=237, y2=152 Type: 4 Info: 'Attack' 2: Bounds: x1=79, y1=132, x2=172, y2=152 Type: 4 Info: 'Talk to Them' 3: Bounds: x1=50, y1=6, x2=304, y2=70 Type: -120 Info: 'At the end of this dead end, you find a barricade, guarded by a very jumpy, isolated, and well armed garrison of Empire soldiers.' 4: Bounds: x1=50, y1=72, x2=305, y2=123 Type: -120 Info: 'You eye each other nervously for a few minutes. Then, one of them yells "You don't bug us, we won't bug you!"' DITL_2110_Trap.txt Items: (4 entries) 0: Bounds: x1=240, y1=76, x2=298, y2=96 Type: 4 Info: 'Flee' 1: Bounds: x1=171, y1=76, x2=229, y2=96 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=70 Type: -120 Info: 'In the shadows of the storage bay, you think you see that some of the floor tiles are a little higher than the others.' DITL_2104_View.txt Items: (4 entries) 0: Bounds: x1=301, y1=179, x2=359, y2=199 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=56, y2=56 Type: -64 Info: 'í' 2: Bounds: x1=63, y1=6, x2=355, y2=72 Type: -120 Info: 'You eagerly read the now-restored sheet of paper. Although you only have the upper half of it, it is still very valuable indeed. It says:' 3: Bounds: x1=63, y1=74, x2=359, y2=172 Type: -120 Info: '"Bruce - The info you've given us was helpful, but still not enough. To take Fort Emerald, we still need to hit in from the back. How can you get us [bit missing] or concealed by Gnass? [rest is gone]"' DITL_2103_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The coals of this brazier are almost out. You notice, resting in the ashes near the edge, half a sheet of paper. It's very blackened.' DITL_2102_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=49, x2=228, y2=69 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=42 Type: -120 Info: 'In the shadows of this corridor, you think you can make out a tripwire.' DITL_2101_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find a bottle of wine concealed at the bottom of the dresser. It's the real thing, brought down from the surface.' DITL_2100_View.txt Items: (5 entries) 0: Bounds: x1=314, y1=263, x2=372, y2=283 Type: 4 Info: 'OK' 1: Bounds: x1=49, y1=6, x2=370, y2=70 Type: -120 Info: 'You pull the dresser away from the wall, and indeed find the message, written in a magical code developed in Exile (and thus impossible for an Empire spy to read).' 2: Bounds: x1=49, y1=72, x2=368, y2=137 Type: -120 Info: 'It reads, simply, "Found something I shouldn't know, and the Empire knows it. I must flee before they get to me. The Scimitar has a hideaway in Fort Remote - I am going there."' 3: Bounds: x1=49, y1=221, x2=374, y2=255 Type: -120 Info: 'You move the dresser back against the wall to reconceal the message.' 4: Bounds: x1=49, y1=139, x2=369, y2=219 Type: -120 Info: '"If you absolutely must find me, go there and ask Fraitus of me. You will need a key - I hid it in the lair of a tiny undead cult west of Formello, in a room with no doors. Good luck, my friend. - Thompson."' DITL_2098_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'On the pedestal is a dagger, carefully crafted from a dragon's tooth. It's very fragile looking. You wonder what it's good for.' DITL_2097_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=62, x2=302, y2=82 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=62, x2=234, y2=82 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=301, y2=55 Type: -120 Info: 'There is a shield on the pedestal, cunningly and carefully crafted from dragon scales.' DITL_2096_View.txt Items: (3 entries) 0: Bounds: x1=299, y1=175, x2=357, y2=195 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=361, y2=86 Type: -120 Info: 'Before you is a huge and awesome display, carefully suspended and carefully arranged. It is the mortal remains of the mighty dragon Pyrog - his skeleton, arranged as it stood in life.' 2: Bounds: x1=50, y1=88, x2=357, y2=168 Type: -120 Info: 'Not all of the bones and teeth are there - clearly some have been taken for experimentation. However, what remains is enough to give you chills. When it lived, it must have been a fearsome beast indeed.' DITL_2095_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=49, x2=228, y2=69 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=42 Type: -120 Info: 'You're walking on a narrow bridge, crossing a pit. Very suspicious...' DITL_2094_Item.txt Items: (3 entries) 0: Bounds: x1=242, y1=94, x2=300, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=174, y1=94, x2=232, y2=114 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=86 Type: -120 Info: 'At the north end of the machine is a small opening, and just below it is a pedestal with a pillow on top. Sitting on the pillow is a red orb, the product of this huge, infernal device.' DITL_2093_3-c.txt Items: (6 entries) 0: Bounds: x1=323, y1=211, x2=381, y2=231 Type: 4 Info: 'Leave' 1: Bounds: x1=255, y1=211, x2=313, y2=231 Type: 4 Info: 'Kill It' 2: Bounds: x1=189, y1=211, x2=247, y2=231 Type: 4 Info: 'Free It' 3: Bounds: x1=48, y1=6, x2=382, y2=71 Type: -120 Info: 'The room is dominated by a huge marble slab, and, strapped to it, is a truly nightmarish sight. It is a giant, held down with massive leather bands, and it is being altered.' 4: Bounds: x1=48, y1=73, x2=381, y2=155 Type: -120 Info: 'The creature is covered with globs of chemicals and unguents, and small, tattooed runes, and they are mutating the creature. Its flesh is moving - writhing as its muscles and organs rearrange themselves. Odd lumps are forming on its body.' 5: Bounds: x1=48, y1=157, x2=380, y2=205 Type: -120 Info: 'The creature doesn't seem to see you. It is trapped in a hazy, agonized, mental prison from which it cannot escape. Not without your help...' DITL_2092_Item.txt Items: (5 entries) 0: Bounds: x1=243, y1=181, x2=301, y2=201 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=181, x2=233, y2=201 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'On this pedestal is a very large crystal, colored a deep, rich blue, intensely beautiful and shining with an inner light.' 3: Bounds: x1=48, y1=75, x2=300, y2=138 Type: -120 Info: 'As you approach, you begin to sense a presence in your minds. It is feeble, and gentle, and simply says "Save me. Save me."' 4: Bounds: x1=48, y1=140, x2=301, y2=174 Type: -120 Info: 'The crystal is bulky, but not so large you couldn't take it with you.' DITL_2091_View.txt Items: (3 entries) 0: Bounds: x1=375, y1=147, x2=433, y2=167 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=430, y2=72 Type: -120 Info: 'The room to the south is large, empty, and somber. Its only feature is a suit of armor, somewhat on the large side, with a helmet on top and, oddly, blades coming from its gauntlets.' 2: Bounds: x1=50, y1=74, x2=433, y2=140 Type: -120 Info: 'As you enter, however, the armor begins to move, slowly at first, then faster, moving with a speed and nimbleness that seem to indicate there isn't a person inside. And it is moving towards you in a definitely menacing manner.' DITL_2090_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'This grave is very recent. Someone named "Clarke" is buried here. He died just a few days ago. His sword is still on top of his burial mound.' DITL_2083_Item.txt Items: (4 entries) 0: Bounds: x1=294, y1=175, x2=352, y2=195 Type: 4 Info: 'Leave' 1: Bounds: x1=226, y1=175, x2=284, y2=195 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=353, y2=86 Type: -120 Info: 'You have penetrated Exile's treasure room. You come face to face with crushing disappointment. There are only five meager bars of steel here. No doubt some of the wealth is elsewhere.' 3: Bounds: x1=48, y1=88, x2=350, y2=167 Type: -120 Info: 'But, what is more likely, this vicious war has almost completely drained Exile's already meager reserves. You could take this pitiful haul if you wanted. Odds are, nobody would notice.' DITL_2082_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=63, x2=299, y2=83 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=63, x2=231, y2=83 Type: 4 Info: 'Kneel' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=55 Type: -120 Info: 'Before you is a shallow, clear pool, smooth as a mirror. There is a also a kneeling pad.' DITL_2081_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=77, x2=303, y2=97 Type: 4 Info: 'OK' 1: Bounds: x1=179, y1=77, x2=237, y2=97 Type: 4 Info: 'Rest' 2: Bounds: x1=50, y1=6, x2=304, y2=68 Type: -120 Info: 'This small, dusty barracks hasn't had anyone living in it for a while. Surely, nobody would mind if you sacked out here for a while.' DITL_2080_View.txt Items: (2 entries) 0: Bounds: x1=245, y1=93, x2=303, y2=113 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=85 Type: -120 Info: 'Before you is a marble pedestal. On the pedestal is a thick velvet pillow, and on the pillow is dust. This was the resting place of the Orb of Thralni, before it was stolen.' DITL_2072_Stair.txt Items: (4 entries) 0: Bounds: x1=241, y1=97, x2=299, y2=117 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=97, x2=231, y2=117 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=89 Type: -120 Info: 'There is a hole in the ground. You see a flickering red light at the bottom, and warm, sulphurous air rises from it. If you wanted, you could, with difficulty, climb down it.' DITL_2071_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=125, x2=303, y2=145 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=125, x2=235, y2=145 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=303, y2=118 Type: -120 Info: 'You find a stone spire in the very center of this huge cavern. There is a lone skeleton on it, of a species you can't identify. It was very tall, and very thin. There are shreds of fabric around its bones, and it's holding a small scepter.' DITL_2070_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'There is a stairway leading up into the second floor of the brigand's hideout.' DITL_2066_Item.txt Items: (4 entries) 0: Bounds: x1=244, y1=146, x2=302, y2=166 Type: 4 Info: 'Leave' 1: Bounds: x1=176, y1=146, x2=234, y2=166 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'Clearly, some books have recently been pulled off the bookshelf - the piles of tomes spilled to the ground are a clear testament to that.' 3: Bounds: x1=48, y1=75, x2=301, y2=139 Type: -120 Info: 'Still, some of the tomes are from the surface world, and quite valuable down here. Nothing magic, but some stuff is still worth cash. Take a few?' DITL_2065_View.txt Items: (4 entries) 0: Bounds: x1=250, y1=194, x2=308, y2=214 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=306, y2=87 Type: -120 Info: 'The scroll provides directions for reaching an Empire safe-house in Almaria. It says go to the end of the long alley in the southeast corner, and push the blue stone.' 3: Bounds: x1=50, y1=89, x2=309, y2=186 Type: -120 Info: 'It's odd this seemingly suicidal attack would come equipped with information on an Empire hide-away on the other end of town. Maybe they would have escaped through there if you hadn't stopped them...' DITL_2064_3-c.txt Items: (4 entries) 0: Bounds: x1=242, y1=63, x2=300, y2=83 Type: 4 Info: 'Leave' 1: Bounds: x1=149, y1=63, x2=231, y2=83 Type: 4 Info: 'Rush Gate' 2: Bounds: x1=83, y1=63, x2=141, y2=83 Type: 4 Info: 'Pay' 3: Bounds: x1=48, y1=6, x2=300, y2=54 Type: -120 Info: 'At this end of the bridge, a nervous guard asks you for the five gold toll to cross.' DITL_2063_View.txt Items: (4 entries) 0: Bounds: x1=329, y1=247, x2=387, y2=267 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=390, y2=87 Type: -120 Info: 'You rifle greedily through the papers in the desk, looking for some valuable information on Empire activities. Unfortunately (and predictably), they were too smart. The place was quickly and cleanly stripped.' 2: Bounds: x1=50, y1=89, x2=390, y2=139 Type: -120 Info: 'Just as you're about to give up, however, you spot a sheet of paper on the floor behind the desk. It's a brief note, which reads...' 3: Bounds: x1=50, y1=141, x2=388, y2=238 Type: -120 Info: '"Denrius - Our contact in Blosk is working great for us! Information is being left in the statue. Password - 'Worms.' I'm off for the raid. Wish me luck. - Porl"' DITL_2062_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=95, x2=303, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=177, y1=95, x2=235, y2=115 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=303, y2=87 Type: -120 Info: 'Fortunately, one box of gold was out of reach of the teleportation trap. It would be easy for you to scoop up some of your nations hard-won wealth for yourself.' DITL_2061_View.txt Items: (4 entries) 0: Bounds: x1=260, y1=147, x2=318, y2=167 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=321, y2=103 Type: -120 Info: 'You finally manage to catch a brief glimpse of the rich supply of gold Almaria has stored up. It's only a brief glimpse, however, as the trap you have just tripped makes most of it teleport away.' 3: Bounds: x1=50, y1=105, x2=319, y2=138 Type: -120 Info: 'What makes you feel worse, however, is what teleports in in the loot's place...' DITL_2060_View.txt Items: (4 entries) 0: Bounds: x1=359, y1=194, x2=417, y2=214 Type: 4 Info: 'Oh boy.' 1: Bounds: x1=50, y1=6, x2=415, y2=69 Type: -120 Info: 'Suddenly, the stillness of this dusty warehouse is broken by the loud popping noises of teleportation. Dust flies outward as Empire soldiers start appearing at the north end of the warehouse!' 2: Bounds: x1=50, y1=71, x2=414, y2=136 Type: -120 Info: 'It appears to be some sort of surprise raiding party, skilled and well-equipped. And, judging from the looks of irritation and surprise on their faces, they didn't expect a band of adventurers at the arrival point.' 3: Bounds: x1=50, y1=138, x2=415, y2=187 Type: -120 Info: 'The nearby guards call for help. The attackers charge. The guards behind you ready missiles. And you, as usual, are in the middle...' DITL_2051_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=158, y1=83, x2=233, y2=103 Type: 4 Info: 'Read It' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The podium has a slender, suede-bound tome resting closed on it. It's genuine cow leather - must be from the surface world.' DITL_2050_Item.txt Items: (4 entries) 0: Bounds: x1=243, y1=176, x2=301, y2=196 Type: 4 Info: 'Leave' 1: Bounds: x1=138, y1=176, x2=234, y2=196 Type: 4 Info: 'Destroy It' 2: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'The Empire troops have set up a fairly elaborate iron-smelting works. Stone trenches lead from the vats of molten ore to the long marble slits where the ingots form.' 3: Bounds: x1=48, y1=89, x2=299, y2=169 Type: -120 Info: 'A foundry like this is a rare and valuable thing down here, and it would only take a little time and a few blows to deny it to the Empire troops.' DITL_2040_Item.txt Items: (3 entries) 0: Bounds: x1=243, y1=96, x2=301, y2=116 Type: 4 Info: 'Leave' 1: Bounds: x1=175, y1=96, x2=233, y2=116 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=300, y2=89 Type: -120 Info: 'The shelves contain rather tedious town records, covered with a thick layer of dust. Between two of the ponderous tomes, you find a scroll. It's clearly been there a long time.' DITL_2038_Text Response.txt Items: (5 entries) 0: Bounds: x1=255, y1=93, x2=317, y2=113 Type: 4 Info: 'Answer' 1: Bounds: x1=175, y1=66, x2=313, y2=82 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=301, y2=55 Type: -120 Info: 'You approach the portal. A deep voice calls out to you "Speak your destination, and enter."' 3: Bounds: x1=47, y1=67, x2=165, y2=83 Type: -120 Info: 'You respond:' 4: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' DITL_2037_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=61, x2=304, y2=81 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=61, x2=238, y2=81 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=304, y2=55 Type: -120 Info: 'There is a scroll sandwiched between two of the books. Very easy to borrow. Or steal.' DITL_2036_View.txt Items: (2 entries) 0: Bounds: x1=245, y1=30, x2=303, y2=50 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=23 Type: -120 Info: 'Your feldspar key unlocks this door.' DITL_2035_View.txt Items: (2 entries) 0: Bounds: x1=249, y1=96, x2=307, y2=116 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=306, y2=89 Type: -120 Info: 'The door is very heavy, and very securely locked. The lock is made of feldspar, and covered with strange and threatening looking sigils. You back away.' DITL_2034_View.txt Items: (2 entries) 0: Bounds: x1=244, y1=109, x2=302, y2=129 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=302, y2=102 Type: -120 Info: 'The rituals being carried out on the body are highly intricate and the chants you're supposed to say over are ancient and hard to follow. However, you manage. You now know the spell Raise Dead.' DITL_2033_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=83, x2=238, y2=103 Type: 4 Info: 'Read' 2: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'The book is filled with arcane rituals and holy chants. It is open to a page with an illustration of a body being prepared for burial.' DITL_2032_Item.txt Items: (3 entries) 0: Bounds: x1=247, y1=65, x2=305, y2=85 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=65, x2=239, y2=85 Type: 4 Info: 'Rest' 2: Bounds: x1=50, y1=6, x2=304, y2=57 Type: -120 Info: 'Being, as you are, heroes and stuff, a bedroom has been set aside for you in the tower. Take advantage of it?' DITL_2031_View.txt Items: (3 entries) 0: Bounds: x1=249, y1=100, x2=307, y2=120 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=313, y2=73 Type: -120 Info: 'You make the hand motions Mahdavi taught you. Sure enough, after a few moments glowing letters appear on the top of the dresser, and fade again.' 2: Bounds: x1=50, y1=75, x2=302, y2=92 Type: -120 Info: 'They said, simply, "Ell Pit Esk."' DITL_2030_Item.txt Items: (5 entries) 0: Bounds: x1=246, y1=113, x2=304, y2=133 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=113, x2=238, y2=133 Type: 4 Info: 'Enter' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '<' 3: Bounds: x1=50, y1=6, x2=304, y2=87 Type: -120 Info: 'You now stand directly before the portal. The energy it puts off makes your skin feel like it's cooking, and the odd wind coming from it makes your hair writhe like snakes.' 4: Bounds: x1=50, y1=89, x2=295, y2=105 Type: -120 Info: 'So. Want to try to use this thing?' DITL_2029_View.txt Items: (3 entries) 0: Bounds: x1=243, y1=85, x2=301, y2=105 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=303, y2=41 Type: -120 Info: 'With a final, decisive blow, Gaddika, traitor to the Vahnatai people, falls.' 2: Bounds: x1=50, y1=43, x2=302, y2=78 Type: -120 Info: 'The Empire has now lost a valuable ally. Good for you.' DITL_2028_Item.txt Items: (3 entries) 0: Bounds: x1=247, y1=111, x2=305, y2=131 Type: 4 Info: 'Leave' 1: Bounds: x1=181, y1=111, x2=239, y2=131 Type: 4 Info: 'Read' 2: Bounds: x1=50, y1=6, x2=304, y2=104 Type: -120 Info: 'You wipe the dust off the crystal, and see something astonishing. There are glowing words moving around under the surface. You concentrate, and see that, after all these years, the messages are still readable.' DITL_2027_Item.txt Items: (3 entries) 0: Bounds: x1=246, y1=95, x2=304, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=180, y1=95, x2=238, y2=115 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=304, y2=87 Type: -120 Info: 'In the dresser, you find a rarity beyond words. It's three bottles of fine, surface world rum. Many deprived souls in Exile would pay good money for this stuff...' DITL_2026_Item.txt Items: (3 entries) 0: Bounds: x1=250, y1=95, x2=308, y2=115 Type: 4 Info: 'Leave' 1: Bounds: x1=184, y1=95, x2=242, y2=115 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=309, y2=87 Type: -120 Info: 'In the case you find a breastplate, clearly of human make. Around it are a variety of tools, measuring instruments, and notes on its construction. The suit is pretty nice...' DITL_2025_Item.txt Items: (3 entries) 0: Bounds: x1=245, y1=47, x2=303, y2=67 Type: 4 Info: 'Leave' 1: Bounds: x1=179, y1=47, x2=237, y2=67 Type: 4 Info: 'Open' 2: Bounds: x1=50, y1=6, x2=303, y2=39 Type: -120 Info: 'You find a large door, held shut by an odd, intricate Vahnatai padlock.' DITL_2024_View.txt Items: (3 entries) 0: Bounds: x1=242, y1=119, x2=300, y2=139 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=302, y2=56 Type: -120 Info: 'To the north, you see a Vahnatai guard walking through the courtyard. What's more, he sees you.' 2: Bounds: x1=50, y1=58, x2=302, y2=110 Type: -120 Info: 'He immediately runs, emitting a piercing, ululating howl. If anyone didn't know you're here, they do now.' DITL_2023_Item.txt Items: (3 entries) 0: Bounds: x1=244, y1=46, x2=302, y2=66 Type: 4 Info: 'Leave' 1: Bounds: x1=178, y1=46, x2=236, y2=66 Type: 4 Info: 'Take' 2: Bounds: x1=50, y1=6, x2=302, y2=38 Type: -120 Info: 'The cabinet is mostly empty. You do find a small bowl of scented balm.' DITL_2022_Trap.txt Items: (4 entries) 0: Bounds: x1=242, y1=64, x2=300, y2=84 Type: 4 Info: 'Flee' 1: Bounds: x1=173, y1=64, x2=231, y2=84 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=301, y2=56 Type: -120 Info: 'Among the intricate designs on the tiles on the floor, you would swear you see some glyphs.' DITL_2021_Item.txt Items: (4 entries) 0: Bounds: x1=251, y1=94, x2=309, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=185, y1=94, x2=243, y2=114 Type: 4 Info: 'Press' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '0' 3: Bounds: x1=50, y1=6, x2=310, y2=85 Type: -120 Info: 'The cabinet contains mainly robes, candles, and other uninteresting things. You search carefully, however, and find something interesting - a small button in the back.' DITL_2020_View.txt Items: (6 entries) 0: Bounds: x1=394, y1=365, x2=452, y2=385 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=441, y2=73 Type: -120 Info: 'Inside the cabinet, you find several thick sheafs of papers. You start reading through them and find, much to your surprise, that they contain writing in both human and Vahnatai tongues.' 2: Bounds: x1=50, y1=75, x2=436, y2=153 Type: -120 Info: 'You start reading through them, and find, much to your horror, that they are documents detailing an alliance between the Empire and this band of Vahnatai. There are lists of supplies, information, and spells traded in either direction.' 3: Bounds: x1=50, y1=155, x2=437, y2=234 Type: -120 Info: 'In the bottom of the cabinet, you find the most chilling thing. It is a letter, from "Archmage Garzahd" to "Gaddika-Bok", thanking Gaddika for his help in obtaining "three intact Crystal Souls, which will be a great informational aid."' 4: Bounds: x1=50, y1=236, x2=450, y2=288 Type: -120 Info: 'Along with the letter is a map, indicating the way to a place called "Ornotha Ziggurat", and a note, saying "Caffren was brought here. His powers may be very useful."' 5: Bounds: x1=50, y1=290, x2=445, y2=355 Type: -120 Info: 'You pack up the scrolls to take them with. They provide clear proof of who stole the Crystal Souls, and where one of them was taken. You look, but find no information on the other two.' DITL_2014_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'It would appear you hadn't reached the nastiest traps yet. Boom.' DITL_2013_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find the treasury of Formello. There are quite a few chests, overflowing with gold. Do you help yourself?' DITL_2012_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=37, x2=297, y2=57 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=37, x2=228, y2=57 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=27 Type: -120 Info: 'There are runes on the floor.' DITL_2011_View.txt Items: (6 entries) 0: Bounds: x1=372, y1=249, x2=430, y2=269 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=433, y2=71 Type: -120 Info: 'The figure points at the cave wall do the east. There is a huge explosion. You hit the ground. When you look up, you see there is a large crevice where there wasn't one before.' 2: Bounds: x1=50, y1=72, x2=432, y2=121 Type: -120 Info: 'The figure begins to fade. As it does, he says "Come protest your innocence. But if you are guilty, we will not rest until our Crystal Souls are returned to us."' 3: Bounds: x1=50, y1=140, x2=429, y2=190 Type: -120 Info: 'The people in the courtyard get up and mill about, stunned. You see nearby a man wearing the traditional mayor's sash. He's looking at you intently.' 4: Bounds: x1=50, y1=191, x2=431, y2=241 Type: -120 Info: 'Nearby, the dark crevice in the wall waits. Nobody goes near it. The townspeople mill about, terrified, seemingly intent on forgetting that what just happened happened.' 5: Bounds: x1=50, y1=122, x2=196, y2=139 Type: -120 Info: 'And he's gone.' DITL_2010_View.txt Items: (6 entries) 0: Bounds: x1=376, y1=310, x2=434, y2=330 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=433, y2=56 Type: -120 Info: 'As you walk into the courtyard, there is a booming sound, and the earth vibrates. Hearing screams, you run to see what the problem is.' 2: Bounds: x1=50, y1=57, x2=432, y2=122 Type: -120 Info: 'In the middle of the courtyard, you see a fountain. Floating above it, you see a brightly glowing apparition. It is a humanoid, very tall and thin, but too insubstantial for you to make out anything else. ' 3: Bounds: x1=50, y1=123, x2=430, y2=188 Type: -120 Info: 'After a moment, the screaming dies down, replaced by a horrified silence. Then, it begins to speak. "Do not be alarmed, humans. I am Bon-Ihrno of the Vahnatai people. I cannot stay here for long."' 4: Bounds: x1=50, y1=189, x2=431, y2=255 Type: -120 Info: '"You have taken some of our lands. A few. It doesn't matter. Humans has committed a greater theft from us, a hideous theft. It has been decided you will be destroyed. The barriers are the beginning."' 5: Bounds: x1=50, y1=256, x2=432, y2=303 Type: -120 Info: '"Some do not think this is just. I am one. Some of you must come to us to explain why you have done what you have done. Here..."' DITL_2007_Item.txt Items: (3 entries) 0: Bounds: x1=241, y1=60, x2=299, y2=80 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=60, x2=231, y2=80 Type: 4 Info: 'Take' 2: Bounds: x1=48, y1=6, x2=299, y2=53 Type: -120 Info: 'Among the scraps and crude Nephilim scribblings on the bookshelf, you find a scroll that seems useful.' DITL_2006_View.txt Items: (2 entries) 0: Bounds: x1=243, y1=45, x2=301, y2=65 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=301, y2=38 Type: -120 Info: 'You find a pile or rubble, the only remains of the bizarre obelisk.' DITL_2005_View.txt Items: (2 entries) 0: Bounds: x1=246, y1=83, x2=304, y2=103 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=73 Type: -120 Info: 'You find it almost impossible to bring yourself to attack the object, but you finally manage. You strike the obelisk a sharp blow. It explodes ...' DITL_2004_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=112, x2=304, y2=132 Type: 4 Info: 'OK' 1: Bounds: x1=50, y1=6, x2=304, y2=39 Type: -120 Info: 'As soon as you drop to one knee, you blank out ...' 2: Bounds: x1=50, y1=40, x2=304, y2=105 Type: -120 Info: ' ... and they you're awake again, standing upright. Your head hurts, but you can't help but feel the obelisk did something wonderful for you.' DITL_2003_3-c.txt Items: (4 entries) 0: Bounds: x1=242, y1=94, x2=300, y2=114 Type: 4 Info: 'Leave' 1: Bounds: x1=153, y1=94, x2=232, y2=114 Type: 4 Info: 'Destroy It' 2: Bounds: x1=62, y1=94, x2=144, y2=114 Type: 4 Info: 'Bow Down' 3: Bounds: x1=48, y1=6, x2=299, y2=87 Type: -120 Info: 'To one side of this small hidden nook is a small obelisk. It is covered with strange symbols, which seem to shift and blur. You suddenly have this strong urge to bow down before it.' DITL_2002_Trap.txt Items: (4 entries) 0: Bounds: x1=240, y1=45, x2=298, y2=65 Type: 4 Info: 'Flee' 1: Bounds: x1=171, y1=45, x2=229, y2=65 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=39 Type: -120 Info: 'Strange. There is a beam of light shooting across the passage ahead.' DITL_2001_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=44, x2=297, y2=64 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=44, x2=228, y2=64 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=36 Type: -120 Info: 'This passage has several small holes in the walls.' DITL_2000_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'This passage slopes steeply down to the south. It looks to go on for some distance.' DITL_900_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: 'Beneath one of the barrels, you find a trapdoor. It's under a thick layer of dust; it would be easy to miss.' DITL_133_Text Response.txt Items: (4 entries) 0: Bounds: x1=238, y1=116, x2=300, y2=136 Type: 4 Info: 'Answer' 1: Bounds: x1=185, y1=82, x2=243, y2=98 Type: 16 Info: '' 2: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: '' 3: Bounds: x1=57, y1=83, x2=175, y2=99 Type: -120 Info: 'You respond:' DITL_132_3-c.txt Items: (5 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=107, y1=83, x2=165, y2=103 Type: 4 Info: 'Button' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 4: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime.' DITL_131_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=49, x2=228, y2=69 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=42 Type: -120 Info: 'Would you like to create another PC?' DITL_130_Item.txt Items: (4 entries) 0: Bounds: x1=241, y1=83, x2=299, y2=103 Type: 4 Info: 'Leave' 1: Bounds: x1=173, y1=83, x2=231, y2=103 Type: 4 Info: 'Take' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=299, y2=73 Type: -120 Info: 'You find the treasury of Formello. There are quite a few chests, overflowing with gold. Do you help yourself?' DITL_129_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=77, x2=303, y2=97 Type: 4 Info: 'OK' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 2: Bounds: x1=50, y1=6, x2=304, y2=68 Type: -120 Info: 'As soon as you drop to one knee, you blank out ...' DITL_128_Stair.txt Items: (4 entries) 0: Bounds: x1=240, y1=68, x2=298, y2=88 Type: 4 Info: 'Leave' 1: Bounds: x1=172, y1=68, x2=230, y2=88 Type: 4 Info: 'Climb' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '9' 3: Bounds: x1=48, y1=6, x2=298, y2=58 Type: -120 Info: ''